Eric Rybicki
63daa19538
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
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This reverts PR #35460 & commit 551c37167b
.
(cherry picked from commit bb0358dd8d
)
2020-02-14 15:55:47 +01:00
Haoyu Qiu
7cfcf1824b
Completes doc for ItemList and Tree
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(cherry picked from commit 7a41c44be2
)
2020-02-12 15:05:02 +01:00
Georg Wacker
15315f118c
Fix control node transform animation jitter with pivot offset
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The workaround for moving the pivot is not needed anymore, in fact it causes all transforms applied to control nodes to jitter while animating (if a pivot offset is set).
This can be observed via AnimationPlayer and Tween.
The fix is to remove the obsolete workaround that causes this bug.
Fixes #28804
(cherry picked from commit dfb7d46a2a
)
2020-02-06 13:02:07 +01:00
Michael Alexsander
a779774c86
Hide TileSet's properties from the inspector
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(cherry picked from commit 5452028d55
)
2020-02-06 13:02:07 +01:00
Haoyu Qiu
dc20acd4fc
Updates Path2D in debugging if navigation is visible
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(cherry picked from commit 00d578ba3e
)
2020-02-06 13:02:07 +01:00
Yuri Roubinsky
72f7e4efe0
Fix canvas_item light alpha output in visual shaders
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(cherry picked from commit b822da00f8
)
2020-02-06 13:02:07 +01:00
Haoyu Qiu
808a0bac33
Fixes OptionButton min size
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(cherry picked from commit ddc397d9ff
)
2020-02-06 13:02:07 +01:00
Rémi Verschelde
8d00dcb421
Merge pull request #35670 from clayjohn/material-flag-cache
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Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
clayjohn
ec4d606e07
Add an extra bit to material flag cache
2020-01-28 10:38:54 -08:00
Rémi Verschelde
11d28b2d10
Revert "make Label consider spaces for visible_characters"
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This reverts commit 695980a0f2
.
Fixes #35668 .
2020-01-28 19:37:04 +01:00
Rémi Verschelde
50830632c9
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
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Added binding for Autotile Center
2020-01-28 10:50:09 +01:00
Yuri Roubinsky
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
TrevorPeyton
ae4fee52d5
Added binding for Autotile Center
2020-01-27 09:07:32 -05:00
Yuri Roubinsky
4912d4c6e4
Added missed bracket to VisualShaderNodeCubeMap
2020-01-27 13:09:15 +03:00
Yuri Roubinsky
4445f892d2
Fix VisualShaderNodeCubeMap generation
2020-01-27 12:17:06 +03:00
Rémi Verschelde
bb6c0d3e8b
doc: Complete documentation for VideoStreams
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Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Haoyu Qiu
71b1a1c7d9
Updates minimum size on VideoPlayer::set_stream
2020-01-26 10:24:56 +08:00
Haoyu Qiu
df3fad11fd
Fixes crash in Spatial::notification
2020-01-25 13:16:51 +08:00
Tomasz Chabora
9ad7fc3405
Allow greater values in unit_offset
2020-01-24 14:40:33 +01:00
Yuri Roubinsky
ce43c92208
Docs for some nodes in visual shader
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Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Michael Alexsander
151f33111b
Fix TileSet shape data not updating when being set via code
2020-01-23 11:48:38 -03:00
Rémi Verschelde
efea348fe8
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
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Fix bone pose override not being reset when IK animation is stopped
2020-01-23 14:38:04 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Yuri Roubinsky
86cdccebe6
Hide "default_input_values" property in VisualShaderNode.
2020-01-23 11:18:51 +03:00
Eric Rybicki
551c37167b
Fix bone pose override not being reset when IK animation is stopped
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Fixes #35409
2020-01-23 08:48:08 +01:00
Rémi Verschelde
c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
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Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Bruno Lourenço
a3bcdbeb78
Android virtual keyboard respecting LineEdit max length.
2020-01-23 01:52:49 +00:00
Rémi Verschelde
94d3bcbc9b
Merge pull request #35452 from nekomatata/tween-start-fail
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Fixed Tween::start() with pending updates
2020-01-22 22:56:40 +01:00
PouleyKetchoupp
6c04c824bd
Fixed Tween::start() with pending updates
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Start was canceled instead of deferred in case of an update in progress.
Fixes #35441
2020-01-22 22:27:37 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
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Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Rémi Verschelde
41feb410a6
Merge pull request #35338 from rburing/fix_find_focus_neighbor
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Fix Control::_window_find_focus_neighbour
2020-01-22 21:16:35 +01:00
lawnjelly
eaf8e5ce52
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
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Fixes #26637 .
Fixes #19900 .
The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.
Code which called this function has also been modified accordingly.
This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.
It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Bastiaan Olij
5cf9f4faeb
Incorrect joystick id was returned on an inactive ARVR controller
2020-01-22 18:27:32 +11:00
Rémi Verschelde
5127afa812
Merge pull request #35413 from akien-mga/if-0-means-couperet
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Remove unused #if 0'ed code
2020-01-21 22:27:50 +01:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
Rémi Verschelde
0be64da008
Allow greater values for DynamicFont size property
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See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691 .
Not using `or_greater` as there *is* a max size value that the current
implementation can accept. If using e.g. size 6000 with
FiraSans-Regular.ttf, errors are printed due to failing asserts on a
glyph size that should be within 4096x4096 px.
2020-01-21 20:59:16 +01:00
Yuri Roubinsky
a8ab4e3357
Forbid recursive connections in visual shader
2020-01-20 18:15:45 +03:00
Haoyu Qiu
0eab15a5a9
Destroys FreeType library on load error
2020-01-20 11:00:51 +08:00
Ricardo Buring
40542b0b0f
Fix Control::_window_find_focus_neighbor
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Due to a typo, the size of a candidate neighbor was confused with the
size of the control itself.
Fixes #34936 .
2020-01-19 23:38:50 +01:00
Rémi Verschelde
6472e09a85
SceneTree: Abort change_scene if we're quitting
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Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.
Fixes #35323 .
2020-01-19 22:08:40 +01:00
Rémi Verschelde
eb89254690
Fix crash when confirming dialogs with Return key
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Regression from #34040 , apparently making this a const reference
introduces issues (not sure why, but previous code worked fine).
Fixes #34691 .
Co-authored-by: dankan1890 <mewuidev2@gmail.com>
2020-01-17 12:47:23 +01:00
Eric Rybicki
41efc08532
Fix SkeletonIK not playing animation if more than one IK-Bone is active
2020-01-16 20:22:15 +01:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
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Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
dd3779c12e
Merge pull request #35183 from YeldhamDev/scrollbar_regression
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Fix scrollbar regression on large scales
2020-01-16 07:56:05 +01:00
Michael Alexsander
76e03f9b4d
Fix scrollbar regression on large scales
2020-01-16 00:59:46 -03:00
Haoyu Qiu
574918f344
Updates ScrollContainer min size when toggle scrollbars
2020-01-16 09:42:31 +08:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
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Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00