Commit Graph

51250 Commits

Author SHA1 Message Date
bruvzg
6def1dfdd5
Remove unused SUPER_L/R constants. 2023-01-25 14:22:28 +02:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
cb6dea8513
Merge pull request #65419 from SaracenOne/tileset_read_only
Add read-only mode to tileset editor
2023-01-25 12:18:08 +01:00
Rémi Verschelde
67961d8ebf
Merge pull request #72029 from bruvzg/x11_keycode
[X11] Fix incorrect keycodes from non-QWERTY layouts.
2023-01-25 12:17:41 +01:00
bruvzg
1bb7e357a0
[X11] Fix incorrect keycodes from non-QWERTY layouts. 2023-01-25 13:04:02 +02:00
Rémi Verschelde
f247f8340b
Merge pull request #72025 from bruvzg/x11_ime_focus_bg
[X11] Make IME focus window input only.
2023-01-25 12:00:27 +01:00
Rémi Verschelde
15264ce5d9
Merge pull request #72019 from bruvzg/ci_pkgs
[CI] Remove packages that are no longer necessary.
2023-01-25 12:00:03 +01:00
Rémi Verschelde
5f335a7879
Merge pull request #72020 from vmedea/tile-editor-thread-fix
Fix: use the right tile_set in TilesEditorPlugin::_thread
2023-01-25 11:59:39 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
bruvzg
5ebb60e0cf
[X11] Make IME focus window input only. 2023-01-25 12:31:42 +02:00
SaracenOne
02a82c9531 Add indicator for state machine transition fade progress and position of state transitioning from. 2023-01-25 10:17:55 +00:00
SaracenOne
f5d1cf57bd Add read-only mode to tileset editor. 2023-01-25 09:50:54 +00:00
mara
655b32187f Fix: use the right tile_set in TilesEditorPlugin::_thread
Instead of using the class member, use the item's tile set, as is
the intent.

This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
bruvzg
8cb7bd5230
[CI] Remove packages that are no longer necessary. 2023-01-25 10:55:34 +02:00
Rémi Verschelde
4368191a9f
Merge pull request #72018 from bruvzg/x11_ime_loop
[X11] Prevent IME activation from entering infinite loop.
2023-01-25 09:44:50 +01:00
bruvzg
b713cfdccd
[X11] Prevent IME activation from entering infinite loop. 2023-01-25 10:21:27 +02:00
Rémi Verschelde
3f4b635077
Merge pull request #72017 from bruvzg/win_touc_no_reset
[Windows] Fix ToUnicodeEx resetting some dead key states.
2023-01-25 09:20:50 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
f710516bab
Merge pull request #72004 from Riteo/xkb-really-common
Move xkbcommon dynamic loading code into generic linuxbsd folder
2023-01-25 09:19:37 +01:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde
893310fbd1
Merge pull request #71948 from dsnopek/webxr-godot4-world-scale
Correctly apply world_scale in WebXR (Godot 4)
2023-01-25 09:18:48 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
0218b1cf6b
Merge pull request #71982 from Sauermann/fix-heightmap-docu
Fix documentation about depth and width of Height map
2023-01-25 09:17:54 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fc1610a063
Merge pull request #71963 from dalexeev/clarify-script-level-annotation-error
Clarify error message about script-level annotation
2023-01-25 09:17:03 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Rémi Verschelde
2ac8d401b0
Merge pull request #71858 from reduz/disable-stream-import-loop-by-default
Disable OGG and MP3 looping by default on import
2023-01-25 09:16:10 +01:00
Rémi Verschelde
93c650c10d
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25 09:15:45 +01:00
Rémi Verschelde
5df9a84128
Merge pull request #71968 from bruvzg/def_keys_no_label
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-25 09:15:13 +01:00
bruvzg
8d51af1c8d [Windows] Fix ToUnicodeEx resetting some dead key states. 2023-01-25 09:49:14 +02:00
SaracenOne
fc74cbe835 Fix path for unsaved inherited scenes. 2023-01-25 03:06:59 +00:00
Bastiaan Olij
85c478e170 Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
Riteo
beaff2f5cb Move xkbcommon dynamic loading code into generic linuxbsd folder
Since Wayland uses it too, it only makes sense to have it in the parent
directory of both.
2023-01-25 03:28:13 +01:00
Dmitrii Maganov
3c308f42e2 GDScript: Fix marking of line with unsafe property access as unsafe 2023-01-25 01:45:40 +02:00
Yuri Sizov
a3a42159e3
Merge pull request #70290 from aaronfranke/tree-signal
Improve clarity of Tree's activated/double-clicked signals
2023-01-25 02:05:13 +03:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii
034c445a67 Changed Camera3D Ortho Size Limit 2023-01-24 13:20:17 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
kobewi
1d062e8538 Add method picker to signal connect dialog
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24 20:11:48 +01:00
Raul Santos
47ca2f2e09
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
Raul Santos
e7b719b7ec
Seal C# attributes 2023-01-24 18:42:25 +01:00
mara
be733ea3d1 Expose RichTextLabel::push_customfx to GDScript 2023-01-24 18:16:24 +01:00
Markus Sauermann
1dce1cbe58 Fix documentation about depth and width of Height map 2023-01-24 17:56:49 +01:00
Raul Santos
95ef4dc84f
Sync C# Dictionary with Core
- Implement `ICollection` methods explicitly.
- Add `Merge` method.
- Add `RecursiveEqual` method.
- Update documentation.
2023-01-24 17:19:52 +01:00
Yuri Sizov
9de0c73e45
Merge pull request #71757 from aXu-AP/animation_node_transition-improvements
Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24 17:48:34 +03:00
aXu-AP
ad10d1a726 Add missing property and method descriptions to AnimationNodeTransition class
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24 16:07:39 +02:00
Raul Santos
8b07f95ba0
C#: Add float an double overloads to Mathf
- Add `float` and `double` overloads to all methods of `Mathf`.
This allows the methods to be usable with `float`, `double` or `real_t`.
- Use `System.MathF` in the `float` overloads which may result in
better performance.
- Constants remain as `real_t` for the time being.
- Add aggresive inlining for methods that wrap `System.Math` calls.
2023-01-24 15:01:26 +01:00