Commit Graph

619 Commits

Author SHA1 Message Date
Yuri Sizov 6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
Yuri Sizov d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +02:00
ajreckof ab9f60dd1a fix access to identifiers that are reserved keywords 2023-04-14 20:37:24 +02:00
Danil Alexeev 5038a336be
GDScript: Fix and improve annotation parsing 2023-04-14 21:28:46 +03:00
Adam Scott 1236302388 Add missing `script_type` `nullptr` check
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-04-11 12:36:28 -04:00
VolTer f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
ocean (they/them) 5d164df4e1 Make type not found errors more informative.
This PR removes a check for whether a datatype is a meta type when
generating a datatype's to_string() result. This means that error
messages that fail to find the type will now print their class names,
which is much more useful when trying to identify errors.
2023-04-02 18:30:30 -04:00
AleryBerry 0550f3682b GDScript: Fix error message for Lua-style dictionary 2023-03-20 21:45:06 +00:00
Dmitrii Maganov 4e34cf238a GDScript: Change parser representation of class extends 2023-03-13 01:40:13 +02:00
Rémi Verschelde 9eaaeef76d
Merge pull request #73410 from MewPurPur/Fixin-error-spam-2-Electric-Boogaloo
Fix error spam when naming a func at the end of the script
2023-03-08 08:54:57 +01:00
VolTer 07dd627728 Fix error spam when naming a func at the end of the script 2023-03-07 23:42:40 +01:00
Dmitrii Maganov b0b1eaeb6d GDScript: Fix parsing unexpected break/continue in lambda 2023-02-23 10:49:06 +02:00
Dmitrii Maganov 8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
Danil Alexeev 220898a69f
GDScript: Remove `treat_warnings_as_errors` project setting 2023-02-10 10:16:33 +03:00
Rémi Verschelde dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
George Marques 03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques f95967c299
GDScript: Allow strings as multiline comments
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Danil Alexeev c8e3d8b5d5
GDScript: Improve validation and documentation of `@export_flags` 2023-02-07 19:32:08 +03:00
Yuri Sizov 7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +03:00
Yuri Sizov de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
George Marques ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes 2023-02-06 14:52:13 -03:00
Rémi Verschelde eee343210d
Merge pull request #72330 from MinusKube/unreachable_code_bug
Fix unreachable code warning for elif block
2023-02-06 17:49:37 +01:00
Rémi Verschelde 8a37fad281
Merge pull request #72794 from vnen/gdscript-no-onready-without-node
GDScript: Don't allow @onready without inheriting Node
2023-02-06 15:41:02 +01:00
George Marques 3941af3d91
GDScript: Don't allow @onready without inheriting Node 2023-02-06 10:45:38 -03:00
Danil Alexeev 31749de128
GDScript: Better handling of `@rpc` annotation and autocompletion 2023-02-05 21:21:37 +03:00
Yuri Sizov 13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
kobewi 2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
GeroVeni 54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
George Marques 273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
Danil Alexeev 4311836be2
GDScript: Fix crash in export group annotations 2023-02-02 08:37:39 +03:00
Rémi Verschelde afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
George Marques a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
Danil Alexeev 83cb968965
GDScript: Fix `@icon` annotation 2023-01-31 17:43:54 +03:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
George Marques 65407dd42d
GDScript: Fix match branches return check on release
The check for existence of `return` only existed on debug builds for
match branches. This could lead on an invalid error after exporting. Now
this is checked on relase too, so it works the same as the editor.
2023-01-30 15:18:36 -03:00
Rémi Verschelde af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +01:00
Danil Alexeev d4b78c352f
GDScript: Fix `@export_enum` works only with `int` 2023-01-30 12:30:37 +03:00
Rémi Verschelde a2817eca03
Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations
GDScript: Fix broken export group annotations
2023-01-30 10:00:54 +01:00
MinusKube 2b60d9d6e1 Fix unreachable code warning for elif block 2023-01-29 20:29:23 +01:00
George Marques c68b2358d5
GDScript: Allow variables in match patterns
To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Danil Alexeev 1d68ce2cce
GDScript: Fix broken export group annotations 2023-01-27 16:25:15 +03:00
Danil Alexeev b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
George Marques e93266b9ff
Merge pull request #71120 from jordigcs/ternary
Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 -03:00
Danil Alexeev 13215638a9
Clarify error message about script-level annotation 2023-01-24 13:10:45 +03:00
Rémi Verschelde 81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +01:00
George Marques 9462ae4783
GDScript: Remove function of `continue` for match statement
The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
George Marques 7548e043fc
Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
jordi 2e488072d0 Allow standalone ternary expressions 2023-01-19 14:27:57 -06:00
Rémi Verschelde 1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde 4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
George Marques 7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts 2023-01-12 11:22:01 -03:00
Rémi Verschelde 509da86205
Merge pull request #69590 from anvilfolk/enums
GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
ocean (they/them) 366ec895b1 Assorted enum and native type fixes 2023-01-09 11:08:07 -05:00
Rémi Verschelde c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
Dmitrii Maganov 71f7c8a9d3 GDScript: Fix multiline and trailing comma for assert 2023-01-08 20:18:46 +02:00
Dmitrii Maganov a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Dmitrii Maganov 056066ee95 GDScript: Fix false name conflicts for unnamed enums 2022-12-29 22:04:13 +02:00
Ekaterina Vaartis 60692b4e45 Implement export_multiline support for Array[String] and Dictionary
For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
Aaron Franke 6590e1fd8a
Make script annotations placed before class_name and extends 2022-12-19 22:01:29 -06:00
rune-scape 2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
Rémi Verschelde eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
Rémi Verschelde c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki e10b0c5d98 Acknowledge that a CLASS kind of a DataType might not have an identifier 2022-11-30 09:26:50 +01:00
Yuri Rubinsky 8d2506e811 Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
rune-scape 847c9bd248 GDScript: Avoid using `get_global_class_native_base` 2022-11-27 03:55:53 -05:00
unknown 5fd382c2ab GDScript: Properly respect `int` type hint for `@export_range`
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
Rémi Verschelde 910d6d8e62
GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
Rémi Verschelde f042a4e566
GDScript: Fix setting to disable all warnings
The boolean was never set with the value from the project settings.

Fixes #64559.
2022-11-20 18:54:09 +01:00
Rémi Verschelde 5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them) ef2aeca5df Add error highlighting for duplicate variables/constants 2022-11-18 15:20:26 -05:00
Rémi Verschelde 2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Rune bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Yuri Rubinsky f11b66b084 Fix named enums to use int64 type 2022-11-08 11:20:28 +03:00
Guilherme Sousa 5d06843fcf Added custom node export 2022-10-14 17:31:00 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Yuri Rubinsky 7822378293 Fix completion of parameters in function call (2) 2022-10-02 13:30:15 +03:00
Yuri Rubinsky 5d4853f8ca Fix completion of parameters in function call 2022-09-30 15:42:05 +03:00
Francois Belair 03e41d21e0 Prevent null crash when datatype not resolved 2022-09-23 11:13:57 -04:00
willnationsdev 339aba1656 Add GDScript resource export. 2022-09-17 17:10:30 -05:00
Micky 19571a8f44 Fix "Treat Warnings as Errors" Project Setting not working 2022-09-05 18:42:46 +02:00
VolTer 126901cfce Remove old syntax for custom class icon 2022-09-02 22:06:47 +02:00
Yuri Sizov a0995182fe Add documentation for all annotations 2022-08-19 15:06:39 +03:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
kobewi e4a961b86a Fix Vector4 parse error 2022-07-26 01:49:57 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Vladimir Savin 585eee2a48 GDScript: Fix brief/long description doc comments. 2022-07-18 13:34:07 +01:00
George Marques ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error 2022-07-13 09:24:36 -03:00
George Marques d51aac1137
Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop 2022-07-13 09:18:21 -03:00
George Marques 87ef6f554b
Merge pull request #62918 from cdemirer/parser-properly-set-node-extents 2022-07-13 09:08:28 -03:00
George Marques 01f910517d
Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults 2022-07-13 09:06:20 -03:00
George Marques bf1ef0498e
Merge pull request #62578 from MinusKube/editor-print-crash
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13 08:44:40 -03:00
Yuri Sizov 316f78a037 Add default argument bindings to GDScript annotations 2022-07-11 23:02:55 +03:00
cdemirer 12b9572121 Parser: Properly set node extents 2022-07-11 21:31:15 +03:00
cdemirer 5a906a33d9 Prevent unnecessary additional parser error 2022-07-11 03:32:28 +03:00
cdemirer 4f36b2df2a Fix parser stuck in an error loop 2022-07-11 02:42:40 +03:00
Rémi Verschelde f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict 2022-07-06 16:02:49 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Yuri Sizov f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00