Commit Graph

3943 Commits

Author SHA1 Message Date
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Rémi Verschelde a5777994cb Merge pull request #4868 from Geequlim/more-tranlatable
Set more visible string to translatable
2016-05-29 11:55:11 +02:00
Geequlim cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
George Marques cb3faf0b6f Merge pull request #4860 from Griefchief/msvc_build_fix
Fix MS Visual Studio build settings
2016-05-28 23:31:13 -03:00
Rémi Verschelde f2bb7722ab Merge pull request #4864 from StraToN/classes-ref-writing
Documentation : BackBufferCopy, Light2D, LightOccluder2D
2016-05-29 01:56:10 +02:00
Julian Murgia - StraToN 9ac4b29322 Documented Light2D and LightOccluder2D 2016-05-29 01:41:22 +02:00
Julian Murgia - StraToN defe7f18c2 Documented BackBufferCopy. Need validation for the different copy modes (constants) 2016-05-28 22:02:21 +02:00
Aleksandar Danilovic ca876191e5 Fix MS Visual Studio build settings
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.

Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.

Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
2016-05-28 17:15:12 +02:00
Rémi Verschelde d9e8652893 Merge pull request #4857 from akien-mga/pr-fix-pm-base-dir
Editor: Fix base dir when going back to project manager
2016-05-28 15:04:20 +02:00
Rémi Verschelde 6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
Rémi Verschelde b2013603b4 i18n: Sync translations with template 2016-05-28 13:01:13 +02:00
Rémi Verschelde 71f18fdaae i18n: Add makefile to handle translation updates 2016-05-28 13:00:57 +02:00
Rémi Verschelde d708afdc1c i18n: Fix typo and sync template 2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
Juan Linietsky bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde eb7227a20b Merge pull request #4839 from Geequlim/fix-memory-compiler-warnnings
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 11:22:59 +02:00
Geequlim 728ce570a5 Add spaces to macros in memory.h to make C++11 compilers happy 2016-05-27 16:48:27 +08:00
Rémi Verschelde b0a97579ac README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
Rémi Verschelde 9daaa70920 Merge pull request #4808 from Paulb23/mark_and_breakpoint_colors
Added settings to change marked and breakpoint color
2016-05-25 18:15:32 +02:00
Paulb23 27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Rémi Verschelde a16eb3726c Merge pull request #4806 from Hinsbart/sregion_tooltip
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas abbdfb5739 Set tooltip for SpriteRegionEditor 2016-05-25 13:42:11 +02:00
Rémi Verschelde c7ac70cc9e Merge pull request #4788 from volzhs/dir-error-windows
fix unexpected char: '\' error on windows for android module
2016-05-25 07:52:38 +02:00
Rémi Verschelde 12a6153ab4 Merge pull request #4800 from Hinsbart/tilemap_zoom
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde a629e83b15 Merge pull request #4784 from neikeq/pr-missing-4296
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas 11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
Andreas Haas 677b77036a Allow ItemList icons to stretch to max size. 2016-05-24 20:36:46 +02:00
Rémi Verschelde 15e9f66a1a Merge pull request #4798 from Paulb23/caret_color_not_setting
Fixed caret colour not changing though properties
2016-05-24 17:09:46 +02:00
Paulb23 6dd538a7ae Fixed caret color not changing though properties 2016-05-24 15:21:34 +01:00
Rémi Verschelde f7b5fdc923 Merge pull request #4794 from mcanders/RemovePrint
Remove noisy print
2016-05-24 08:32:39 +02:00
Carter Anderson 7df5249779 Remove noisy print 2016-05-23 22:56:32 -07:00
Rémi Verschelde 98e73429af Merge pull request #4792 from djrm/better_property_ranges
Better property ranges
2016-05-24 07:35:42 +02:00
Juan Linietsky e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
Daniel J. Ramirez ba0baa3ca7 Modified damp ranges 2016-05-23 18:23:51 -05:00
Daniel J. Ramirez c9350d7897 Clamped some light2D ranges 2016-05-23 17:56:10 -05:00
volzhs 472ab44768 D&D: Fix wrong path in ScenesDock (#4789)
Fixes #4786
2016-05-23 23:14:47 +02:00
volzhs 5eb14d3af0 fix unexpected char: '\' error on windows
error occurred when register additional directory for android module on windows.

### config.py ###
```
def can_build(plat):
 return plat=="android"

def configure(env):
 if (env['platform'] == 'android'):
  env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Juan Linietsky d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry bb61ef9d9a Save line number color with text editor theme 2016-05-23 17:23:05 +02:00
Rémi Verschelde b777b32470 Merge pull request #4296 from Paulb23/code_editor_themes
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23 d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
Rémi Verschelde beeed210c9 Merge pull request #4779 from volzhs/issue-4723
use node name as filename when save scene
2016-05-23 15:56:23 +02:00
volzhs 9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
Rémi Verschelde 8a6933afb1 Merge pull request #4772 from iap-mutant/PR-fix4748
Fix #4748: proper call to base class function
2016-05-23 13:29:38 +02:00
Rémi Verschelde 29d9eb02b9 Merge pull request #4765 from Ovnuniarchos/ColorPoly
Polygon2D now exposes vertex colors.
2016-05-23 13:28:28 +02:00
Hugo Locurcio e75701e0b5 Change the default comment color to #676767 (#4763)
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Ignacio Armenteros 7caabd9398 Fix #4748: proper call to base class function 2016-05-23 11:49:51 +02:00
anatoly techtonik e56f05c690 README.md docs are not wiki (#4770) 2016-05-23 11:29:46 +02:00