Commit Graph

33079 Commits

Author SHA1 Message Date
Jitesh c3be0c2c04 Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.
2021-02-17 15:13:47 +01:00
Rémi Verschelde ab4f5c0668
Merge pull request #46117 from akien-mga/dynamic-load-libudev
Dynamically load libudev.so.1 on Linux
2021-02-17 13:40:15 +01:00
Rémi Verschelde fa24c99a5c
Merge pull request #46119 from Faless/js/4.x_processor_count
[HTML5] Implement OS.get_processor_count(), 4.0 fixes
2021-02-17 13:31:21 +01:00
Rémi Verschelde 99fc96e7b3
Merge pull request #45955 from angad-k/fix-set-joint-i-to-name
fix set_joint_i_to_name to use the provided argument
2021-02-17 13:25:31 +01:00
Rémi Verschelde a10c259c1d
Dynamically load libudev.so.1 on Linux if `udev=yes`
This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).

If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).

Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.

The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
  --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
  --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```
2021-02-17 13:14:59 +01:00
Rémi Verschelde 1efb4ee6b3
Merge pull request #46050 from akien-mga/ci-simplify-file_format
CI: Remove file_format.sh changes hard to reproduce on Windows
2021-02-17 13:10:27 +01:00
Angad Kambli f038dd0761 glTF: Fix set_joint_i_to_name not using its argument
Fixes #45371.
2021-02-17 13:08:35 +01:00
Fabio Alessandrelli 26ec6ca576 [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
Fabio Alessandrelli 1446cfd13d [HTML5] Fix compilation issues in 4.0
More memory is needed, and a Workaround to avoid undefined symbol due to
dead code elimination.
2021-02-17 13:03:52 +01:00
Fabio Alessandrelli 0ae762a701 RasterizerDummy now instances Image(s).
Avoid crash on start-up, we will need to slowly re-implement the various
methods with dummy objects so exporting works again like in 3.2
2021-02-17 12:42:59 +01:00
Fabio Alessandrelli a3c52b62db
Merge pull request #46087 from Quadtree/add_cwrap_to_runtime_methods
Add cwrap to EXTRA_EXPORTED_RUNTIME_METHODS
2021-02-17 12:30:40 +01:00
Kayomn fa8a47e1bf Fix math error in blend shape application tolerance 2021-02-17 10:30:29 +01:00
Rémi Verschelde 7f63d6e848
Merge pull request #46105 from Calinou/assetlib-retry-button-only-failure
Only display the assetlib Retry button if the download failed
2021-02-17 08:10:27 +01:00
Rémi Verschelde 1d14c22d5f
Merge pull request #45575 from aaronfranke/look-up
Use Vector3.UP as a default value for look_at's up vector
2021-02-17 08:06:11 +01:00
Hugo Locurcio 508011a57f
Only display the assetlib Retry button if the download failed 2021-02-17 02:00:22 +01:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
Rémi Verschelde c0d01dcf61
Merge pull request #46095 from hpvb/dynamic-load-pulse
Dynamically load libpulse.so.0 and libasound.so.1 on Linux
2021-02-16 21:33:40 +01:00
Aaron Franke 614299aedb
Add C# array features from core PackedArrays 2021-02-16 15:24:44 -05:00
Hein-Pieter van Braam-Stewart 09f82fa6ea Dynamically load libpulse.so.0 and libasound.so.1 on Linux
By generating stubs using https://github.com/hpvb/dynload-wrapper we
can dynamically load libpulse and libasound on systems where it is available.
Both are still a build-time requirement but no longer a run-time dependency.

For maintenance purposes the wrappers should not need to be re-generated
unless we want to bump pulse or asound to an incompatible version. It is
unlikely we will want to do this any time soon.

This closes #20978
2021-02-16 20:31:49 +01:00
Rémi Verschelde ee50145317
Merge pull request #46097 from AndyBarcia/FixCrash
Fixes crash when using VisualShader::set_mode with invalid mode
2021-02-16 19:29:28 +01:00
andybarcia f455f873c7 Fixes crash when calling VisualShader::set_mode 2021-02-16 14:57:40 +01:00
Rémi Verschelde cb64f2d96b
i18n: Sync translations with Weblate
(cherry picked from commit 7d921c1d53)
2021-02-16 14:54:45 +01:00
Rémi Verschelde 2a03886cbf
Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix
Fix StyleBoxLine's incorrect style margin values
2021-02-16 14:00:45 +01:00
Rémi Verschelde bab06c9d06
Merge pull request #46081 from YeldhamDev/popupmenu_fixes
Fix various small issues with PopupMenu
2021-02-16 13:59:30 +01:00
Rémi Verschelde c6c8f22fbe
Merge pull request #46072 from Calinou/add-gpu-particle-attractor-collision-icons
Add icons for the new GPU particle attractor and collision nodes
2021-02-16 12:20:50 +01:00
Rémi Verschelde c7444b033e
Merge pull request #46040 from ellenhp/fix_seek_playback_pos
Return setseek position if one exists in get_playback_position.
2021-02-16 12:19:09 +01:00
Rémi Verschelde 997a9f37f7
Merge pull request #45807 from JestemStefan/signed_angles
Add signed_angle_to() and related methods to Vector3 and Vector3i
2021-02-16 11:57:40 +01:00
Rémi Verschelde 5dea8b662e
Merge pull request #46089 from akien-mga/test-codeowners
CODEOWNERS: Add some more owned files and fix team names
2021-02-16 11:53:15 +01:00
Rémi Verschelde 146f016dcb
CODEOWNERS: Add some more owned files and fix team names 2021-02-16 11:35:51 +01:00
Rémi Verschelde ba8b95a2a1
Merge pull request #46088 from groud/fix_line_edit
Fix minimum_character_width in LineEdit
2021-02-16 11:11:03 +01:00
JestemStefan 2c71ff1119
Added signed_angle_to for Vector3 2021-02-16 05:07:33 -05:00
Rémi Verschelde 7b2bad9571
Merge pull request #46075 from m4gr3d/expose_godot_plugin_utility_methods_master
Expose GodotPlugin's utility methods
2021-02-16 10:58:24 +01:00
Rémi Verschelde 584240b0d7
Merge pull request #45899 from nekomatata/richtextlabel-get-selection
Expose RichTextLabel selection to script
2021-02-16 10:56:37 +01:00
Gilles Roudière 737dd5ee8c Fix minimum_character_width in LineEdit 2021-02-16 10:51:17 +01:00
Rémi Verschelde b196e62709
Merge pull request #46083 from ellenhp/mono_ogg_fix
Fix mono->stereo conversion for oggs
2021-02-16 10:50:10 +01:00
Quadtree d2c34e83b5 Add cwrap to EXTRA_EXPORTED_RUNTIME_METHODS 2021-02-16 01:04:44 -08:00
Rémi Verschelde 866cad9767
Merge pull request #46079 from KoBeWi/the_selection
Select TreeItem if none is selected
2021-02-16 09:56:34 +01:00
Rémi Verschelde c1dc38679f
Merge pull request #46039 from ellenhp/fix-empty-mp3-crash
Warn and return when attempting to load invalid MP3s
2021-02-16 09:27:42 +01:00
Ellen Poe b2264cb48b Implement a new resampling algorithm in AudioStreamPlaybackResampled 2021-02-15 21:21:13 -08:00
Ellen Poe f993d2eeee Fix mono->stereo conversion for oggs (see #40630) 2021-02-15 20:42:45 -08:00
Michael Alexsander ddf05a7c3c Fix StyleBoxLine's incorrect style margin values 2021-02-16 01:36:51 -03:00
Michael Alexsander 96fa719026 Fix various small issues with PopupMenu 2021-02-16 01:12:08 -03:00
nc 0c968d603a improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing 2021-02-15 19:43:43 -05:00
kobewi 282639d653 Select TreeItem if none is selected 2021-02-16 01:36:16 +01:00
PouleyKetchoupp 4586357dde Expose RichTextLabel selection to script
Expose existing get_selection_text and add methods to get the current
selection index from and index to.
2021-02-15 17:26:58 -07:00
Fredia Huya-Kouadio fe9f0758db Expose GodotPlugin's utility methods used for registration and signal emitting.
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00
Rémi Verschelde f14008b600
Merge pull request #46069 from bruvzg/fix_font_crash_empty_data
Fix font `draw_*string` crash with empty data.
2021-02-15 22:19:53 +01:00
Rémi Verschelde f673a9efe0
Merge pull request #46071 from bruvzg/fix_text_line_para_crash_with_invalid_font
Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is called null font reference.
2021-02-15 22:18:22 +01:00
Hugo Locurcio 7279b4ee35
Add icons for the new GPU particle attractor and collision nodes 2021-02-15 22:15:48 +01:00
bruvzg a354125d7d
Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is called null font reference. 2021-02-15 22:57:42 +02:00