Commit Graph

26287 Commits

Author SHA1 Message Date
Haoyu Qiu 047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
clayjohn 3579187f90 Make texture_debug_usage thread safe 2020-01-12 15:22:54 -08:00
clayjohn 796d35d8b3 Fix generation of irradiance map 2020-01-12 14:45:31 -08:00
Hugo Locurcio 2f56146242
Increase the size of the item list editor popup
This makes it easier to edit large amounts of items.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12 18:19:39 +01:00
Rémi Verschelde 269eb5f06c i18n: Sync translation template with current source
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde 48d7f7a70f i18n: Sync translations with Weblate 2020-01-12 14:36:21 +01:00
Rémi Verschelde 7f9bf5472c doc: Sync classref with current source 2020-01-12 14:30:21 +01:00
Rémi Verschelde 478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Rémi Verschelde 26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu 65e2230f6e Fixes min size of various editor plugins on HiDPI
* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Rémi Verschelde b563de702c
Merge pull request #35019 from Paulb23/issue_35016_line_edit_backspace_crash
Fix empty LineEdit crash on ctrl+backspace
2020-01-11 20:06:38 +01:00
Rémi Verschelde f118bd6861
Merge pull request #35015 from GodotExplorer/lsp-configs
Improvements for GDScript LSP server
2020-01-11 20:01:35 +01:00
Paulb23 22c15083af Fix empty LineEdit crash on ctrl+backspace 2020-01-11 17:57:36 +00:00
geequlim e804eebfe5 Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00
geequlim d901d5993b Allow enable/disable threading for LSP server
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde 02cd144222
Merge pull request #35004 from timothyqiu/minimap-width-hidpi
Fixes minimap width on HiDPI monitor
2020-01-11 13:17:20 +01:00
Haoyu Qiu 9c229cb035 Fixes minimap width on HiDPI monitor 2020-01-11 19:36:20 +08:00
Rémi Verschelde 0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Jóhannes Gunnar Þorsteinsson 083637a901 Add apply method to SpinBox 2020-01-11 10:47:51 +00:00
Bastiaan Olij ad6d06dc21 Add option to apply an offset to obj mesh import 2020-01-11 19:27:00 +11:00
Michael Alexsander 14e36c72b0 Make ScriptCreateDialog's script valid message a bit more clearer 2020-01-10 20:14:45 -03:00
Rémi Verschelde 0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
Rémi Verschelde 018b3fa159
Merge pull request #34934 from volzhs/copy-params-except-script
Don't copy script with copy params
2020-01-10 23:57:23 +01:00
Rémi Verschelde 14c9316f45
Merge pull request #34997 from fire/loop-fbx-32678
Use cycle and loop hint flags in FBX.
2020-01-10 23:56:49 +01:00
Rémi Verschelde 1fe56e2bfb
Merge pull request #34994 from fire/loop-32678
Use cycle and loop hint flags in glTF2.
2020-01-10 23:55:47 +01:00
Rémi Verschelde 656d88fac0
Merge pull request #34977 from m4gr3d/export_hand_tracking_option
Add support for generating a Oculus Mobile VR apk with hand tracking support
2020-01-10 23:54:55 +01:00
Rémi Verschelde d842557afe
Merge pull request #35001 from KoBeWi/nope
Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
George Marques 4c20d9407d
GDScript: Forbid using "script" as member name
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
Rémi Verschelde f39f62954e
Merge pull request #34999 from cajallen/master
Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Rémi Verschelde 8c24a42ea0
Merge pull request #35000 from cbscribe/kcc_minor_docs
[DOCS] Corrections and clarifications to classref
2020-01-10 21:57:16 +01:00
Rémi Verschelde 1c9e71e7d0
Merge pull request #34998 from bruvzg/mac_mono_data_export
[macOS/Mono] Filter release/debug and rename Mono data folder on export.
2020-01-10 21:49:36 +01:00
Tomasz Chabora 60cd3df337 Add signal for LineEdit overflow event 2020-01-10 21:07:00 +01:00
Chris Bradfield 378c4895ae [DOCS] Corrections and clarifications to classref 2020-01-10 10:46:41 -08:00
cajallen 05bbbb1225 sort_custom description and example updated 2020-01-10 12:24:49 -06:00
bruvzg 2d22b6e5c3
[macOS/Mono] Filter release/debug and rename Mono data folder on export. 2020-01-10 20:08:01 +02:00
fhuya 5b9631563c Add support for generating a Oculus Mobile VR apk with hand tracking support. 2020-01-10 09:51:14 -08:00
Rémi Verschelde 4b3123104c
Merge pull request #34995 from bruvzg/macos_use_bundle_res_path
[macOS] Fix loading PCK from the .app bundle resources.
2020-01-10 18:38:33 +01:00
K. S. Ernest (iFire) Lee dfb713bce6 Use cycle and loop hint flags in FBX. 2020-01-10 08:23:24 -08:00
bruvzg d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
K. S. Ernest (iFire) Lee 0172a7f932 Use cycle and loop hint flags in glTF2. 2020-01-10 08:02:16 -08:00
Rémi Verschelde 140a31728f
Merge pull request #34957 from Calinou/add-zsh-completion
Add a zsh completion file for the Godot editor
2020-01-10 16:05:24 +01:00
Rémi Verschelde a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Rémi Verschelde c460115369
Merge pull request #34992 from AndreaCatania/floor_normal
Exposed floor normal to the `kinematic body` node
2020-01-10 15:47:42 +01:00
Rémi Verschelde 60289beecc
Merge pull request #33630 from AlexHolly/android-doubleTap
Fixes Android FileDialog
2020-01-10 15:46:20 +01:00
Hugo Locurcio 74ae1ca616
Improve the `OS.is_debug_build()` documentation 2020-01-10 15:26:47 +01:00
Alexander Holland b1b308411a Fixes Android FileDialog
- Go up was not working, simplify was used one time too much
- Added GestureHandler
  - Added doubleTap to recognize open dir
  - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10 15:25:08 +01:00
Andrea Catania 9f1f4620e0 Added function to expose floor normal, useful to correctly calculate player velocity.
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Hugo Locurcio 8e3e41642b
Add a zsh completion file for the Godot editor
This provides rich autocompletion when using Godot's command line
interface.
2020-01-10 14:54:04 +01:00
Rémi Verschelde 840c60a1ea
Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32
Fix warning in Linux crash handler on 32-bit
2020-01-10 14:48:55 +01:00