Commit Graph

10291 Commits

Author SHA1 Message Date
Rémi Verschelde ba5049402a Export: Fix comma handling in feature list RTL
Fixes #62815.
2022-07-07 13:42:27 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
Dave Palais d9e4327e34 EditorScenePostImportPlugin: Return requested option value 2022-07-06 15:11:09 -05:00
Vitika9 0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
Rémi Verschelde 5a4d1bff79
Merge pull request #62777 from object71/potential-fix-for-crash-error-expand 2022-07-06 16:27:10 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Hristo Stamenov e0742be4db Double check the selected tree item on error activated and error selected callbacks as the value might be nullptr which would cause a crash. 2022-07-06 16:24:26 +03:00
Rémi Verschelde 550f9faa9c i18n: Sync editor translations with Weblate
(cherry picked from commit 30ceef93b0)
2022-07-06 15:04:47 +02:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi Verschelde cf19484746
Merge pull request #62374 from reduz/implement-bitfield-hint
Implement a BitField hint
2022-07-06 09:35:40 +02:00
Haoyu Qiu 61bc7d6576 Fix heap-use-after-free when closing a scene with its builtin script open 2022-07-06 10:45:36 +08:00
Guilherme Felipe 51aa57328a [Node3DEditorViewport] Add correct margin for rotation control and fps label. 2022-07-05 17:32:16 -03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Hugo Locurcio a347650fd6
Improve visibility of code, kbd and clickable references in editor help
This adds a background color for inline code, code blocks, keyboard
shortcuts and clickable references (such as `[member something]`).
2022-07-05 19:35:51 +02:00
kobewi 072e2ff659 Show the transform operation numbers in 2D 2022-07-05 13:19:32 +02:00
Nolkaloid 31745a8b15 Fix drag'n drop type check for NodePaths 2022-07-04 20:10:40 +02:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
Rémi Verschelde 1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
Rémi Verschelde ba8e7efc2b
Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fix 2022-07-04 10:10:47 +02:00
bruvzg e3d5bc2098
Use autowrap in the curve editor. 2022-07-04 10:13:11 +03:00
Rémi Verschelde 5cc830892a
Merge pull request #62681 from Jummit/keep-perspective-menu
Keep Perspective menu open after selecting an option
2022-07-04 08:21:57 +02:00
Thakee Nathees 446f1b7052 Fix FileDialog file name autocompletion with filters
Fixes #38195.
2022-07-04 01:26:34 +02:00
MinusKube 336400dc42 Add the ability to drag the code completion scrollbar using the mouse click 2022-07-03 23:47:52 +02:00
Jummit e3ab344af9 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
2022-07-03 17:23:41 +02:00
Rémi Verschelde b2a4cac9f4
Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi 2022-07-03 15:30:08 +02:00
Rémi Verschelde 6f02454634
Merge pull request #59834 from trollodel/advanced_import_fix
Fix some bugs in the advanced scene import
2022-07-03 10:51:40 +02:00
Rémi Verschelde c818e3dfc2
Merge pull request #62647 from python273/asset-library-dynamic-column-count 2022-07-02 23:42:54 +02:00
Hugo Locurcio de976eb82f
Fix 3D editor gizmos appearing in GI following default GI mode change 2022-07-02 23:19:01 +02:00
python273 d65eb592b0 Make asset library's column count dynamic 2022-07-02 23:42:09 +03:00
Rémi Verschelde f254500753
Merge pull request #61168 from DeeJayLSP/wav_ieee 2022-07-02 22:04:06 +02:00
Hugo Locurcio feac27476c
Use antialiasing for line drawing in the AnimationTree editor
- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02 18:26:41 +02:00
Rindbee d9709e151b Make import preview of blend files visible
Unlike other scene imports, the import of blend files requires options. Otherwise, the preview may not be visible.
2022-07-02 13:10:29 +08:00
Rémi Verschelde a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Kirill 924658a849
Stretch image on resize in asset description dialog 2022-07-01 17:17:40 +03:00
Rémi Verschelde 0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
MinusKube d56185146d Add editor properties for Callable and Signal 2022-06-30 17:39:10 +02:00
Rémi Verschelde 1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Rémi Verschelde fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available 2022-06-30 10:06:17 +02:00
Fabio Alessandrelli 0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde 047cdc9a9f
Merge pull request #62511 from Chaosus/fix_doc_title_property
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-30 01:25:24 +02:00
Rémi Verschelde a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Hugo Locurcio 87c989f98d
Mention mipmap and memory usage in the texture editor preview
This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.

- Improve readability by increasing outline size and reducing
  font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00
Yuri Rubinsky c6f57c30c3 Fix `help_title_font_size` editor property to correctly apply to docs 2022-06-29 15:08:54 +03:00
Rémi Verschelde 5235ce4379 i18n: Sync editor translations with Weblate
(cherry picked from commit f29241fa1e)
2022-06-29 12:12:43 +02:00
Rémi Verschelde caa9ec8aca
Merge pull request #62489 from qarmin/more_renames
More function/class renames in converter
2022-06-28 23:39:33 +02:00
Rafał Mikrut 3ca45b8200 More function/class renames in converter 2022-06-28 18:21:11 +02:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde 4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques 9490146a16
GDScript: Enable exporting nodes to the inspector
Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Rémi Verschelde c41e4b10c3
Merge pull request #61954 from KoBeWi/scene_factory🏭 2022-06-27 14:56:53 +02:00
Rémi Verschelde bbca1d6530 Fixup #62318 after ResourceCache changes 2022-06-27 14:02:21 +02:00
Rémi Verschelde 09c584990c
Merge pull request #62318 from reduz/simplify-subresource-saving
Simplify Subresource Saving
2022-06-27 13:50:49 +02:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero 5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
Rémi Verschelde 16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde 2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio 283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Hugo Locurcio 8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor 2022-06-26 05:08:44 +02:00
Rémi Verschelde 295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Michael Alexsander 793810938e Clean and fix the Movie Maker button 2022-06-25 18:14:19 -03:00
Michael Alexsander d6f5c5429f Fix error about transient window when running a custom scene 2022-06-25 16:41:10 -03:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Hugo Locurcio 5da61d8a4c
Add MJPEG to the list of editor capitalizations 2022-06-24 22:24:21 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde a2b20c15be
Merge pull request #61698 from raulsntos/icon_color-editor-theme
Add icon colors to editor theme
2022-06-24 09:09:30 +02:00
Rémi Verschelde 6260ab6a4d
Merge pull request #62349 from KoBeWi/crash_pattern
Fix crash when drawing invalid tiles
2022-06-23 22:47:21 +02:00
reduz 9eb5f2a0d7 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.
2022-06-23 21:25:20 +02:00
Raul Santos 842a3efe84
Add icon colors to editor theme
Add `icon_normal_color`, `icon_pressed_color`, and
`icon_disabled_color` to `Button`, `OptionButton`,
`CheckButton`, and `CheckBox`.
2022-06-23 20:02:27 +02:00
Rémi Verschelde c32285733d
Merge pull request #62323 from Maran23/window-title-changed-data-fix 2022-06-23 15:47:50 +02:00
kobewi 2ccef6616e Fix crash when drawing invalid tiles 2022-06-23 14:34:23 +02:00
Rémi Verschelde 91b984a507
Merge pull request #61966 from Rindbee/fix-internal-nodes-owned
Fix setting owner on internal nodes when save branch as scene
2022-06-23 14:08:12 +02:00
Rémi Verschelde 21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Haoyu Qiu 084fdee4a2 Add missing TTR in dialog title 2022-06-23 13:13:42 +08:00
Marius Hanl 3b20b9d32a Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)
This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
2022-06-22 23:53:52 +02:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Rémi Verschelde f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
kobewi a08d930740 Rework scene creation dialog 2022-06-21 15:42:56 +02:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rindbee 72a768b24f Avoid possibly showing two Dialogs at the same time
Update editor/scene_tree_editor.cpp

Add a comment to explain why

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-21 17:21:04 +08:00
FireForge 743a48da2a Fix GradientTexture2D editor height 2022-06-20 22:21:18 -05:00
Rémi Verschelde 0aa85f4ff8
Merge pull request #62252 from Maran23/project-window-title-rename-fix
Update project window title when a project setting was changed
2022-06-20 23:19:14 +02:00
FireForge 88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
Marius Hanl 9f2d1b5cf0 Update project window title when a project setting was changed
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20 21:57:50 +02:00
smix8 e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Hugo Locurcio aafb5e54f4
Rename VideoPlayer editor icon to VideoStreamPlayer
The icon was previously unused.
2022-06-20 16:37:37 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor 2022-06-20 15:27:16 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Rémi Verschelde 460a083e2b
Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons 2022-06-20 10:07:10 +02:00
Georg Ziegler c4404e2918 Move definition of const int ERROR_CODE to be reachable by all functions. 2022-06-19 14:53:40 +02:00
Rémi Verschelde 22a8c80f67 i18n: Sync editor translations with Weblate
(cherry picked from commit 000499662b)
2022-06-19 14:00:18 +02:00