Rémi Verschelde
cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
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Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Emanvidmaker
a16ca4b96c
Added dark mode support for Windows 10, versions 1909(18363) and above
2024-01-25 18:07:01 -07:00
Yuri Sizov
474011ac06
Merge pull request #87543 from akien-mga/version-remove-year
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Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Rémi Verschelde
e0dc23367c
Remove now unused year
member from version.py
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We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
MrBBBaiXue
ea2c6f1d0b
Add a python script to install Direct3D 12 SDK components.
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This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.
- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
bruvzg
625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-01-24 12:21:05 +02:00
Rémi Verschelde
35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
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[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
bruvzg
f3a24e082c
[Windows] Remove dxc path
check.
2024-01-16 13:32:24 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
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Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
5f6790aa84
Merge pull request #85197 from brno32/scons-clean
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Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
Thaddeus Crews
9c674e26a0
SCons: Silence redundant msvc output
2024-01-13 14:57:00 -06:00
Rémi Verschelde
a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
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Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
nikitalita
46c51d1691
revamp godot.natvis
2024-01-10 09:57:28 -08:00
bruvzg
3badb90020
[Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist.
2024-01-09 19:28:45 +02:00
Rémi Verschelde
ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
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[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
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Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde
3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
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Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen
fe6b073811
Distinguishs between dynamic library not found and can't be opened.
2024-01-01 20:01:57 +08:00
Septian
475c2fa1e7
Fix OS.get_system_font_path
and OS.get_system_font_path_for_text
to return correct value
2023-12-27 23:19:43 +07:00
jsjtxietian
078bfae6a4
Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
2023-12-25 11:13:01 +08:00
bitsawer
5c51e5b9d2
Fix Clang dev_mode build on Windows
2023-12-21 14:05:39 +02:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
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Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
aee8a3bada
Merge pull request #75489 from bruvzg/init_pos_usable
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[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg
e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-18 22:36:54 +02:00
Alex Drozd
18013ca020
run Clean in Windows SCsub to clean up debug files
2023-12-14 00:00:56 +01:00
bruvzg
b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 11:26:12 +02:00
bruvzg
1a82b5d026
[D3D12] Automatically copy runtime DLLs during export.
2023-12-13 07:48:53 +02:00
Rémi Verschelde
41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
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Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
bruvzg
b65635ae51
[Windows] Always use ANGLE in ARM builds.
2023-12-09 20:47:46 +02:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Mikael Klasson
4986d6d317
Fix invalid Python escape sequences
2023-12-06 11:51:41 +09:00
bruvzg
b02cf351f3
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-04 07:56:33 +02:00
bruvzg
6cb5256bbe
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
2023-12-03 22:57:37 +02:00
Marius Hanl
40d7320a17
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
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Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
jsjtxietian
a3f44cd67e
Check nullptr in _nvapi_disable_threaded_optimization
to prevent crash
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update outdated link
2023-11-20 19:31:14 +08:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
bruvzg
173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist.
2023-11-09 20:11:04 +02:00
jitspoe
7918e2b6d9
Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-06 02:36:12 -05:00
bruvzg
6bd639f9df
[Windows] Use CCD API to get fractional screen refresh rates.
2023-11-02 13:10:23 +02:00
bruvzg
b52826bf55
Add error messages to the native menu and file dialogs callback.
2023-10-14 18:10:39 +03:00
Rémi Verschelde
51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
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Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Rémi Verschelde
5a3befd6c9
Merge pull request #82508 from floatingpointer/master
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Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
bruvzg
97bcd8a631
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-03 19:26:16 +03:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
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[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
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[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
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[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
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[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
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[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
floatingpointer
81f9c0345c
Update joypad_windows.cpp
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Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
A Thousand Ships
517e9f8aef
[Modules] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-26 16:44:52 +02:00
Rémi Verschelde
814ab59c37
Windows: Remove MSVC
define redundant with _MSC_VER
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Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
Aitor Guevara
6263774aec
[Windows] Fix not applying NVIDIA profile to new executables
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An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472 ). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde
cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
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[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
b826cd5acd
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 11:24:40 +03:00
A Thousand Ships
3565d1bf7e
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
ocean (they/them)
bbafe14970
Build system: add option for MSVC incremental linking.
2023-08-29 18:53:45 -04:00
Rémi Verschelde
6584cd88d9
Merge pull request #78963 from bgie/comma_in_filename
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Windows: Always double-quote path when launching explorer.exe to browse
2023-08-28 15:01:49 +02:00
Brecht Kuppens
5608b1d411
Windows: Always double-quote path when launching explorer.exe to browse
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Code now always double quotes the filename to use as command line
argument when calling explorer.exe. In particular, commas in a filename
would be interpreted by explorer.exe as separators for commands.
Similarly a trim_suffix for "file://" is assumed to be a mistake, this
could potentially be a PREfix that we want to strip, but never a suffix.
Since it didn't seem needed in the end, we removed it.
2023-08-28 12:46:50 +02:00
bruvzg
2e1f48ff6e
[Native File Dialogs] Refocus last focused window on close.
2023-08-24 09:34:58 +03:00
bruvzg
f37ace7036
[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
2023-08-23 09:54:06 +03:00
Chia-Hsiang Cheng
669ce39f95
Ensure the active window gains the keyboard focus
2023-08-12 16:35:44 +08:00
Rémi Verschelde
bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
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Fixes #77968 .
2023-08-10 14:04:19 +02:00
Tyler
3cf1e04579
Fix Windows console wrapper and icon being swapped
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Fixes #80238 .
2023-08-07 12:46:23 -04:00
Rémi Verschelde
048a164083
Merge pull request #79693 from bruvzg/com_ath
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[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
bruvzg
e26a6c36c8
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 10:01:48 +03:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Haoyu Qiu
097c849395
Fix various typos in classref
2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov
1610fc2ae7
Merge pull request #78539 from EIREXE/input-info
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Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Álex Román Núñez
3aa340d081
Add the ability to get per-platform information for joypads.
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This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.
This PR also includes a rebased version of #76045 , this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
bruvzg
b240b5be84
[Windows] Do not force redraw window background on mouse pass-through region change.
2023-08-02 10:40:40 +03:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing Window
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Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov
0c2399d6ec
Merge pull request #63826 from deakcor/dev_clipboard
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Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
bruvzg
a0c388d4e1
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-07-25 09:52:38 +03:00
Yuri Sizov
c8e191b7f4
Merge pull request #79724 from Repiteo/gcc-windows-fixes
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Fix gcc builds failing on windows
2023-07-24 19:33:19 +02:00
Yuri Sizov
88c1e0d528
Merge pull request #79350 from kleonc/screen_to_pixel_byte_to_float_conversion_fix
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Fix byte to float color conversion in `DisplayServerWindows::screen_get_pixel`
2023-07-21 17:54:21 +02:00
Thaddeus Crews
d848c95748
Fix gcc builds failing on windows
2023-07-20 18:01:52 -05:00
bruvzg
4bfb820d32
[Windows] Initialize COM as apartment-threaded.
2023-07-20 12:14:16 +03:00
Yuri Sizov
0c2144da90
Remove excessive include that breaks compilation on Windows
2023-07-18 22:09:48 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
Vincent D
c13e3a9fb0
add clipboard get image methods for windows and macos
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Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
kleonc
9d45dd812f
Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
2023-07-12 21:31:02 +02:00
Yuri Sizov
1da09fd477
Merge pull request #79062 from MewPurPur/svg-optimizations
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Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
ff689003a5
Merge pull request #77993 from bruvzg/key_lbl_from_p
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Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
2b47f6715e
Merge pull request #78437 from bruvzg/set_icon
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Add error checks and harmonize behavior of the `set_icon` method.
2023-07-12 15:09:14 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00