Rémi Verschelde
45ec0e31c3
Remove last editor code dependencies in template build
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SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde
1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr
2022-03-28 21:12:44 +02:00
Rémi Verschelde
0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning
2022-03-28 20:43:34 +02:00
Rémi Verschelde
80d4f35215
Merge pull request #59626 from lufog/const_ref
2022-03-28 20:29:53 +02:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag
2022-03-28 20:21:28 +02:00
Rémi Verschelde
4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
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Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Rémi Verschelde
25af3ad5be
Merge pull request #59635 from akien-mga/script-templates-editor-only
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Refactor GDScript/C# script templates logic to be editor-only
2022-03-28 19:36:03 +02:00
Markus Sauermann
759d04e28e
basisu_uastc_enc.cpp was included twice in encoder_sources
2022-03-28 19:34:03 +02:00
Rémi Verschelde
5fe6984639
Modules: Don't build editor-specific classes in templates
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They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde
c9b75431f3
Refactor GDScript/C# script templates logic to be editor-only
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Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde
3393b3c8d1
CI: Limit Windows cache size again, otherwise we run out of space
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And force a full rebuild as the cache is now broken.
2022-03-28 16:09:15 +02:00
Rémi Verschelde
74b07dd194
Merge pull request #59426 from timothyqiu/name-style-master
2022-03-28 14:19:47 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
2022-03-28 14:17:24 +02:00
Rémi Verschelde
41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb
2022-03-28 13:36:19 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Juan Linietsky
31f26f5c58
Merge pull request #59629 from godotengine/revert-58931-proposals/4189-better-code-completion
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Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:50 +02:00
Juan Linietsky
ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:32 +02:00
Haoyu Qiu
ccde2bf66f
Add property name style toggle to Inspector
2022-03-28 18:52:09 +08:00
Rémi Verschelde
6b2481fcfe
Merge pull request #59565 from SirQuartz/master
2022-03-28 12:28:43 +02:00
Rémi Verschelde
8e7d2826d8
Merge pull request #59453 from DanielKriz/master
2022-03-28 12:20:15 +02:00
Hugo Locurcio
1c343cd54d
Expose Color's `to_linear()` and `to_srgb()` to scripting
2022-03-28 12:17:55 +02:00
Rémi Verschelde
01f34495bf
Merge pull request #59621 from bruvzg/icu_external
2022-03-28 11:58:12 +02:00
Nicholas Huelin
01ca9d3eec
Hide "Normal Map" import option when using lossless compression on Texture
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This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.
Resolves : #59435
2022-03-28 11:36:52 +02:00
Rémi Verschelde
795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace
2022-03-28 11:36:27 +02:00
Aleksey Smirnov
1a13de0f8d
Replace copies with constant refs
2022-03-28 12:34:05 +03:00
Rémi Verschelde
b3c35abf92
Merge pull request #59614 from timothyqiu/debug-colors-master
2022-03-28 10:18:40 +02:00
bruvzg
40b0634b34
Fix TextServer build with `builtin_icu=no`.
2022-03-28 11:06:49 +03:00
Rémi Verschelde
7e5cd4bb48
Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates
2022-03-28 09:54:59 +02:00
Rémi Verschelde
097b81f147
Merge pull request #59611 from mashumafi/const-ref-callable
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Const Ref Callable for custom sort/search
2022-03-28 09:13:19 +02:00
Rémi Verschelde
7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
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Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde
c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
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Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Rémi Verschelde
6a74d81e02
Merge pull request #59600 from Bromeon/feature/extension_to_string
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GDExtension: change to_string signature to accept `GDNativeStringPtr` instead of returning `const char*`
2022-03-28 08:53:40 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Michael Alexsander
42df9ed059
Make script templates follow the GDScript style guide
2022-03-28 01:32:12 -03:00
Haoyu Qiu
af3a5ea7ea
Update SceneTree debug colors when settings changed
2022-03-28 10:49:18 +08:00
mashumafi
9c2bfeb2fb
Const Ref Callable for custom sort/search
2022-03-27 22:10:36 -04:00
Rémi Verschelde
a0071029f2
Merge pull request #59603 from YeldhamDev/meta_regression_fix
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Fix "Script Create" dialog errors with metadata
2022-03-28 00:41:04 +02:00
Rémi Verschelde
6fde0abaa0
Merge pull request #59584 from Faless/net/4.x_http_request_timeout_double
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[Net] Change HTTPRequest timeout type to double.
2022-03-28 00:27:15 +02:00
Rémi Verschelde
bff6dc4fb9
Merge pull request #59599 from YeldhamDev/node_picking_lawyer
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Fix errors when locking nodes
2022-03-28 00:19:01 +02:00
Michael Alexsander
bb5198a5ac
Fix "Script Create" dialog errors with metadata
2022-03-27 18:41:41 -03:00
Jan Haller
f88bdac403
GDExtension: change to_string signature to accept GDNativeStringPtr instead of returning const char*
2022-03-27 21:31:00 +02:00
Michael Alexsander
c331a3a614
Fix errors when locking nodes
2022-03-27 16:10:57 -03:00
Fabio Alessandrelli
4a95408dd4
[Net] Change HTTPRequest timeout type to double.
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For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
d8a3d4b9da
Send Mouse Enter/Exit Notifications independently of mouse focus
2022-03-27 14:20:03 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Rémi Verschelde
a5eed70fa2
Merge pull request #59561 from akien-mga/js-export-explain-why-no-templates
2022-03-27 12:26:08 +02:00
Rémi Verschelde
9139146b6c
Merge pull request #59575 from univeous/fix-joystick-focus
2022-03-27 12:20:34 +02:00
Rémi Verschelde
f2fd325210
Merge pull request #59442 from Vitika9/52287
2022-03-27 12:17:31 +02:00