Commit Graph

970 Commits

Author SHA1 Message Date
Juan Linietsky 3aed92e5b1 Merge pull request #1450 from theuserbl/master
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky c2d975582c Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_move_crash
should fixes #1284 (KinematicBody .move() crash)
2015-03-22 14:56:30 -03:00
Juan Linietsky 6d813c81b8 Merge pull request #1460 from MarianoGnu/master
Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky a8f55d11d3 Merge pull request #1480 from theuserbl/patch-2
Changed *_scene() to *_tree() in the time-example
2015-03-22 14:54:06 -03:00
Juan Linietsky 3a96937e93 Merge pull request #1512 from the-mech/master
[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
Juan Linietsky 4069dc7891 Merge pull request #1521 from codx/master
Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
Juan Linietsky 47efcff8bb Merge pull request #1535 from rollenrolm/hidden_files
New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky 1aaaee99e9 Merge pull request #1537 from rollenrolm/issue_#931
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
Juan Linietsky 230739c762 Merge pull request #1538 from rollenrolm/issue_#1484
Fix for Issue #1484: Don't strip whitespace on line comment
2015-03-22 14:42:53 -03:00
Juan Linietsky 8c91dadff7 minor comments 2015-03-22 13:01:34 -03:00
Juan Linietsky 1e4841dc52 drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
Juan Linietsky 78694d8542 gui in 3D demo now uses area for input 2015-03-22 11:52:07 -03:00
Juan Linietsky 92ab362afa avoid function naming conflict on light scale 2015-03-22 10:39:32 -03:00
Juan Linietsky a93e33f5c8 added spatial and node2d helper methods
to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
rollenrolm cde55bee91 Fix for Issue #1484: Don't strip whitespace on line comment 2015-03-22 10:25:18 +01:00
Juan Linietsky c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm 4d30bb7241 Fix issue #931: display current view name into editor's 3d scene viewports 2015-03-21 21:47:21 +01:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Juan Linietsky 40496dd76a signed distance field fonts demo 2015-03-21 10:15:30 -03:00
Juan Linietsky acc6f3b285 signed distance field font support 2015-03-21 00:43:33 -03:00
Juan Linietsky 90a84b4ddb wip distance field font import
font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
Juan Linietsky 9dd0d8277d add overlap test function, remove a semicolon 2015-03-18 21:03:11 -03:00
Juan Linietsky 4cac1e0cb6 add functions to test overlap with another body or area 2015-03-17 09:25:35 -03:00
Juan Linietsky a969e2e6f1 Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky 53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Alex Bonfim 2d4cad7057 Fix for InputEvent::set_as_action 2015-03-15 23:17:48 -03:00
Juan Linietsky 5b54361daf Merge pull request #1518 from argylelabcoat/patch-1
Update file_access_windows.cpp for mingw cross-compile
2015-03-15 11:56:38 -03:00
Matthew Hughes 1200689245 Update file_access_windows.cpp for mingw cross-compile
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow e646fc5b5d [Fix] make_dir_recursive on Windows
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky 51b8102f14 Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bind
Pr-fix-particles2d-bind
2015-03-13 23:46:30 -03:00
sanikoyes 7cdd3c86c4 Add missing particles_2d macro bind 2015-03-14 10:40:58 +08:00
Juan Linietsky 0d3b2ea1fd Merge pull request #1504 from marynate/PR-fix-backbuffer-compile
Fix compile error in back_buffer_copy.h
2015-03-12 08:27:21 -03:00
marynate 86eedaec21 Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
Juan Linietsky 650e13f3cd back buffer copy node, to improve on texscreen()
back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky 9f88a40e9f simple shader effects library for 2D
ready to use in any project
2015-03-11 01:44:52 -03:00
Juan Linietsky a6f96f46b7 small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky 57380f9aba increase minimum range in property editor a bit 2015-03-10 09:53:22 -03:00
Juan Linietsky 91744e9ed3 New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky 3fc9017fbb Merge pull request #1491 from marynate/PR-fix-tilemap-compile
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 10:00:40 -03:00
marynate 7957709cb1 Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy 0bc7eb1d91 Fix C++11 compilation 2015-03-08 10:39:27 -03:00
theuserbl 31e6c6ca8f Changed *_scene() to *_tree()
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
2015-03-05 23:05:30 +01:00
Juan Linietsky 2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky 4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Mariano Javier Suligoy 63006f6f6f Register CheckBox class to create it using editor. 2015-03-02 22:12:51 -03:00
Juan Linietsky a0ee5cc353 time was not being set properly with the rest of the uniforms. 2015-03-02 19:21:46 -03:00
Juan Linietsky 440cc5e4b6 Merge pull request #1437 from Hinsbart/fix_win_joy
fix get joystick name from registry on some systems
2015-03-02 01:00:56 -03:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00