Eric Rybicki
3d4a2a09f6
Fix Softbody always spawns from world center [gles2]
...
Fixes #35373
2020-01-24 09:25:05 +01:00
Rémi Verschelde
a1ffa3edc2
Merge pull request #35494 from timothyqiu/ani-track-leak
...
Fixes leak in Animation Track editor
2020-01-24 07:50:11 +01:00
Haoyu Qiu
0ca102d568
Fixes leak in Animation Track editor
2020-01-24 11:17:56 +08:00
Rémi Verschelde
8a7a216be5
i18n: Sync translations with Weblate
2020-01-23 23:19:54 +01:00
Rémi Verschelde
55f580b24a
Merge pull request #35491 from neikeq/issue-35450
...
Mono/C#: Lighten up unsafe reference checks
2020-01-23 23:06:58 +01:00
Rémi Verschelde
2e27e74649
Merge pull request #35470 from Chaosus/vs_docs
...
Docs for some nodes in visual shader
2020-01-23 22:58:24 +01:00
Yuri Roubinsky
ce43c92208
Docs for some nodes in visual shader
...
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde
c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
...
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Ignacio Etcheverry
55b2e58a98
Mono/C#: Lighten up unsafe reference checks
...
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23 21:23:32 +01:00
Michael Alexsander
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
Rémi Verschelde
93aba68026
Merge pull request #35480 from YeldhamDev/doc_parenthesis_removal
...
Remove unnecessary parenthesis from code examples
2020-01-23 18:33:22 +01:00
Rémi Verschelde
cadf946863
Merge pull request #35478 from neikeq/issue-32260
...
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 18:24:15 +01:00
Michael Alexsander
e1a9a3328d
Remove unnecessary parenthesis from code examples
2020-01-23 14:15:39 -03:00
Rémi Verschelde
1c0995d450
Merge pull request #35476 from clayjohn/GLES3-scene-crash
...
Fix recently introduced crash in viewport size
2020-01-23 17:52:51 +01:00
Ignacio Etcheverry
59ec19d5a8
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 17:47:09 +01:00
Rémi Verschelde
b75fff5a56
Merge pull request #35473 from neikeq/default-to-net47
...
Mono/C#: Default to net47 for new projects
2020-01-23 17:23:33 +01:00
clayjohn
3631a3cc9e
Fix recently introduced crash in viewport size
2020-01-23 08:11:01 -08:00
Ignacio Roldán Etcheverry
8dc7f3960c
Merge pull request #35472 from neikeq/issue-35448
...
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:21:09 +01:00
Rémi Verschelde
0f0fcbd56a
Merge pull request #35471 from YeldhamDev/tileset_shape_update
...
Fix TileSet shape data not updating when being set via code
2020-01-23 16:17:18 +01:00
Ignacio Etcheverry
82b0899e54
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:13:28 +01:00
Ignacio Etcheverry
d9ff5f7fc2
Mono/C#: Default to net47 for new projects
2020-01-23 15:57:47 +01:00
Michael Alexsander
151f33111b
Fix TileSet shape data not updating when being set via code
2020-01-23 11:48:38 -03:00
Rémi Verschelde
ac4e487237
Merge pull request #35458 from clayjohn/DOCS-misc2
...
Finish documenting CSG* and *probes classes
2020-01-23 14:38:39 +01:00
Rémi Verschelde
efea348fe8
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
...
Fix bone pose override not being reset when IK animation is stopped
2020-01-23 14:38:04 +01:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
e7e8318546
Merge pull request #35465 from akien-mga/doc-various-fixes
...
doc: Misc updates for AnimationNode* and others
2020-01-23 13:44:43 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
...
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
e7947c81d6
Merge pull request #35463 from Chaosus/shader_gles2_completion
...
Hides high-level functions from GLES2 shader autocompletion
2020-01-23 11:18:46 +01:00
Yuri Roubinsky
3473a195fc
Hides high-level functions from GLES2 shader autocompletion
2020-01-23 12:41:21 +03:00
Rémi Verschelde
46820527de
Merge pull request #35360 from Chaosus/restrict_uint_gles2
...
Disallow uint/uvec usage on GLES2 platform
2020-01-23 10:12:30 +01:00
Rémi Verschelde
e78cd06b3f
Merge pull request #35461 from Chaosus/vs_hide_definput
...
Hide "default_input_values" property in visual shader nodes.
2020-01-23 09:57:05 +01:00
Yuri Roubinsky
86cdccebe6
Hide "default_input_values" property in VisualShaderNode.
2020-01-23 11:18:51 +03:00
Eric Rybicki
551c37167b
Fix bone pose override not being reset when IK animation is stopped
...
Fixes #35409
2020-01-23 08:48:08 +01:00
Rémi Verschelde
c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
...
Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Rémi Verschelde
f03a121b6d
Merge pull request #35455 from timothyqiu/scrollbars
...
Fixes scrollbar positions on HiDPI display
2020-01-23 08:20:10 +01:00
Rémi Verschelde
c9cf6b102f
Merge pull request #35454 from Calinou/os-execute-default-blocking
...
Make `OS.execute()` blocking by default if not specified
2020-01-23 08:19:09 +01:00
Rémi Verschelde
05fc26de1c
Merge pull request #35444 from RandomShaper/fix_link_bsd
...
Fix error with linkers other than GNU ld
2020-01-23 07:57:02 +01:00
Bruno Lourenço
a3bcdbeb78
Android virtual keyboard respecting LineEdit max length.
2020-01-23 01:52:49 +00:00
Haoyu Qiu
b420618c46
Fixes scrollbar positions on HiDPI display
...
* TextureRegion editor
* Ploygon2D UV editor
2020-01-23 08:55:52 +08:00
Hugo Locurcio
90a1f8d8a7
Make `OS.execute()` blocking by default if not specified
...
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Rémi Verschelde
94d3bcbc9b
Merge pull request #35452 from nekomatata/tween-start-fail
...
Fixed Tween::start() with pending updates
2020-01-22 22:56:40 +01:00
Pedro J. Estébanez
35dd36ca35
Fix error with linkers other than GNU ld
2020-01-22 22:38:08 +01:00
PouleyKetchoupp
6c04c824bd
Fixed Tween::start() with pending updates
...
Start was canceled instead of deferred in case of an update in progress.
Fixes #35441
2020-01-22 22:27:37 +01:00
Rémi Verschelde
a8460bffd2
Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend
...
ALSA MIDI: Pitch bend and System Common messages
2020-01-22 22:12:57 +01:00
Rémi Verschelde
b255744e0f
Merge pull request #35449 from bojidar-bg/35439-scenetree-settings
...
Add settings from SceneTree in the documentation
2020-01-22 22:02:47 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
...
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Ovnuniarchos
9c48eb1c59
ALSA MIDI driver:
...
Pith bend message now has correct size (was 2 bytes instead of 3).
Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored.
2020-01-22 21:41:48 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
...
Fixes #35439
2020-01-22 22:37:56 +02:00
Rémi Verschelde
91b0be18dc
Merge pull request #35421 from williamd1k0/improve-top-animation-menu
...
Use an icon in the top Animation Key menu
2020-01-22 21:21:15 +01:00
Rémi Verschelde
41feb410a6
Merge pull request #35338 from rburing/fix_find_focus_neighbor
...
Fix Control::_window_find_focus_neighbour
2020-01-22 21:16:35 +01:00