Rémi Verschelde
a089057596
Merge pull request #32049 from codecustard/fix_remoteview_navto_inspected
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Fix Remote Tree Navigate to Inspected
2019-09-23 08:13:34 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
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- Display the shortcut in the button tooltips by defining the shortcut
on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
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This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
Rémi Verschelde
fc9985b770
Merge pull request #31961 from YeldhamDev/info_messages
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Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Emmanuel Barroga
6efbabeb9e
Fix Remote Tree Navigate to Inspected
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Fixes the regression of remote-tree not navigating to what is being inspected in the inspector.
2019-09-08 19:52:37 -07:00
Rémi Verschelde
4ee8ecd3ef
Merge pull request #31989 from sparkart/revert-30833-fix_inspector_clear_remote_node
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Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 06:58:36 -07:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Rémi Verschelde
0cff5d0b30
Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node
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Fix Clearing Inspector for Remote Node
2019-08-23 09:13:06 +02:00
Silvano Cerza
d8dae84c9a
Fixed remote scene tree not collapsing
2019-07-30 15:11:13 +02:00
Emmanuel Barroga
2f2abadefe
Fix Clearing Inspector for Remote Node
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Resolves : #30731
When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning).
To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL.
In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
2019-07-25 22:10:49 -07:00
Michael Alexsander Silva Dias
7f12618fdf
Fix text position in the debugger's "Monitors" tab not being an integer
2019-07-25 11:02:17 -03:00
Michael Alexsander Silva Dias
a2c4e4d6ff
Center text in the debugger's "Monitors" tab
2019-07-24 21:52:47 -03:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
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Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
7fa941bfd8
Merge pull request #29463 from Faless/editor/debugger_take_connection
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Editor debugger now always handle connections.
2019-06-19 12:47:51 +02:00
Fabio Alessandrelli
108de5a734
Editor debugger now always handle connections.
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The editor debugger used to only take the first client connection,
leaving potential new connections hanging until TCP timeout.
This caused a lock after some time when running multiple game/editor
instances, as the client will fill the write buffer, and then lock until
timeout (as the editor server would never read from that socket).
The editor now drops new connections immediately if it is already
connected to a client.
2019-06-19 11:45:45 +02:00
Hugo Locurcio
746bfc3662
Fix display of large sizes in the editor monitors
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Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.
This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).
This closes #29610 .
2019-06-08 22:05:57 +02:00
Hugo Locurcio
b615277a07
Improve the performance monitor display
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- Use dark colors when using a light theme for better visibility
- Enable antialiasing (only effective when using the GLES3 renderer)
- Make graph lines thinner but opaque
- Scale graph line widths on hiDPI displays
2019-06-03 23:30:05 +02:00
Rémi Verschelde
21ee1d2198
Merge pull request #25516 from bojidar-bg/25487-folding-remote-tree
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Fix remote scene tree root folding
2019-05-29 17:51:12 +02:00
Silvano Cerza
f23e1aab34
Implemented remote scene tree filtering
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User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
hbina085
5f862ee186
Now able to "Copy Node Path" from Remote tab". Fixes issue 28585.
2019-05-17 00:49:37 -04:00
George Marques
9df1a2442b
Show function name in debugger stack trace
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Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Elias Rammos
9f16a67754
Debugger's inspector doesn't clear it values on every debug action
2019-04-25 00:11:34 +03:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
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Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
lupoDharkael
2c68ce930c
Add CSV export to profiling data
2019-03-28 08:42:29 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
Michael Alexsander Silva Dias
73aaf06be7
Cleanup relationship line coding after 5f079e2
2019-03-06 14:33:26 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
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-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Erik
3f9ba2bd14
Fixed Errors Tab Indexing Bug in the Debugger
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FIxed bug with Errors tab in the Debugger using wrong index in the
tab container.
Also removed unused variable that was probably left behind.
2019-02-28 22:12:14 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Bojidar Marinov
72472bef05
Fix remote scene tree root folding
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Fixes #25487
2019-01-31 16:40:27 +02:00
DualMatrix
f119e0b156
Fixed function names of built-in scripts not showing up in debugger
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Fixes #25198
2019-01-25 12:54:50 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Juan Linietsky
a2a606794c
Ensure array and dict editors show edited object IDs, fixes #20225
2018-11-21 22:10:58 -03:00
Michael Alexsander Silva Dias
7144e2fde4
Add more places to hide guides if relationship lines are enabled
2018-11-19 03:05:01 -02:00
Michael Alexsander Silva Dias
8a08a9fb6a
Remove unused variable in ScriptEditorDebugger
2018-11-11 15:35:09 -02:00
Juan Linietsky
d16ce4a8ed
Many fixes to script editor remote debugger, closes #13346
2018-11-11 09:16:27 -03:00
Juan Linietsky
9b2c441ae3
Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes
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Cleanup the editor history from remote nodes after the scene stopped.
2018-11-02 11:32:36 -03:00
Hugo Locurcio
f126b61748
Resize some editor panel minimum sizes on hiDPI displays
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This also increases the plugin description TextEdit's height,
so that 3 lines can be viewed instead of just 2 (leaving a few pixels
for the scroll bar).
2018-10-20 22:09:42 +02:00
allkhor
9fc71d3472
Cleanup the editor history from remote nodes after the scene stopped.
2018-10-11 20:02:55 +06:00
DualMatrix
c4ac2707dc
Cleaned up/Fixed some bugs in the remote inspector code.
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Cleaned up/Fixed some bugs in the remote inspector code.
This makes some of my previous code cleaner while resolving a bunch of bugs.
2018-10-04 15:13:44 +02:00
Chaosus
54d44f7076
Fix script path for warnings
2018-10-02 13:07:55 +03:00
Rémi Verschelde
c51caa3dbd
Revert "Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075 "
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This reverts commit 9c7e647124
.
This commit caused a regression and is not a correct fix for the original issue.
Fixes #22573 , reopens #20075 .
2018-10-01 08:56:15 +02:00
Rémi Verschelde
dc6d95f4a1
Merge pull request #22524 from DualMatrix/error_spam_3_please_be_final
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Fixed error spam when selecting root in remote tree
2018-09-29 22:44:13 +02:00
DualMatrix
75f5fd20a1
Fixed error spam when selecting root in remote tree
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Fixed error spam when selecting root in remote tree
2018-09-29 01:03:50 +02:00
DualMatrix
9bb65399d9
Fixed debugger showing wrong name for Objects.
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Fixed debugger showing wrong name for Objects.
2018-09-29 00:23:20 +02:00
DualMatrix
d4df4c1475
Fixed Objects do not showing their drop down in debugger
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Fixed Objects do not showing their drop down in debugger
2018-09-28 19:08:31 +02:00
Rémi Verschelde
c19dc39630
Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo
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Fixed error spam in remote debugger
2018-09-20 14:45:21 +02:00
DualMatrix
aa32a9f22d
Fixed Objects no longer showing ID in debugger.
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Fixed Objects no longer showing ID in debugger.
2018-09-19 12:06:34 +02:00
DualMatrix
54286e1711
Fixed error spam in remote debugger
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Fixed error spam in remote debugger.
2018-09-19 11:32:11 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Michael Alexsander Silva Dias
3a9df46b90
Add expand/collapse all buttons for the "Errors" tab
2018-09-12 23:53:10 -03:00
Fabio Alessandrelli
cdc5264a3e
Merge pull request #21692 from Faless/sockets_rebase
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New NetSocket interface with common BSD/Win implementation
2018-09-12 18:25:28 +02:00
Fabio Alessandrelli
30327872e0
Unify StreamPeerTCP/TCP_Server with NetSocket API
2018-09-12 15:56:20 +02:00
Rémi Verschelde
c4311b62c4
Merge pull request #21884 from RyanStein/feature-error-tree
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Resurrect integrated error display for the Debugger.
2018-09-12 14:53:32 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
45b609f46a
Replace last occurrences of PropertyEditor by EditorInspector
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Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin
Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Ryan Stein
13370e3e09
Merge debugger's error and stack trace lists into one tree interface.
2018-09-08 22:36:40 -04:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Marcin Zawiejski
ce73b56adb
Reset reason text when no longer connected
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Resets the "Child Process Connected" when the child process is no longer
connected.
2018-08-20 20:46:14 +02:00
Chaosus
4fdb8ebdec
Fix debugger icon for warnings
2018-08-16 08:50:42 +03:00
Chaosus
94cf2133d5
Add warning color to output log
2018-08-13 21:52:38 +03:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
ordigdug
9c7e647124
Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075
2018-07-13 13:00:14 -04:00
Benjamin
98233073a9
Don't cut of long errors in debugger.
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Autowrap to expand to up to 3 lines + display full error in tooltip.
2018-05-26 13:52:16 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
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do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Artem Varaksa
db2a1544c0
Insert proper copy icon to debugger
2018-02-22 10:50:38 +03:00
geequlim
24e6361cba
Save runtime node as scene from the remote scene tree.
2018-02-22 10:00:13 +08:00
Daniel J. Ramirez
cecf274364
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
geequlim
cfde737478
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Michael Alexsander Silva Dias
0d13eb4225
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
2018-02-20 18:12:44 -03:00
Michael Alexsander Silva Dias
32e3f257ac
Made the Debugger's Stack Frames items reselectable.
2018-02-20 00:02:37 -03:00
Artem Varaksa
b169b16f98
Fix #16543 (add button to copy error from debugger)
2018-02-14 14:53:20 +03:00
Guilherme Silva
9974e86904
Fix option run/output/always_open_output_on_play
2018-01-19 11:56:07 -02:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
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Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Bernhard Liebl
09dd70878e
Fixes debugger randomly not pausing
2018-01-07 13:00:15 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Bernhard Liebl
bd5e3052ac
Fix Godot getting swamped by debug events
2018-01-03 15:59:10 +01:00
Rémi Verschelde
6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
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A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Dmitry Koteroff
ea14b0789b
A few small Debugger->Errors tab enhancements:
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1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde
a7c244564e
Make auto switch to remote scene tree opt-in
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The performance cost is too high for now, so it should be opt-in for users
who really need it all the time. Fixes #13833 .
2017-12-04 10:25:35 +01:00
volzhs
452af98995
Better number format for memory usage
2017-11-25 02:09:32 +09:00
geequlim
9ef720908f
Improved update for remote scene tree and remote object.
2017-11-23 15:23:24 +08:00
geequlim
2f5defab0e
Add editor setting to allow keep show local scene tree while debugger start.
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Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
Michael Alexsander Silva Dias
71ef7e8f6f
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.
2017-11-21 18:21:03 -02:00