Rémi Verschelde
e7e7d17f6b
Display invalid value keys in AnimationTrackEdit
...
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
(cherry picked from commit b3d772ed83
)
2019-11-12 13:09:35 +01:00
homer666
918e120da3
Update edited keyframe's snap mode properly
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(cherry picked from commit 62e0262951
)
2019-11-12 11:14:08 +01:00
Hugo Locurcio
614dbe74e2
Scale animation track editor line widths on hiDPI displays
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(cherry picked from commit c0959f00a0
)
2019-09-24 09:00:45 +02:00
homer666
5b6ad923f0
AnimationPlayer FPS mode fixes
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(cherry picked from commit e3b7f9e1ca
)
2019-04-26 16:34:18 +02:00
Rémi Verschelde
23cf9f3b6f
i18n: Sync translation template with current source
2019-04-25 14:03:22 +02:00
Juan Linietsky
d8cae6e7f6
Implement autokeying in Animation editor.
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(cherry picked from commit 296c74072c
)
2019-04-21 00:02:02 +02:00
Juan Linietsky
a7f0bfb7db
Oops I missed a line, continuation to 0d41f8f
.
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(cherry picked from commit 8f762aefcd
)
2019-04-21 00:01:44 +02:00
Juan Linietsky
5cc03473e0
Also show length in FPS when using FPS mode for AnimationPlayer editor
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(cherry picked from commit caaa492133
)
2019-04-21 00:01:32 +02:00
Juan Linietsky
6fac922bff
Add support for FPS snap in Animation Editor.
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(cherry picked from commit 4203266923
)
2019-04-20 23:57:59 +02:00
Juan Linietsky
5e02d6d98a
Avoid crash on changing snap mode when no animation exists, closes #28031
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(cherry picked from commit 0d41f8fb00
)
2019-04-20 23:49:20 +02:00
Anish
d6e4a08c61
Prevents a Null Reference in deleting Animations.
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A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.
Fixes : #26829
2019-03-11 17:04:02 +05:30
Juan Linietsky
9b5c6f539b
Safer way to update animation if changed, fixes #26670
2019-03-06 10:22:38 -03:00
Juan Linietsky
8b4c4d9b2f
Implement a more coherent (and way less hack) way to block animation updates, fixes #24618
2019-03-03 17:57:16 -03:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
c6c788581e
Drop unused AnimationTrackKeyEdit::track_editor
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Added by mistake in 4a24ba6e77
.
2019-02-14 16:16:45 +01:00
Juan Linietsky
4a24ba6e77
-Fixes to undo redo to avoid crash, closes #24251
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-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Juan Linietsky
f981e9fe91
Avoid case where editors are deleted while moved, fixes #25508 , fixes #24829
2019-02-14 08:03:32 -03:00
Dawid Wdowiak
855a82211f
Removed duplicated code
2019-01-04 22:18:54 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
DualMatrix
e4e8fc6314
AnimationPlayer, snap absolute position instead of motion.
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Fixes #22663
2018-11-09 12:35:49 +01:00
Juan Linietsky
0e27af280c
Merge pull request #22817 from DualMatrix/animation_group
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Made AnimationPlayer track groups update after changing path
2018-11-01 20:05:49 -03:00
DualMatrix
87f8077a70
Fixed Animation Keyframe inspector not displaying after moving key.
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Fixed Animation Keyframe inspector not displaying after moving key.
2018-10-08 12:43:44 +02:00
DualMatrix
e99f16153e
Made AnimationPlayer track groups update after changing path
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Made AnimationPlayer track groups update after changing path
2018-10-07 01:36:21 +02:00
Rémi Verschelde
cda5b0bfe1
Fix warnings about unused variables [-Wunused-variable]
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Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Hugo Locurcio
c4770a5b5d
Tweak some editor texts' capitalization, use "Go to" instead of "Goto"
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This also fixes a typo in the `debugger/debug_with_external_editor`
shortcut.
2018-09-25 22:51:13 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
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Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
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Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
073e77454d
Merge pull request #19713 from volzhs/fix-crash-nodepath-animation-edit
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Fix crash when assigning a node on editing animation key
2018-07-05 04:20:40 +02:00
khairul169
0f616ff5d8
Hide play position if animation node is invalid
2018-07-03 13:24:47 +07:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
volzhs
b4f60ae3ac
Fix crash when assigning a node on editing animation key
2018-06-22 14:48:49 +09:00
Guilherme Felipe
b75ad7b6b0
Prevent animation player crash
2018-06-18 15:57:15 -03:00
Bojidar Marinov
7b107cb180
Fix bug in animationplayer editor not using subproperties properly
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Fixes #19448
2018-06-18 15:59:13 +03:00
Juan Linietsky
257d3c3f39
Bit more of visual polish
2018-06-08 21:03:27 -03:00
Juan Linietsky
e5b876e92a
Remove the "go back" behavior in track editor for inspector based key editing, fixes #19434 , fixes #19423
2018-06-08 19:21:26 -03:00
Juan Linietsky
66871322b9
Properly update range and valid key range when keys are in/out of view, fixes #19433
2018-06-08 17:58:37 -03:00
Juan Linietsky
c8289d95cd
Fixed cursor not updating in some circumstances, closes #19430
2018-06-08 16:08:24 -03:00
Juan Linietsky
7572b31a39
Disallow via add track for animation player to animate itself, fixes #19425
2018-06-08 13:59:29 -03:00
Juan Linietsky
9cb17d7af8
Avoid animation length from ever being completely, fixes #19420
2018-06-08 13:42:45 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00