Commit Graph

5982 Commits

Author SHA1 Message Date
Yuri Roubinsky 86cdccebe6 Hide "default_input_values" property in VisualShaderNode. 2020-01-23 11:18:51 +03:00
Eric Rybicki 551c37167b Fix bone pose override not being reset when IK animation is stopped
Fixes #35409
2020-01-23 08:48:08 +01:00
Rémi Verschelde c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Bruno Lourenço a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
Rémi Verschelde 94d3bcbc9b
Merge pull request #35452 from nekomatata/tween-start-fail
Fixed Tween::start() with pending updates
2020-01-22 22:56:40 +01:00
PouleyKetchoupp 6c04c824bd Fixed Tween::start() with pending updates
Start was canceled instead of deferred in case of an update in progress.
Fixes #35441
2020-01-22 22:27:37 +01:00
Rémi Verschelde 37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Rémi Verschelde 41feb410a6
Merge pull request #35338 from rburing/fix_find_focus_neighbor
Fix Control::_window_find_focus_neighbour
2020-01-22 21:16:35 +01:00
lawnjelly eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Bastiaan Olij 5cf9f4faeb Incorrect joystick id was returned on an inactive ARVR controller 2020-01-22 18:27:32 +11:00
Rémi Verschelde 5127afa812
Merge pull request #35413 from akien-mga/if-0-means-couperet
Remove unused #if 0'ed code
2020-01-21 22:27:50 +01:00
Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde 0be64da008 Allow greater values for DynamicFont size property
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691.

Not using `or_greater` as there *is* a max size value that the current
implementation can accept. If using e.g. size 6000 with
FiraSans-Regular.ttf, errors are printed due to failing asserts on a
glyph size that should be within 4096x4096 px.
2020-01-21 20:59:16 +01:00
Yuri Roubinsky a8ab4e3357 Forbid recursive connections in visual shader 2020-01-20 18:15:45 +03:00
Haoyu Qiu 0eab15a5a9 Destroys FreeType library on load error 2020-01-20 11:00:51 +08:00
Ricardo Buring 40542b0b0f Fix Control::_window_find_focus_neighbor
Due to a typo, the size of a candidate neighbor was confused with the
size of the control itself.

Fixes #34936.
2020-01-19 23:38:50 +01:00
Rémi Verschelde 6472e09a85 SceneTree: Abort change_scene if we're quitting
Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.

Fixes #35323.
2020-01-19 22:08:40 +01:00
Rémi Verschelde eb89254690 Fix crash when confirming dialogs with Return key
Regression from #34040, apparently making this a const reference
introduces issues (not sure why, but previous code worked fine).

Fixes #34691.

Co-authored-by: dankan1890 <mewuidev2@gmail.com>
2020-01-17 12:47:23 +01:00
Eric Rybicki 41efc08532 Fix SkeletonIK not playing animation if more than one IK-Bone is active 2020-01-16 20:22:15 +01:00
Rémi Verschelde 1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde dd3779c12e
Merge pull request #35183 from YeldhamDev/scrollbar_regression
Fix scrollbar regression on large scales
2020-01-16 07:56:05 +01:00
Michael Alexsander 76e03f9b4d Fix scrollbar regression on large scales 2020-01-16 00:59:46 -03:00
Haoyu Qiu 574918f344 Updates ScrollContainer min size when toggle scrollbars 2020-01-16 09:42:31 +08:00
Rémi Verschelde 7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal 907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Haoyu Qiu 26e3b4a58a Updates LineEdit's min size when necessary
These properties will affect the minimum size of LineEdit:

* The right icon (`set_right_icon`)
* The clear button (`set_editable` and `set_clear_button_enabled`)
* The text, when "expand to text length" is enabled (`set_text`)
2020-01-15 10:15:32 +08:00
Rémi Verschelde 40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Michael Alexsander db8c4c2a22 Fix regression on scrollbar raising in ScrollContainer 2020-01-14 19:55:12 -03:00
Michael Alexsander 34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde 57986208f3
Merge pull request #35130 from qarmin/crash_item_bad_index
Don't allow to use too big index in ItemList
2020-01-14 21:03:25 +01:00
Rafał Mikrut 724f5f3178 Don't allow to use too big index in ItemList 2020-01-14 20:17:48 +01:00
Rémi Verschelde 63112b5090
Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes
Fix more instances of overlapping scrollbars
2020-01-14 08:12:20 +01:00
Michael Alexsander 712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Haoyu Qiu 66a54582ee Updates min size on CenterContainer::set_use_top_left 2020-01-14 08:35:21 +08:00
Rémi Verschelde 04a1ae90df
Merge pull request #35080 from malbach/scrollbars_overlap
Fix #33309 Overlapping Scrollbars in ScrollContainer
2020-01-13 16:10:12 +01:00
malbach bc8ce836e3 Fix overlapping scrollbars in ScrollContainer (#33309) 2020-01-13 14:37:55 +01:00
Rémi Verschelde 100f50b7df Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`.

Fixes #26510.
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
2020-01-13 12:20:15 +01:00
Rémi Verschelde 478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Paulb23 22c15083af Fix empty LineEdit crash on ctrl+backspace 2020-01-11 17:57:36 +00:00
Jóhannes Gunnar Þorsteinsson 083637a901 Add apply method to SpinBox 2020-01-11 10:47:51 +00:00
Tomasz Chabora 60cd3df337 Add signal for LineEdit overflow event 2020-01-10 21:07:00 +01:00
Andrea Catania 9f1f4620e0 Added function to expose floor normal, useful to correctly calculate player velocity.
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Rémi Verschelde 59a2fed1e6
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10 10:35:11 +01:00
Haoyu Qiu fbd937bd30 Update minimum size on Label::set_autowrap
If `clip_text` is true, the minimum height is one line if `autowrap` is
true , or one pixel otherwise.
2020-01-10 17:08:27 +08:00
Gilles Roudière b5251eb00f Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
Ben Hickling fdd7cfa820 fixed camera project_position function that was still using the near parameter in a few calculations 2020-01-09 14:34:31 +00:00
OverloadedOrama bf4a0242ff Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action Mode
This should fix #34935
2020-01-09 02:17:53 +02:00
Haoyu Qiu 4293f76cf1 Emits meta_hover_ended when mouse exit RichTextLabel 2020-01-08 21:01:08 +08:00
Yuri Roubinsky ed22a4c454
Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
Rémi Verschelde 1de54bb388
Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters
Make Label node consider spaces for visible_characters property
2020-01-08 08:18:59 +01:00
Rémi Verschelde 033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde 90c487ebf3
Merge pull request #34900 from timothyqiu/rtl-cell-wrap
Fixes RichTextLabel click issue when cell text wraps
2020-01-08 07:08:02 +01:00
Michael Alexsander 8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Haoyu Qiu d17a4efc43 Fixes RichTextLabel click issue when cell text wraps 2020-01-08 09:08:03 +08:00
Rémi Verschelde 83fe471c3b
Merge pull request #34881 from williamd1k0/fix-animationtree-no3d
Fix AnimationTree not available when compiled with disable_3d
2020-01-07 23:03:53 +01:00
Tomasz Chabora bbc36dbc67 Don't show conf warning if script is not tool 2020-01-07 21:28:16 +01:00
Kanabenki d79f0e7d40 Check if cursor is inside meta when getting cursor shape 2020-01-07 15:46:11 +01:00
Krystof Klestil c475f11018 expose scroll_vertical and scroll_horizontal in TextEdit + documentation 2020-01-07 15:16:07 +01:00
Haoyu Qiu 3df9d187a3 Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Adds a size check to the array returned by `surface_get_arrays`.

During debugging, `create_outline` also crashes when the indices size is
one (not a multiple of three). For now, just reports the error and fail
the function.
2020-01-07 16:15:14 +08:00
William Tumeo c1853eeb59 Fix AnimationTree not available when compiled with disable_3d 2020-01-07 00:04:30 -03:00
Haoyu Qiu d43ad46e42 Fixes import of models as PackedScene 2020-01-07 07:21:17 +08:00
wingedadventurer 695980a0f2 make Label consider spaces for visible_characters 2020-01-06 23:29:00 +01:00
Rémi Verschelde e2a6cae0c7
Merge pull request #34867 from volzhs/calculate-label-size-2
Calculate label size more accurately
2020-01-06 22:26:14 +01:00
volzhs e5a0018621 Calculate label size more accurately 2020-01-07 04:21:02 +09:00
Rémi Verschelde 24281cd9c9
Merge pull request #34865 from volzhs/oversampling-emoji
Update size and position for colored font with oversampling
2020-01-06 18:32:24 +01:00
volzhs e03ac8c618 Update size and position for colored font with oversampling 2020-01-07 02:15:23 +09:00
Rémi Verschelde ce75a2f33d
Merge pull request #33987 from nekomatata/own-world-environment
Viewport environment is updated properly when set to own world
2020-01-06 15:26:52 +01:00
Rémi Verschelde f5d1177fcb
Merge pull request #34303 from Chaosus/fix_texture_crash
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06 14:21:20 +01:00
Rémi Verschelde 8aea5decc6
Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
Rémi Verschelde 080e6e48ad
Merge pull request #34829 from timothyqiu/checks-bundle
Fixes crash for bad property of PackedScene
2020-01-06 13:43:38 +01:00
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde 61dd7748ca
Merge pull request #34839 from madmiraal/fix-34807
Don't update the floor_velocity with the current linear_velocity.
2020-01-05 18:18:55 +01:00
Marcel Admiraal fc1f0d76e7 Don't update the floor_velocity with the current linear_velocity.
Updating the floor velocity with the body's current linear velocity
discards the velocity component provided by the body's angular
rotation. Without the current contact point there is no way to calculate
the current velocity component provided by the body's angular rotation
therefore we need to use the velocity calculated at the time of the
collision.

Fixes #34807.
2020-01-05 17:35:49 +01:00
volzhs 3f0c7b89ec Fix calculating label size 2020-01-06 01:06:26 +09:00
Rémi Verschelde 195f39a2ce
Merge pull request #34835 from nekomatata/stylebox-aa-fix
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05 11:07:38 +01:00
PouleyKetchoupp a7a025531b Fixed StyleBoxFlat antialiasing with aa size of 1
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.

fixes #34830
2020-01-05 10:54:24 +01:00
Haoyu Qiu 4b660a87d8 Fixes crash for bad property of PackedScene 2020-01-05 11:13:29 +08:00
Haoyu Qiu 78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
Rémi Verschelde 6f279ed6eb
Merge pull request #34781 from fossegutten/button-flash
Fixes button flashing when releasing mousebutton outside
2020-01-03 16:23:57 +01:00
fossegutten b728d3bd18 Fixes button flashing when releasing mousebutton outside 2020-01-03 14:55:27 +01:00
Rémi Verschelde 147268a427
Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only
Don't connect ShaderMaterial's `changed` signal when not in the editor
2020-01-03 14:42:10 +01:00
Rémi Verschelde fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Rémi Verschelde b300411740
Merge pull request #34779 from timothyqiu/tree-hscroll
Better horizontal scroll for Tree
2020-01-03 13:47:38 +01:00
Haoyu Qiu 229b398146 Better horizontal scroll for Tree
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Hugo Locurcio cc626acf45
Add a shorthand for setting the exit code using `SceneTree::quit()`
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Haoyu Qiu e539b187a5 Clears button mask before activating menu item 2020-01-03 09:35:00 +08:00
SIYU FU d80e979a48 Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal 2020-01-02 17:54:41 +01:00
Hugo Locurcio ac3087eb4b
Don't connect ShaderMaterial's `changed` signal when not in the editor
This closes #34741.
2020-01-02 17:20:54 +01:00
Александр Растриженков d8dbcbe066 Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
Rémi Verschelde c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde 1788b22b11
Merge pull request #34737 from timothyqiu/tree-item-offset
Fixes Tree item offset when root is hidden
2020-01-02 08:17:29 +01:00
Rémi Verschelde ca38190363
Merge pull request #34735 from YeldhamDev/texturerect_code_format
Minor code formatting in TextureRect file
2020-01-02 08:01:55 +01:00
Haoyu Qiu 0ee93257e8 Fixes Tree item offset when root is hidden
Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Michael Alexsander 7b86688ddf Minor code formatting in TextureRect file 2020-01-01 21:56:12 -03:00
Haoyu Qiu a77e869b87 Ensures cursor visible for Tree with title 2020-01-01 22:47:42 +08:00
Rémi Verschelde f7715b58bd
Merge pull request #34724 from timothyqiu/tree-right
Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
PouleyKetchoupp 1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
Rémi Verschelde 5b173c4bf1
Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker
Move the ColorPicker preview under the picker area
2020-01-01 11:38:04 +01:00
Rémi Verschelde 3e649f8cba
Merge pull request #34665 from timothyqiu/camera-fov
Clamps fov/size for Camera gizmo
2020-01-01 11:37:28 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00