Rémi Verschelde
3bb628d8fe
Merge pull request #46272 from Chaosus/shader_fix_struct_crash
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Prevents shader crash if passing invalid struct to the return statement
2021-02-21 09:43:51 +01:00
Rémi Verschelde
f6efa78173
Merge pull request #38565 from nekomatata/export-default-values
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Fixed export var default value in PackedScene when script is not loaded in editor
2021-02-21 08:53:58 +01:00
Yuri Roubinsky
f91e7e3ba4
Prevents shader crash if passing invalid struct to the return statement
2021-02-21 07:55:40 +03:00
Hein-Pieter van Braam
d4d7535524
Merge pull request #46256 from hpvb/dri-prime-amd-master
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Add 'AMD' GPU vendor name to PRIME detector
2021-02-20 17:18:46 +01:00
Rémi Verschelde
29d5976d92
Merge pull request #46255 from hpvb/fix-clang-atomic
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Use -latomic when linking whe using clang on Linux
2021-02-20 16:59:28 +01:00
Hein-Pieter van Braam-Stewart
e6a5899646
Add 'AMD' GPU vendor name to PRIME detector
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Apparently some recent Mesa version also changed AMD's vendor string. In
addition I found a small uninitialized variable that's corrected now.
2021-02-20 16:49:06 +01:00
Hein-Pieter van Braam-Stewart
c9b3a00a63
Use -latomic when linking whe using clang on Linux
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According to the LLVM documentation when using GNU's libstdc++ clang
will not automatically link with -latomic. This is necessary since we
merged c++11 atomics support.
This fixes linking using Clang on Linux
2021-02-20 16:40:55 +01:00
Rémi Verschelde
ed8333f6bc
Merge pull request #45158 from aaronfranke/cs-packedarray
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Add C# array features from core PackedArrays
2021-02-20 09:42:30 +01:00
Rémi Verschelde
67916b6751
Merge pull request #46237 from hpvb/dylib_old_inttypes
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An update to the dylibloader for older inttypes
2021-02-20 08:54:33 +01:00
Rémi Verschelde
bb13ec98f3
Merge pull request #34923 from Calinou/debug-collision-shapes-draw-outline
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Draw an outline for 2D debug collision shapes
2021-02-20 08:45:28 +01:00
Hein-Pieter van Braam-Stewart
5233d78f49
An update to the dylibloader for older inttypes
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This #define's older inttypes to their newer versions and #includes
<stdint.h> in the generated files. This will help with older
glibc/compiler versions using headers generated on newer systems.
This closes #46223
2021-02-20 01:24:30 +01:00
Hugo Locurcio
23a1f616fd
Draw an outline for 2D debug collision shapes
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This makes them easier to distinguish, especially when used
in a TileMap.
The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
Rémi Verschelde
dc1ae06557
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-size
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Increase the page size for array/dictionary editors to 20
2021-02-19 19:53:35 +01:00
Rémi Verschelde
7447af265b
Merge pull request #42427 from KoBeWi/achtung_size
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Warn when setting Control size inside ready()
2021-02-19 19:13:09 +01:00
Rémi Verschelde
cfa09bacc9
Merge pull request #45990 from charles-l/master
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improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
2021-02-19 19:10:11 +01:00
Rémi Verschelde
5be6610db8
Merge pull request #46227 from Calinou/test-add-array
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Add a test suite for Array
2021-02-19 19:08:52 +01:00
Tomasz Chabora
84da090a69
Warn when setting Control size inside ready()
2021-02-19 18:32:24 +01:00
Sarav Noor Singh
dd9c8d85fa
Add a test suite for Array
2021-02-19 17:40:57 +01:00
Rémi Verschelde
3c65550816
Merge pull request #39606 from aaronfranke/pause
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Update documentation for the new ProcessMode
2021-02-19 16:53:36 +01:00
Aaron Franke
78de8a762b
Update documentation for the new ProcessMode
2021-02-19 10:22:09 -05:00
Rémi Verschelde
6d0c502ee4
Merge pull request #46086 from ellenhp/new_resampling
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Implement a new resampling algorithm in AudioStreamPlaybackResampled
2021-02-19 16:17:04 +01:00
Rémi Verschelde
4c4931eeae
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
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Fix crash when calling connect_nodes_forced with invalid params
2021-02-19 15:49:56 +01:00
Rémi Verschelde
480c5f28ab
Merge pull request #46200 from Faless/js/4.x_canvas_size_pr
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[HTML5] Easier HTML templates, better canvas size handling
2021-02-19 15:16:23 +01:00
Rémi Verschelde
efddb8a0cb
Merge pull request #46194 from Calinou/os-delay-no-negative
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Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19 15:14:36 +01:00
Rémi Verschelde
bc395c2549
Merge pull request #46221 from akien-mga/doc-sync-classref
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doc: Sync classref with current source
2021-02-19 15:06:50 +01:00
Rémi Verschelde
a59305ff08
Merge pull request #46222 from bruvzg/make_ft_optional
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Make FreeType optional for export templates.
2021-02-19 15:01:53 +01:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
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And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
bruvzg
2d66f364d9
Make FreeType optional for export templates.
2021-02-19 15:01:46 +02:00
Rémi Verschelde
aaaaaf5bb6
Merge pull request #46219 from pycbouh/doc-editor-plugin-build
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Add documentation for EditorPlugin's build method
2021-02-19 13:59:00 +01:00
Rémi Verschelde
04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
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Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde
b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
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Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Yuri Sizov
724ed88215
Add documentation for EditorPlugin's build method
2021-02-19 15:42:41 +03:00
Rémi Verschelde
13303dd56d
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
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Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:39:50 +01:00
Yuri Roubinsky
a82d231e06
Fix `SceneTreeEditor::update_timer` - timeout signal
2021-02-19 14:58:18 +03:00
Rémi Verschelde
b4aba47969
Merge pull request #46197 from RandomShaper/volatile_robustness
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Improve robustness of atomics
2021-02-19 12:05:52 +01:00
Rémi Verschelde
61e26d4431
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
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New Input Map Editor and Editor Settings Shortcut Editor
2021-02-19 11:25:58 +01:00
Rémi Verschelde
c8c3bcd32f
Merge pull request #46202 from ellenhp/fix_mix_before_start
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Always call start() on audio stream before mixing
2021-02-19 11:24:57 +01:00
Eric M
8d9256e13c
Added Built-in Action editor to Editor Settings dialog.
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Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
2021-02-19 19:36:42 +10:00
Eric M
3db45ff198
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
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Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Rémi Verschelde
aeea4280a0
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
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Fix file dialog filename cleared when selecting favorites
2021-02-19 09:46:17 +01:00
Rémi Verschelde
5a9cab4fa4
Merge pull request #46199 from ellenhp/fix_distortion_filter
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Prevent distortion filter from introducing NaNs in the audio buffer
2021-02-19 07:45:27 +01:00
Ellen Poe
eb5566f5c5
Don't fade out after pausing unless stream is running
2021-02-18 20:39:08 -08:00
Ellen Poe
b8a13a4968
Initialize fadeout to false in AudioStreamPlayer
2021-02-18 20:38:47 -08:00
Fabio Alessandrelli
65abf94675
[HTML5] Better fullscreen, canvas resizing.
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Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.
Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
Fabio Alessandrelli
2972ea3229
[HTML5] Easier HTML templates, better deinit/cleanup.
2021-02-19 05:12:32 +01:00
Pedro J. Estébanez
e3ec31f999
Improve robustness of atomics
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And fix increment in `CowData` not being conditional anymore after the recent changes.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-19 03:05:56 +01:00
Ellen Poe
b6b97b86ab
Prevent distortion filter from introducing NaNs in the audio buffer.
2021-02-18 16:53:26 -08:00
reduz
083aa9b95e
Refactor Process Mode
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Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192
* PauseMode is now ProcessMode, containing the following states:
```
PROCESS_MODE_INHERIT, // same as parent node
PROCESS_MODE_NORMAL, // process only if not paused
PROCESS_MODE_PAUSE_ONLY, // process only if paused
PROCESS_MODE_ALWAYS, // process always
PROCESS_MODE_DISABLED, // never process
```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde
a23d7480d2
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix
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CollisionShape2D 'Disabled' Visualization Correction
2021-02-18 23:42:02 +01:00
Hugo Locurcio
76f1f9b3c5
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
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This closes #46190 .
2021-02-18 23:01:45 +01:00