Rémi Verschelde
2f2d1a7e68
Merge pull request #94708 from BlueCube3310/rd-cubemap-layer-amount-correct
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RenderingDevice: Use correct layer count for Cubemaps during boundary checks
2024-07-24 22:58:03 +02:00
Rémi Verschelde
ab80e564b2
Merge pull request #94661 from m4gr3d/fix_android_render_thread_cleanup
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Fix the cleanup logic for the Android render thread
2024-07-24 22:57:06 +02:00
Rémi Verschelde
d3427dcd0f
Merge pull request #94707 from clayjohn/GLES3-linear-modulate
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Remove linearization of canvas modulate in GLES3 backend
2024-07-24 21:13:16 +02:00
BlueCube3310
eb3b217777
RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks
2024-07-24 20:26:46 +02:00
clayjohn
7eac9e855b
Remove linearization of canvas modulate in GLES3 backend
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The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Fredia Huya-Kouadio
4d0da74014
Fix the cleanup logic for the Android render thread
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On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:
```
runOnRenderThread {
GodotLib.ondestroy()
forceQuit()
}
```
The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.
To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
Rémi Verschelde
91eb688e17
Bump version to 4.3-rc
2024-07-24 13:04:22 +02:00
Rémi Verschelde
f724ee530a
Merge pull request #94691 from akien-mga/android-workaround-94416
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Android Editor: Disable file reimport when .import changes
2024-07-24 13:03:33 +02:00
Rémi Verschelde
022d702bc0
Merge pull request #94678 from rune-scape/clear-abandoned-parser-refs
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GDScriptCache: Clear abandoned parser refs
2024-07-24 13:03:27 +02:00
Rémi Verschelde
7acb61d346
Android Editor: Disable file reimport when .import changes
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This is disabling the logic added in #84974 which caused #94416 .
That issue still needs to be debugged further, but this works around
the regression and should have minimal usability impact on Android.
2024-07-24 12:07:59 +02:00
Rémi Verschelde
77e18da5ff
Merge pull request #94674 from dalexeev/gds-fix-incorrect-setter-call-for-ref-types
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GDScript: Fix incorrect setter call for reference types
2024-07-24 10:17:45 +02:00
Rémi Verschelde
543e4388d5
Merge pull request #94682 from zeux/lod-uv-mirror
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Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Rémi Verschelde
25e5efaf9e
Merge pull request #94680 from bruvzg/fix_net_detection
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Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
Rémi Verschelde
693b69d65f
Merge pull request #94677 from bruvzg/no_sign_err
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[macOS export] Do not stop export on signing errors.
2024-07-24 09:59:38 +02:00
Rémi Verschelde
d342df79d5
Merge pull request #94676 from rune-scape/test-oops
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GDScriptTestRunner: Fix compiler error output
2024-07-24 09:59:34 +02:00
Rémi Verschelde
62c88a4052
Merge pull request #94671 from Chaosus/shader_fix_varying
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Fix shader crash when using a varying in separate func before it defined
2024-07-24 09:59:31 +02:00
Rémi Verschelde
f361133601
Merge pull request #94664 from dalexeev/gds-fix-make-arguments-hint
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GDScript: Fix incorrect default values in `_make_arguments_hint()`
2024-07-24 09:59:28 +02:00
Rémi Verschelde
139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
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Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
Rémi Verschelde
e91725f490
Merge pull request #94617 from rune-scape/fix-mismatched-parsers
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GDScript: Fix common mismatched external parser errors
2024-07-24 09:59:19 +02:00
Rémi Verschelde
2966199647
Merge pull request #94554 from TokageItLab/approx-animation-compare
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Add approximate comparing static methods to Animation and make Animation code use them
2024-07-24 09:59:15 +02:00
Rémi Verschelde
27daf3b983
Merge pull request #93802 from feiyue-z/Fix-inconsistent-CanvasModulate-color-in-2D-HDR
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Fix inconsistent CanvasModulate color in 2D HDR
2024-07-24 09:59:11 +02:00
Rémi Verschelde
7708f0e163
Merge pull request #85382 from HolonProduction/in-case-of-a-script
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GDScript: Generate `arghint` for script types
2024-07-24 09:59:08 +02:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Danil Alexeev
8c82fd15d2
GDScript: Fix incorrect setter call for reference types
2024-07-24 10:37:35 +03:00
Arseny Kapoulkine
18d6ae1161
Fix LOD generation for meshes with tangents & mirrored UVs
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When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.
Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.
However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.
We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
bruvzg
25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-23 23:46:14 +03:00
rune-scape
298904d74e
GDScriptTestRunner: Fix compiler error output
2024-07-23 12:59:22 -07:00
rune-scape
86b23d0420
GDScriptCache: Clear abandoned parser refs
2024-07-23 12:54:45 -07:00
bruvzg
c34192eb9c
[macOS export] Do not stop export on signing errors.
2024-07-23 22:38:05 +03:00
rune-scape
c75225ffb2
GDScript: Fix common mismatched external parser errors
2024-07-23 12:25:23 -07:00
Yuri Rubinsky
965b2f6ca4
Fix shader crash when using a varying in separate func before it defined
2024-07-23 21:55:18 +03:00
Danil Alexeev
37a3a98fde
GDScript: Fix incorrect default values in `_make_arguments_hint()`
2024-07-23 19:35:42 +03:00
Rémi Verschelde
8e36f98ea5
Merge pull request #94662 from akien-mga/android-editor-some-visible-progress
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Android Editor: Make progress dialog visible again
2024-07-23 18:22:51 +02:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Rémi Verschelde
2b827f6d5f
Android Editor: Make progress dialog visible again
2024-07-23 17:36:07 +02:00
Rémi Verschelde
18c1c25ca0
Merge pull request #94652 from shana/fix-header-guards
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Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
Rémi Verschelde
e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
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RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
Rémi Verschelde
9b7f5f5fa5
Merge pull request #94655 from bruvzg/ffp-contract-2
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Disable FP contraction.
2024-07-23 15:55:50 +02:00
Rémi Verschelde
29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
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Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
Rémi Verschelde
432d15e3f1
Merge pull request #94649 from AeioMuch/fix_wrong_selection
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Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
Rémi Verschelde
adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
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Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde
05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
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Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
AeioMuch
393fb68aea
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:16:45 +02:00
BlueCube3310
741bb152ae
RenderingDevice: Fix getting cubemap data
2024-07-23 13:44:28 +02:00
bruvzg
52a2836861
Disable FP contraction.
2024-07-23 14:33:51 +03:00
Mikael Hermansson
a559a1c6d8
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 13:30:44 +02:00
Rémi Verschelde
f6c7b00a41
Merge pull request #94635 from dalexeev/gds-fix-false-positive-enum-without-default
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GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-23 13:08:21 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
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Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
23a1104d78
Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
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Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
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Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00