Commit Graph

137 Commits

Author SHA1 Message Date
Michael Alexsander a65247a405 Fix some corner cases in the `Menu/OptionButton` item auto-highlight
(cherry picked from commit 1e80b17a8d)
2022-09-05 15:46:06 +02:00
Michael Alexsander 4744a8a1a9 Make `Menu/OptionButton` item auto-highlight behave better
(cherry picked from commit 50506e19a6)
2022-09-05 15:45:54 +02:00
Michael Alexsander 5becfce603 Fix crash when pressing up on an empty `PopupMenu`
(cherry picked from commit f0d380c9fd)
2022-08-30 11:12:23 +02:00
Rémi Verschelde e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Michael Alexsander b4e4f88cd9 Fix specific bug related to submenus in `PopupMenu` 2022-06-04 13:26:12 -03:00
Michael Alexsander 78fdebf8cc Fix hover being drawn twice inside `PopupMenu`s 2022-06-04 02:51:22 -03:00
kleonc 736b0c4e97 PopupMenu Fix hover stylebox overflowing horizontally 2022-05-27 23:35:17 +02:00
Rémi Verschelde b7523a953f Revert invalid PopupMenu breaking change from #61102
Fixes #61179.
2022-05-19 10:02:02 +02:00
Sergey Pershenkov 431c032d8c Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.

(cherry picked from commit 3b146c5eaa)
2022-05-16 22:47:46 +03:00
Michael Alexsander 2e4e76b2e3 Add `font_separator` to `PopupMenu` 2022-05-08 14:11:59 -03:00
Michael Alexsander 4f70201fbe Fix separator height influencing labeled variation in `PopupMenu` 2022-05-07 21:15:57 -03:00
Michael Alexsander f63bea9ef2 Make popup menus focus items automatically when not using the mouse 2022-02-04 17:20:26 -03:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
jmb462 4de860c6d5 Fix PopupMenu bad item offset with custom vseparation 2022-01-03 22:15:59 +01:00
Haoyu Qiu fb15adfad0 Fix crash when executing PopupMenu.new()._submenu_timeout() 2021-07-27 12:11:28 +08:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rafał Mikrut 06976c3e84 [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Yuri Roubinsky adfc646f8c
Added optional id parameter to `PopupMenu::add_separator`
(cherry picked from commit ca8c794d04)
2020-12-30 09:57:01 +01:00
Michael Alexsander 4fe554933c
Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable
(cherry picked from commit bb39088201)
2020-12-10 14:02:06 +01:00
Michael Alexsander 32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
(cherry picked from commit 383e8919e0)
2020-12-10 13:06:15 +01:00
nobuyuki_nyuu 12386a2d80 PopupMenu.get_current_index() bound to ClassDB
(cherry picked from commit 35f30086de)
2020-05-07 13:36:53 +02:00
Leleat 8da00fbfc7 fixed PopupMenus letterjumping on any InputEvent
(cherry picked from commit 8a5660f3d1)
2020-04-16 11:58:14 +02:00
Haoyu Qiu e539b187a5 Clears button mask before activating menu item 2020-01-03 09:35:00 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde 9f68626fb2 doc: Sync classref with current source
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Haoyu Qiu 5bf8e1e426 Fixes long popup menu scroll behavior
Popup menus longer than the viewport have stange behaviors before this
fix:

* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Rémi Verschelde 58dd5d0c78 PopupMenu: Fix missing text/xl_text when using add_shortcut
Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.

Fixes #25519.

Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.
2019-10-08 09:33:26 +02:00
Rémi Verschelde 63a19df5e6 PopupMenu: Reorder add_* methods in more natural order
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Tomasz Chabora af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Tomasz Chabora 9de912caf5 Improvements to incremental search 2019-05-31 14:56:49 +02:00
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Michael Alexsander Silva Dias d6489374e7 Fix regression in 'PopupMenu' when icons have different values for width and height 2019-05-02 11:40:13 -03:00
Michael Alexsander Silva Dias 48bfa9d17a Fix regression on 'PopupMenu's minimal size 2019-05-01 02:30:56 -03:00
Rémi Verschelde 0da61614c0
Merge pull request #27204 from YeldhamDev/popupmenu_checkicon_offset
Offset items in PopupMenu when Icons and Checks are present
2019-04-30 11:49:16 +02:00
Michael Alexsander Silva Dias b8e09f98c4 Make buttons that trigger popups have the same scale 2019-04-29 13:07:47 -03:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Michael Alexsander Silva Dias de04003d3f Offset items in PopupMenu when Icons and Checks are present 2019-03-18 10:10:19 -03:00
xDGameStudios ffc5f360e8 Fixed optional idx argument in add_item (OptionMeny & PopupMenu) 2019-03-11 11:54:12 +00:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde fe7d2dc4d3
Revert "Fix MenuButton item label disappearing when setting shortcut." 2019-02-15 11:44:27 +01:00
Unknown 3236c9a0e7 Fix MenuButton item label disappearing when setting shortcut. 2019-02-14 23:17:29 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias 04ea79c738 Fix item highlighting in PopupMenu for items with offset 2018-12-15 18:48:10 -02:00
Ibrahn Sahir ed337085cf Fixed various uninitialised member variables in editor plugins. 2018-11-11 17:32:47 +00:00
Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Juan Linietsky 65e3ef705b
Merge pull request #21962 from YeldhamDev/switch_hover_submenu
Fix MenuButton hover switching not happening with submenus open
2018-11-01 17:01:51 -03:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00