Commit Graph

32314 Commits

Author SHA1 Message Date
Rémi Verschelde 8098d16644
Merge pull request #55869 from dsnopek/webxr-internal-textures-3.x 2021-12-12 23:18:17 +01:00
Rémi Verschelde 4ebee76370
Merge pull request #55822 from Chaosus/shader_fix_semicolon_3.x 2021-12-12 21:10:38 +01:00
Rémi Verschelde dd122e2971
Merge pull request #55827 from Calinou/doc-viewport-upside-down 2021-12-12 21:04:55 +01:00
Rémi Verschelde 07fb636171
Merge pull request #55830 from zaevi/fix_3.x_ViewportPreview_upside-down 2021-12-12 21:02:55 +01:00
Rémi Verschelde 48baffb182
Merge pull request #55834 from lawnjelly/vis_notifier_docs 2021-12-12 21:01:17 +01:00
Rémi Verschelde 2e9481559d
Merge pull request #55813 from lawnjelly/fix_lighting_dirty 2021-12-12 20:55:17 +01:00
Rémi Verschelde e4c40d8e6a
glTF: Cleanup includes and defines, split PackedSceneGLTF to own file 2021-12-12 12:08:18 +01:00
David Snopek f2fe60b989 Switch WebXRInterface from using external textures to using the render targets from Godot 2021-12-11 14:37:53 -06:00
lawnjelly b8d3d97b6a Visibility Notifier / Enabler classref mention Portals
Fixes the classref to show that these do not take account of occlusion except when using Portals.
2021-12-11 18:50:01 +00:00
Hugo Locurcio 2fbf880912
Improve the ReflectionProbe class documentation 2021-12-11 19:10:30 +01:00
Zae 1426df66a8 Fix ViewportPreview upside-down in 3.x. 2021-12-12 00:53:49 +08:00
Hugo Locurcio 6b26012284
Document Viewports rendering upside-down by default
This was fixed in `master`, but the default behavior can't be changed
in `3.x` for compatibility reasons.
2021-12-11 16:56:44 +01:00
Yuri Roubinsky 933fd6be75 [3.x] Restore shader parsing errors with lack of semicolon in a block 2021-12-11 18:05:49 +03:00
lawnjelly 26e93dc5c6 Fix lighting_dirty flag bug
In rare circumstances, changing the geometry data attached to an instance, there was the opporunity for the lighting_dirty flag to get out of sync, which could lead to access to a stale light RID, and warnings or worse.

This PR fixes the problem by ensuring the lighting is always updated on the instance when first adding GeometryData.
2021-12-11 11:27:21 +00:00
Rémi Verschelde 4cae48d81c
Merge pull request #55803 from Calinou/2d-batching-tweak-stdout-message
Only print OpenGL 2D batching status when in verbose mode
2021-12-11 08:53:23 +01:00
Hugo Locurcio 21bc241a34
Only print OpenGL 2D batching status when in verbose mode
Since the new asynchronous shader compilation message prints to a
separate line (as it can be quite long), this frees up space in the
editor Output panel.
2021-12-10 22:53:52 +01:00
Rémi Verschelde 37863f332d
Merge pull request #55802 from aaronfranke/3.x-misc-buildsystem 2021-12-10 22:17:45 +01:00
Aaron Franke 7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
Steve Szilágyi 285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
Rémi Verschelde 3e41e8dfa0
Merge pull request #55521 from Calinou/editor-spin-slider-float-draw-filled-slider-3.x 2021-12-10 19:00:31 +01:00
Anilforextra 9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
Rémi Verschelde fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color 2021-12-10 16:52:19 +01:00
Raffaele Picca 6dd593d579 Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
Rémi Verschelde c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu b1153f8829 Fix broken links in Class Reference 2021-12-10 21:07:21 +08:00
Rémi Verschelde e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00
Rémi Verschelde eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde 95f895f087
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:52:45 +01:00
Rémi Verschelde 213f7cb719
i18n: Sync classref translations with Weblate
(cherry picked from commit f4b3c3ff09)
2021-12-10 11:52:41 +01:00
Rémi Verschelde 6b1fa33c55
i18n: Sync editor translations with Weblate
(cherry picked from commit fd86272ca0)
2021-12-10 11:52:35 +01:00
Raffaele Picca 995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Haoyu Qiu 56574aa891
Center the indeterminate spinner on HTML5 page
(cherry picked from commit 84982f5778)
2021-12-10 11:18:38 +01:00
Hugo Locurcio d879540456
Improve accent color modulate visibility for the Anchor editor icon
This switches to the default icon color so that the accent color
modulation becomes more easily visible.

(cherry picked from commit f0c7d78ebf)
2021-12-10 11:18:04 +01:00
PouleyKetchoupp e11662ad77
Handle test body motion with 0 margin
Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).

Fixes issues with test motion returning no collision in some cases with
margin equal to 0.

(cherry picked from commit 0c354047e1)
2021-12-10 11:16:35 +01:00
Rémi Verschelde 2025648d6d
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.

(cherry picked from commit 03e105f677)
2021-12-10 11:08:30 +01:00
Maverick Liberty e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
(cherry picked from commit 4b9e12b8c0)
2021-12-10 11:08:13 +01:00
Hugo Locurcio 491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Rémi Verschelde 45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio 4f6ce8a7ba
Enable configuration of the `android:excludeFromRecents` activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
Rémi Verschelde 599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs 2021-12-09 23:01:56 +01:00
Francois Belair b8f2f48d86
Remove extraneous return to LSP
(cherry picked from commit ad01201f34)
2021-12-09 22:08:48 +01:00
Rémi Verschelde 76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid 2021-12-09 22:00:24 +01:00
Rémi Verschelde 2780859734
Merge pull request #55717 from RPicster/3.x-particles-texture-animation-speed 2021-12-09 21:59:57 +01:00
ne0fhyk 9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Raffaele Picca 28a6d32971 Fixed texture animation speed when using random lifetime 2021-12-09 19:59:24 +01:00
Cory Petkovsek 3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
Luis Sanchez e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Raul Santos 229489f7b7
Expose `ScriptEditor::edit` to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00
Fredia Huya-Kouadio 65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
Rémi Verschelde eb309b75ce
Merge pull request #55728 from KoBeWi/is_built_in()_should've_been_backported 2021-12-08 14:24:53 +01:00