Commit Graph

13776 Commits

Author SHA1 Message Date
Fabio Alessandrelli e6364c3fd5 Fix UWP build after #17194
`uwp/detect.py` was not setting the `env.msvc` variable to true causing
scons to pass wrong arguments to `msvc` (using `clang/gcc` options)
which in turn break the build due to `-Werror=return-type` not being
recognized by ms compiler.
2018-03-29 18:21:08 +02:00
Dmitriy Romanov 3b29e85257
Fix Collada material roughness import function 2
Fix minus space.
2018-03-29 12:47:24 +03:00
Poommetee Ketson 4dbae5a738
Merge pull request #17839 from Noshyaar/1
[Docs] Control, VehicleWheel: fix typos

[ci skip]
2018-03-29 12:55:15 +07:00
Poommetee Ketson a88ee7d920 [Docs] fix typos 2018-03-29 12:46:21 +07:00
Leon Krause 5be7c3dcee Detect and configure JavaScript build per Emscripten configuration file 2018-03-29 04:07:23 +02:00
Max Hilbrunner 13d5ee01f9
[DOCS] Node & PackedScene (#17833)
* [DOCS] Node: SceneSaver -> PackedScene

* [DOCS] PackedScene: Code example, resolve TODO
2018-03-28 23:07:03 +02:00
Max Hilbrunner b59ae81538
[DOCS] Generic6DOFJoint fixes 2018-03-28 22:44:26 +02:00
Michael Alexsander Silva Dias 7cbf301f31 Fixed some popups not shrinking their size back when losing items. 2018-03-28 17:04:37 -03:00
Marc Gilleron a66e1af168 Make heightmap shape usable from PhysicsServer
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
bruvzg 5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. 2018-03-28 20:22:59 +03:00
Fabio Alessandrelli e7b9e2f970 Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
Dmitriy Romanov 89f4e71679
Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Gilles Roudiere 4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus d974fa1780 Removed redundant abs shader builtin 2018-03-28 12:50:55 +03:00
Gilles Roudiere 4637eb0b00
Merge pull request #17803 from Chaosus/snap2d
Enable snapping in 2D when control key pressed
2018-03-28 11:49:44 +02:00
Nikodem Lokatelj 836565b249 FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory 2018-03-28 11:34:46 +02:00
Chaosus 9a6b4a3f11 Enable snapping in 2D when control key pressed 2018-03-28 10:07:21 +03:00
Wilson E. Alvarez 3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list 2018-03-27 21:14:52 -04:00
Pedro J. Estébanez a6dc160d5c Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez bf14a6deff Support radio-button entries in ItemListPlugin 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez 8d8e9d54c8 Enhance HTTPClient.query_string_from_dict() 2018-03-27 19:18:32 +02:00
Pedro J. Estébanez b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Ruslan Mustakov 995724b762 Add safety checks when handling Android input
It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Wilson E. Alvarez f0db7fca79
Added shortcut to rename files 2018-03-27 05:55:51 -04:00
Leon Krause 3014e48ec5 Fix engine.js startGame() when loading from directory 2018-03-27 11:26:34 +02:00
Leon Krause d373029382 Allow custom path when using engine.js preloadFile() with URL 2018-03-27 11:26:29 +02:00
Leon Krause 6f1bddf4b5 Fix engine.js preloadFile() with directories 2018-03-27 11:26:25 +02:00
Leon Krause 63c7fc6358 Expose Emscripten libs to engine.js discreetly 2018-03-27 09:12:08 +02:00
Marcelo Fernandez ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Rémi Verschelde 4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Wilson E. Alvarez bc9ef5461b
Simplify CanvasItemEditor anchor drag logic 2018-03-26 14:30:51 -04:00
Leon Krause d8d9eea722 Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
bruvzg 1a38449ab9
[macOS] Return exit code specified by `OS.exit_code` parameter. 2018-03-26 16:55:57 +03:00
Ben Hickling 314a419511 multiply blend mode fix for spatial materials 2018-03-26 14:23:43 +01:00
Chaosus d52722c6da Added wrap functions to C# 2018-03-26 14:33:09 +03:00
Michael Alexsander Silva Dias ea97e2d0eb Added the "GLES2" option for the video-driver in the terminal help. 2018-03-25 23:23:53 -03:00
Ivan Vodopiviz e0f6b54b77 Removed unnecessary newlines from tscn
References #6025. Made small changes to avoid adding newlines for no reason.
2018-03-25 23:09:19 +02:00
Crazy-P efd413916e Fixes replace all not replacing the first word 2018-03-25 15:39:37 +08:00
Ignacio Etcheverry 928cdb4f8a
Merge pull request #17360 from cart/mono-basis-fix
Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 23:08:06 +01:00
Carter Anderson 91f271fa9e Fix mono basis GetEuler bug and marshalling/unmarshalling 2018-03-24 13:45:11 -07:00
Ignacio Etcheverry a8d8c06753
Merge pull request #17134 from aaronfranke/master
[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Rémi Verschelde ee6a2c5fbf
Merge pull request #17747 from robfram/fix-PR-17589
Fix bug added in PR #17589. Resources couldn't be saved to files
2018-03-24 19:32:49 +01:00
robfram 7821b70a00 Fix bug added in PR#17589. Resources couldn't be saved to files
This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.

Should fix #17727. Sorry for the troubles!
2018-03-24 19:16:47 +01:00
robfram ef2b7b090c Fix `RichTextLabel` column size growing beyond its calculated `max_width`
When `RichTextLabel` calculated the actual width of columns, it let
them grow to sizes greater than its calculated `max_width`. Now this
PR ensures no columns grows beyond `max_width`, and the excess width
is distributed among the columns which can still grow.

It should fix #17731.
2018-03-24 18:09:35 +01:00
Alessandro eda1e266c8 Fix all categories unfold when one key binding is changed 2018-03-24 17:02:18 +01:00
Rainer Deyke 31c6d6649f Fixes scene corruption when updating dependencies.
This commit fixes issue #17585: renaming/moving resources can corrupt
scene files.  The corruption was caused by
'ResourceFormatLoaderBinary::rename_dependencies' updating the file
format version field of the affected scene file to the latest version
without actually updating the content of the file to that version,
resulting in a file whose content does not match its file format version
field.  The fix preserves the file format version field and the engine
version fields when renaming dependencies.
2018-03-24 15:08:55 +01:00
Poommetee Ketson ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde fd79de01c2
Merge pull request #17706 from Calinou/overhaul-hidpi-settings
Overhaul the display scaling editor settings
2018-03-23 14:12:20 +01:00
Hugo Locurcio 61bf0d10d5
Overhaul the display scaling editor settings
This adds more scaling options, in addition to a custom scaling option
which allows any scale between 0.75 and 3.0 to be used.
2018-03-23 14:04:39 +01:00