Rémi Verschelde
3f8cd70c1a
Merge pull request #4871 from Geequlim/translation-zh_cn
...
Add Simplified Chinese translation
2016-05-29 18:16:50 +02:00
Geequlim
0a046e6232
Simplified Chinese Translation:
...
Fix issuse in last commit
Add more translation
2016-05-30 00:08:33 +08:00
Geequlim
f9253fa47a
Add Simplified Chinese translation
2016-05-30 00:08:33 +08:00
Rémi Verschelde
53279bf02d
FreeType: Add mandatory license text
...
Part of #4859 .
2016-05-29 17:30:57 +02:00
Juan Linietsky
65615c0353
fix freetype paths on osx and mingw
2016-05-29 12:26:15 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Rémi Verschelde
a5777994cb
Merge pull request #4868 from Geequlim/more-tranlatable
...
Set more visible string to translatable
2016-05-29 11:55:11 +02:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
George Marques
cb3faf0b6f
Merge pull request #4860 from Griefchief/msvc_build_fix
...
Fix MS Visual Studio build settings
2016-05-28 23:31:13 -03:00
Rémi Verschelde
f2bb7722ab
Merge pull request #4864 from StraToN/classes-ref-writing
...
Documentation : BackBufferCopy, Light2D, LightOccluder2D
2016-05-29 01:56:10 +02:00
Julian Murgia - StraToN
9ac4b29322
Documented Light2D and LightOccluder2D
2016-05-29 01:41:22 +02:00
Julian Murgia - StraToN
defe7f18c2
Documented BackBufferCopy. Need validation for the different copy modes (constants)
2016-05-28 22:02:21 +02:00
Aleksandar Danilovic
ca876191e5
Fix MS Visual Studio build settings
...
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
2016-05-28 17:15:12 +02:00
Rémi Verschelde
d9e8652893
Merge pull request #4857 from akien-mga/pr-fix-pm-base-dir
...
Editor: Fix base dir when going back to project manager
2016-05-28 15:04:20 +02:00
Rémi Verschelde
6fefcfd46a
Editor: Fix base dir when going back to project manager
...
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2
. Closes #4045 .
2016-05-28 14:59:00 +02:00
Rémi Verschelde
b2013603b4
i18n: Sync translations with template
2016-05-28 13:01:13 +02:00
Rémi Verschelde
71f18fdaae
i18n: Add makefile to handle translation updates
2016-05-28 13:00:57 +02:00
Rémi Verschelde
d708afdc1c
i18n: Fix typo and sync template
2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
...
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde
eb7227a20b
Merge pull request #4839 from Geequlim/fix-memory-compiler-warnnings
...
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 11:22:59 +02:00
Geequlim
728ce570a5
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 16:48:27 +08:00
Rémi Verschelde
b0a97579ac
README.md: Add codetriage badge
2016-05-27 01:12:06 +02:00
Rémi Verschelde
9daaa70920
Merge pull request #4808 from Paulb23/mark_and_breakpoint_colors
...
Added settings to change marked and breakpoint color
2016-05-25 18:15:32 +02:00
Paulb23
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
Rémi Verschelde
a16eb3726c
Merge pull request #4806 from Hinsbart/sregion_tooltip
...
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
Rémi Verschelde
c7ac70cc9e
Merge pull request #4788 from volzhs/dir-error-windows
...
fix unexpected char: '\' error on windows for android module
2016-05-25 07:52:38 +02:00
Rémi Verschelde
12a6153ab4
Merge pull request #4800 from Hinsbart/tilemap_zoom
...
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde
a629e83b15
Merge pull request #4784 from neikeq/pr-missing-4296
...
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas
11f728fc98
Add a slider for zooming TileMap preview icons.
...
Fixes #2413
2016-05-24 20:36:53 +02:00
Andreas Haas
677b77036a
Allow ItemList icons to stretch to max size.
2016-05-24 20:36:46 +02:00
Rémi Verschelde
15e9f66a1a
Merge pull request #4798 from Paulb23/caret_color_not_setting
...
Fixed caret colour not changing though properties
2016-05-24 17:09:46 +02:00
Paulb23
6dd538a7ae
Fixed caret color not changing though properties
2016-05-24 15:21:34 +01:00
Rémi Verschelde
f7b5fdc923
Merge pull request #4794 from mcanders/RemovePrint
...
Remove noisy print
2016-05-24 08:32:39 +02:00
Carter Anderson
7df5249779
Remove noisy print
2016-05-23 22:56:32 -07:00
Rémi Verschelde
98e73429af
Merge pull request #4792 from djrm/better_property_ranges
...
Better property ranges
2016-05-24 07:35:42 +02:00
Juan Linietsky
e843e74d39
General docks clean up
...
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
Daniel J. Ramirez
ba0baa3ca7
Modified damp ranges
2016-05-23 18:23:51 -05:00
Daniel J. Ramirez
c9350d7897
Clamped some light2D ranges
2016-05-23 17:56:10 -05:00
volzhs
472ab44768
D&D: Fix wrong path in ScenesDock ( #4789 )
...
Fixes #4786
2016-05-23 23:14:47 +02:00
volzhs
5eb14d3af0
fix unexpected char: '\' error on windows
...
error occurred when register additional directory for android module on windows.
### config.py ###
```
def can_build(plat):
return plat=="android"
def configure(env):
if (env['platform'] == 'android'):
env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry
bb61ef9d9a
Save line number color with text editor theme
2016-05-23 17:23:05 +02:00
Rémi Verschelde
b777b32470
Merge pull request #4296 from Paulb23/code_editor_themes
...
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
Rémi Verschelde
beeed210c9
Merge pull request #4779 from volzhs/issue-4723
...
use node name as filename when save scene
2016-05-23 15:56:23 +02:00
volzhs
9e1ee568a6
use node name as filename when save scene
...
fix #4723
2016-05-23 22:27:58 +09:00