Commit Graph

43653 Commits

Author SHA1 Message Date
GanidhuAbey
3c95a70081 Fix particle system from going inactive early
Prevents particles from freezing and dissapearing by resetting
it's inactive time when particles are emitted.
2022-05-24 17:31:21 -06:00
Rémi Verschelde
19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties 2022-05-24 23:36:29 +02:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
Rémi Verschelde
a19e02e8d8
Merge pull request #61164 from clayjohn/GLES3-2D 2022-05-24 23:33:25 +02:00
Rémi Verschelde
7da1c1b9fa
Merge pull request #61377 from smix8/navigation_gridmap_custom_mesh_offsets_4.x 2022-05-24 23:31:12 +02:00
Rémi Verschelde
2dc7ee4711
Merge pull request #61373 from vnen/gdscript-redundant-await-warning-fix 2022-05-24 23:28:23 +02:00
Hugo Locurcio
a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.

This also improves the documentation related to
`albedo_texture_force_srgb`.

This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn
3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-24 11:00:34 -07:00
clayjohn
4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
smix8
ae4b2597a1 Fix GridMap not adding custom mesh offsets to NavigationMesh generation
Fix GridMap not adding custom mesh offsets to NavigationMesh generation
2022-05-24 19:50:57 +02:00
George Marques
24bcbe971a
GDScript: Don't show redundant await warning on unknown types
Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
Rémi Verschelde
d81c5eab8c
Merge pull request #61361 from snailrhymer/remove-anim-config-warning 2022-05-24 18:25:32 +02:00
Rémi Verschelde
df9dae2408
Merge pull request #61365 from Calinou/textmesh-improve-decomposition-error-message 2022-05-24 16:25:31 +02:00
Hugo Locurcio
ce7099a35a
Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-05-24 15:11:39 +02:00
SnailRhymer
b0e31eeb4a Remove configuration warning from AnimationPlayer
Remove warning about animations in different libraries having the same name, since shared names are fine.

Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Rémi Verschelde
2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
reduz
4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
db5a86339b
Merge pull request #61345 from vnen/gdscript-lambda-issues
GDScript: A few fixes for lambda issues
2022-05-24 08:14:48 +02:00
Rémi Verschelde
3555b970bf
Merge pull request #61256 from reduz/callable-mp-static
Add callable_mp_static
2022-05-24 08:08:27 +02:00
George Marques
1b76a9d705
GDScript: Fix lambda captures in default argument values 2022-05-23 21:38:31 -03:00
George Marques
969f1980d2
GDScript: Fix if after lambda being seen as ternary 2022-05-23 21:13:25 -03:00
Rémi Verschelde
8629ca02d7
Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color 2022-05-24 00:20:21 +02:00
Rémi Verschelde
911e915b2d i18n: Sync classref translations with Weblate
(cherry picked from commit 10414fa893)
2022-05-24 00:11:26 +02:00
Rémi Verschelde
2f0adb1c16 i18n: Sync editor translations with Weblate
(cherry picked from commit bf2c722a25)
2022-05-24 00:09:46 +02:00
Rémi Verschelde
3bee0689bc
Merge pull request #61333 from m4gr3d/fix_restart_logic_main 2022-05-23 23:11:53 +02:00
Rémi Verschelde
d3268c51ad
Merge pull request #61311 from trollodel/fix_joint3d_warning_crash 2022-05-23 22:23:53 +02:00
Fredia Huya-Kouadio
d38ffda2c3 Fix the logic to restart the Godot application 2022-05-23 13:15:48 -07:00
Rémi Verschelde
3c9cc7914a
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss 2022-05-23 22:08:03 +02:00
Rémi Verschelde
9b3dd5e8c5
Merge pull request #61330 from madmiraal/android-duplicate-register
Remove duplicate Android sensor listener registrations
2022-05-23 21:58:50 +02:00
Rémi Verschelde
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
Rémi Verschelde
ad8c50a49c
Merge pull request #61326 from akien-mga/thorvg-latest 2022-05-23 21:11:15 +02:00
Marcel Admiraal
cf0f967e6d Remove duplicate Android sensor listener registrations 2022-05-23 20:33:13 +02:00
Rémi Verschelde
fb67a685a9 thorvg: Sync a couple fixes from upstream
We're still formally tracking v0.8.1, those fixes don't impact the
library features. I didn't bother documenting them with patches as
they will likely soon make their way to either a v0.8.2 or v0.9.0.
2022-05-23 19:44:13 +02:00
Rémi Verschelde
3fb1f258be
Merge pull request #61327 from bruvzg/text_mesh_non_visual 2022-05-23 19:42:09 +02:00
Rémi Verschelde
4f43739684
Merge pull request #61310 from marxin/gcc13-fix-vhacd 2022-05-23 19:19:14 +02:00
bruvzg
4e86c13557
[TextMesh] Do not generate meshes for non-visual glyphs. 2022-05-23 20:06:36 +03:00
Rémi Verschelde
126470caa1
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion 2022-05-23 19:05:29 +02:00
Rémi Verschelde
c869e649b4
Merge pull request #61321 from bruvzg/lbl3d_theme_font_chk_4x 2022-05-23 18:54:28 +02:00
Martin Liska
a648d831a9 Fix building VHACD with GCC 13.
Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
   46 |     ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
      |                               ^~~~~~~~

Note the upstream version of the third party library is not affected.
2022-05-23 18:52:27 +02:00
George Marques
0a28b4cd94
GDScript: Do not allow standalone lambdas
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
bruvzg
f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:15:34 +03:00
Rémi Verschelde
a76db34592
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23 16:21:30 +02:00
Rémi Verschelde
3771919f5d
Merge pull request #61303 from Calinou/occlusion-culling-fix-typo
Fix typo in occlusion culling warning method name
2022-05-23 16:19:46 +02:00
Rémi Verschelde
1e699a92f0
Merge pull request #61297 from reduz/improve-synchronizer-usability
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
2022-05-23 16:10:06 +02:00
Rémi Verschelde
9b7db785eb
Merge pull request #61312 from bruvzg/hb_430
HarfBuzz: Update to version 4.3.0
2022-05-23 15:45:19 +02:00