Julian Murgia - StraToN
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
Kostadin Damyanov
2a757a6ad4
Haiku: move the audio driver to platform/haiku
2015-08-14 22:52:28 +03:00
Kostadin Damyanov
b038a2c3c2
Haiku: update logo.png
2015-08-13 22:36:43 +03:00
Mavhod
3942117bbf
add ()
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Sorry, firt time I put it but had no compiled for check.
2015-08-13 18:56:13 +07:00
Mavhod
69710055f0
get_date on Linux
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tm_mon is 0-11
2015-08-13 14:09:21 +07:00
neikeq
51fa997cb5
textedit selection improvements
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allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
Alexander Holland
f6eff87793
update scene tabs on save - fix
2015-08-12 22:35:37 +02:00
Alexander Holland
cff2509ecd
close all parent PopupMenus fix
2015-08-12 22:24:21 +02:00
Kostadin Damyanov
ced44b45d3
Haiku: remove unneeded code
2015-08-12 22:14:40 +03:00
Kostadin Damyanov
f48ce8901a
Haiku: remove unneeded code
2015-08-12 21:40:45 +03:00
volzhs
edabbcd064
remove shift key check because shift + v in use with tool mode
2015-08-11 22:52:43 +09:00
volzhs
80943d77a4
prevent to change tool mode when control or shift key is pressed
2015-08-11 22:39:59 +09:00
Maximillian
bc9952f1c7
Fix create script dialog title(s)
2015-08-09 16:55:59 -07:00
Maximillian
8f83f6c675
Add create new script button to script editor menu
2015-08-09 16:39:59 -07:00
neikeq
d097d1081d
Hide right_r dock slots by default
2015-08-09 21:59:13 +02:00
Mariano Javier Suligoy
3a83337420
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-09 16:33:02 -03:00
Kostadin Damyanov
cdf1ac7d58
Merge remote-tracking branch 'upstream/master'
2015-08-09 12:45:21 +03:00
Juan Linietsky
c2e2f2e0ae
Merge pull request #2282 from Ovnuniarchos/master
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Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
Juan Linietsky
0a139aaef9
Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
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Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Juan Linietsky
b3dff195e0
Merge pull request #2316 from StraToN/clearconsole
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Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
Juan Linietsky
71b14f9822
Merge pull request #2323 from dbsGen/patch-2
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add flag and multiline hints in GDScript
2015-08-08 11:05:35 -03:00
Juan Linietsky
5e326e4903
Merge pull request #2328 from her001/patch-1
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Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
Juan Linietsky
568679b7c4
Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msec
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Add OS.get_system_time_msec
2015-08-08 11:04:12 -03:00
Juan Linietsky
ffb57a9183
Merge pull request #2344 from neikeq/signal_tk_name_fix
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Add missing signal token name
2015-08-08 11:00:46 -03:00
neikeq
6c5b031ba9
Add missing token name for signal. closes #2201
2015-08-07 22:20:52 +02:00
xodene
6b25e83ba7
tested and fixed unix os_system_time_msec()
2015-08-06 11:08:48 -07:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
Juan Linietsky
d1da2c2995
error debugger
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shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Federico Pacheco
7a516d13e2
ParallaxBackground: added option to ignore camera zoom
2015-08-04 01:44:38 -03:00
Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Andy Conrad
d110260c1e
Fix vorbis seek_pos
2015-08-03 11:41:50 -05:00
Juan Linietsky
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Gen
7843ec6633
add flag and multiline hits in GDScript
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`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
Julian Murgia - StraToN
e6a711282a
Damnit, forgot one more debug line ><
2015-07-30 00:10:21 +02:00
Julian Murgia - StraToN
6e608bd499
forgot to remove a method declaration...
2015-07-30 00:08:11 +02:00
Julian Murgia - StraToN
c5941ab57a
include not necessary anymore
2015-07-30 00:05:37 +02:00
Julian Murgia - StraToN
4ad590b92f
Added automatic clear output on Play in Godot Settings
2015-07-30 00:03:25 +02:00
Julian Murgia - StraToN
f46e340ab5
Added "Clear" button top right of output debug console in editor
2015-07-29 00:41:24 +02:00
punto-
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
Juan Linietsky
ed85339bcb
Merge pull request #2248 from romulox-x/colladaImagePath
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fixed image path problem in bettercollada
2015-07-27 22:21:53 -03:00
Mariano Javier Suligoy
d7279ddaf2
Delete selected nodes with the Delete key
2015-07-26 21:57:27 -03:00
Ovnuniarchos
af132adf94
Merge remote-tracking branch 'refs/remotes/origin/master'
2015-07-26 20:16:38 +02:00
Ovnuniarchos
d1a260c966
A bunch of spell checks, and rewordings. Also, some simple documentation.
2015-07-26 20:09:47 +02:00
Juan Linietsky
07c99e11f5
QOL, script buttons in scene tabs
2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy
add0105c4e
Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy
5ffd818fb1
Duplicate GraphNode(s) [Control+D]
2015-07-25 21:16:07 -03:00