Commit Graph

524 Commits

Author SHA1 Message Date
Rémi Verschelde 3d9ce123fa
Merge pull request #83386 from SaracenOne/make_local_inherited
Disallow 'Make Local' command on inherited nodes.
2023-10-16 13:00:59 +02:00
Saracen 0f36040321 Disallow 'Make Local' command on inherited nodes. 2023-10-15 13:35:19 +01:00
kobewi a5c984412c Don't try updating wrong NodePaths in resources 2023-10-13 13:31:13 +02:00
Rémi Verschelde fc64dfedfb
Merge pull request #80817 from garychia/reparent_node
Avoid creating any useless undo action when dragging nodes in place
2023-10-10 15:06:06 +02:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Rémi Verschelde c3046f4c0d
Merge pull request #80721 from tom95/resource-node-path-renaming
Recurse into resources to check for changed node paths
2023-10-03 17:12:44 +02:00
Tom Beckmann 42a3108902 recurse into resources to check for changed node paths 2023-10-02 22:00:02 +02:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
kobewi e30e84d77a Fix submenus deleted accidentally 2023-09-26 16:47:33 +02:00
Hugo Locurcio edade7db23
Clarify filtering by node type and group in the Scene tree dock
This functionality has been available since 4.0, but was difficult
to discover since there was no tooltip and the placeholder didn't
mention it.
2023-09-22 23:09:35 +02:00
ajreckof 6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov fa31a9fe2a Merge pull request #81673 from KoBeWi/only_child
Don't paste nodes as sibling of scene root
2023-09-15 19:48:44 +02:00
kobewi 4778b53da9 Don't paste nodes as sibling of scene root 2023-09-15 16:05:17 +02:00
Chia-Hsiang Cheng 3d7facd21c Remove animation tracks with correct indices 2023-09-15 14:22:09 +08:00
Yuri Sizov 9948f03344 Merge pull request #79920 from KoBeWi/most_sane_path
Automatically add path to built-in scripts
2023-09-14 15:21:19 +02:00
风青山 95248a7d72 Fix bugs of copying scene root node or pasting node as scene root
Fix crash when pasting a node as a new scene root.
Fix owner was not set correctly when copying scene root node from unsaved scene.

The owner of the root node is `nullptr`, which was ignored before.
2023-09-07 21:57:37 +08:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rémi Verschelde 0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Chia-Hsiang Cheng 41441765cd Avoid creating any useless undo action when dragging nodes in place 2023-08-26 22:00:36 +08:00
Rémi Verschelde c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
RandomWalrus13 585633ea85 Fix menu items that trigger secondary interface missing ellipsis
fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde 016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Yuri Sizov e4b8dc81b8 Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ajreckof 4da9927faf Fix replace node deleting `Node` properties.
Update editor/scene_tree_dock.cpp

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
kobewi ed6ad376c6 Automatically add path to built-in scripts 2023-07-26 14:52:45 +02:00
Chia-Hsiang Cheng e0cbbe4bbd Avoid duplicating the 'Filters' section 2023-07-23 12:14:28 +08:00
Hugo Locurcio c0e3dc55ba
Add a shortcut to paste nodes as sibling of the selected node
This makes quick pasting jobs easier when you don't want a heavily
nested structure, by pressing Ctrl + Shift + V (Cmd + Shift + V on macOS)
instead of Ctrl + V (Cmd + V on macOS).
2023-07-14 17:35:23 +02:00
kleonc 3f6e35bdb2 Fix drag-dropping nodes to parent with internal nodes 2023-07-07 19:24:44 +02:00
hzhang 25746716f3 Fix drag-dropping nodes at the end of children list 2023-06-19 20:42:33 +08:00
Rémi Verschelde c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
kobewi 05663b8633 Minor improvements to sub-resource list 2023-05-26 14:37:30 +02:00
kobewi e729c46b19 Filter extraneous resources from sub-resource list 2023-05-18 01:15:27 +02:00
HolonProduction 7814dedc91 Preserve scene unique names when saving branch as scene. 2023-04-30 13:33:43 +02:00
kobewi 36b4ed4fa4 Prompt to confirm anim track delete on node delete 2023-04-25 17:55:05 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
kobewi 5a99304251 Add a list of all sub-resources used in the scene 2023-04-05 21:01:49 +02:00
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
SnailRhymer 526d299623 Stop pasted child nodes being assigned an owner when previously unowned
Make copy and pasting match duplication's ownership transferral behavior by storing ownership information in the duplicated nodes on the node clipboard, then checking that information when setting owners for pasted nodes.
2023-03-15 16:12:51 +01:00
kobewi 360c71c3f6 Prevent wrong unedit when clicking editor viewport 2023-02-01 00:50:34 +01:00
Aaron Franke 0e7785333f
Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Yuri Sizov fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
kobewi 4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Danil Alexeev 8f706be6fa
Rearrange `editor/naming/*` project settings 2023-01-12 11:41:13 +03:00
Yuri Sizov 00b5222f66 Fix inconsistent state of Controls when editing and running scenes 2023-01-09 15:54:04 +03:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00