Fabio Alessandrelli
e6106edd16
Merge pull request #52408 from GiantBlargg/fix-string-cast
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Fix invalid string cast
2021-09-08 15:31:25 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Max Hilbrunner
f8fb2bc0b4
Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edges
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Fix emitting duplicate edges for convex hulls
2021-09-07 21:50:16 +02:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
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Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
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Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Gilles Roudière
c6f6c05a52
Merge pull request #51722 from TokageItLab/implement-set-read-only-in-extended-class
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Apply `set_read_only()` to child classes of `EditorProperty` elements
2021-09-05 18:58:02 +02:00
Silc 'Tokage' Renew
facf8f1883
Apply set_read_only() to child classes of EditorProperty elements
2021-09-05 18:22:17 +09:00
Daniel Doran
3264ba296e
fix invalid string cast
2021-09-04 21:38:07 -06:00
Bastiaan Olij
f3ab094133
Merge pull request #52309 from BastiaanOlij/add_extension_index_functions
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Add functions for access members by index on packed array objects
2021-09-05 11:52:43 +10:00
SaracenOne
f09f12ce55
Fix _send_default_spawn_default function sending zero length
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PackedByteArray when deriving from a single PackedByteArray
state variant.
2021-09-02 21:36:54 +01:00
Bastiaan Olij
23f27fbffc
Add functions for access members by index on packed array objects
2021-09-02 09:41:35 +10:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
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Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
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Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
ac7541c1b1
Merge pull request #52026 from Calinou/constiterator-fix-const
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Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01 14:25:01 +02:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
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Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Hugo Locurcio
fc0bfbb33b
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
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Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Haoyu Qiu
fd52e18d19
Try other resolved IPs if one fails to connect
2021-08-30 13:00:48 +08:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
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This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
838a449d64
Merge pull request #51788 from Faless/mp/4.x_replicator_sync
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[Net] MultiplayerReplicator state sync.
2021-08-30 00:48:10 +02:00
Hugo Locurcio
4d08a737fb
Merge pull request #52180 from timothyqiu/config-file-prop
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Quote and escape ConfigFile keys when necessary
2021-08-28 23:49:00 +02:00
Max Hilbrunner
04c64b59a1
Merge pull request #47406 from mashumafi/master-Array-insert-rc
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Array::insert consistent with Pool*Array::insert
2021-08-28 21:18:39 +02:00
Max Hilbrunner
99c2329b73
Merge pull request #43522 from qarmin/divide_by_zero_in_vectori
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Fix crash when dividing by 0 in Vector2/3i
2021-08-28 19:53:28 +02:00
Haoyu Qiu
597d489a20
Quote and escape ConfigFile keys when necessary
2021-08-28 18:48:45 +08:00
K. S. Ernest (iFire) Lee
d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
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Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
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Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Ellen Poe
460e0ce314
Add a SafeList data structure for future audio server usage.
2021-08-27 10:26:18 -07:00
Camille Mohr-Daurat
9206f561f5
Merge pull request #52110 from nekomatata/fix-segment-intersection
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Fix segment intersection consistency in Geometry2D
2021-08-27 08:48:29 -07:00
Lyuma
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
Hugo Locurcio
60116b17b5
Add an `Array.pop_at()` method to pop an element at an arbitrary index
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Negative indices are supported to pop an element relative from the end.
2021-08-27 00:51:17 +02:00
Juan Linietsky
22cae39c1e
Merge pull request #52121 from groud/fix_localvector_insert
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Fix LocalVector crash on insert.
2021-08-26 13:31:35 -03:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
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Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Juan Linietsky
eb940ca2a0
Merge pull request #51928 from reduz/extension-loader
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Implement Extension Loader
2021-08-26 10:24:25 -03:00
Fabio Alessandrelli
2d2855cd53
Data structure optimizations as per review.
2021-08-26 13:35:33 +01:00
Juan Linietsky
34e286d6a3
Merge pull request #52077 from reduz/error-ret-doc
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Implement error return documentation
2021-08-26 08:42:06 -03:00
Gilles Roudière
de0765b94a
Fix LocalVector crash on insert.
2021-08-26 11:54:56 +02:00
Balloonpopper
4fae7ae9dc
Correct null and boolean values being capitalised by the str command
2021-08-26 17:11:34 +10:00
PouleyKetchoupp
511c80b2ec
Fix segment intersection consistency in Geometry2D
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Segment collision results could be different depending on the direction
when they exactly touch (order of the points in segments). This was due
to the way parallelism was checked, using different logic based on
positive or negative sign of cross products.
Now the results are the same whatever the direction, without changing
the current design, which is that parallel or colinear segments are
not considered colinear.
Fixes inconsistencies with raycasts exactly on edges of convex shapes
depending on the direction.
2021-08-25 18:17:52 -07:00
Haoyu Qiu
eba7265a1c
Fix misspelled "overriden"
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In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
Morris Tabor
75dd294732
Fix emitting duplicate edges for convex hulls
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Identical to https://github.com/godotengine/godot/pull/52059
2021-08-25 14:18:45 +02:00
reduz
e2f8df8c5b
Add ability to register singletons from engine API
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* Exposed functions in Engine to register and unregister singletons.
* Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-25 08:32:25 -03:00
reduz
96f8254b24
Implement error return documetation
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Adds ability to add error return documetation to the binder and class reference.
Usage example:
```C++
void MyClass::_bind_method() {
[..]
BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED);
}
```
One function of ConfigFile was changed as example.
2021-08-24 15:28:29 -03:00