Sam Green
f12c0d1e98
Stub out Vulkan context for iPhone
2020-02-21 22:01:13 -08:00
Sam Green
06d7316419
Add iphone to vulkan drivers SCsub
2020-02-21 22:00:48 -08:00
Sam Green
2ba72b3a65
Add use_static_mvk option
2020-02-21 22:00:34 -08:00
Sam Green
f40ff128b5
Update detect.py
2020-02-21 21:42:34 -08:00
Sam Green
e03e607230
Resolve iOS and GLES compilation failures
2020-02-21 21:01:34 -08:00
Sam Green
6e25a5448d
Import the correct rasterizer based on build settings
2020-02-21 20:48:19 -08:00
Michael Alexsander
e9244c4c23
Remove unused theme constants in Tab(Container)
2020-02-22 01:24:16 -03:00
Dominik 'dreamsComeTrue' Jasiński
6a404a88e4
Fix: auto brace complete for quoted strings
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Fixes #36002
2020-02-21 23:01:13 +01:00
clayjohn
b0ff427a2a
properly flip sky when rendering reflection probes
2020-02-21 11:42:00 -08:00
SeleckyErik
4a8cb4a818
Fix Variant to Vector<Variant> conversion operator
2020-02-21 19:10:44 +00:00
Yuri Roubinsky
7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
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Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Rémi Verschelde
a77c862b18
Merge pull request #36400 from reduz/variant-string-name
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Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Yuri Roubinsky
b78b37ed3f
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
Marcel Admiraal
17f14a851d
Fix multiple issues with CSG module.
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- Replaces BuildPoly with Build2DFaces, which creates faces as each
pair of face intersections are processed, instead of trying to create
them after all the intersections are processed. Ensures that faces are
merged when possible, and removes degenerate triangles.
- Treats the child as inside the parent when faces are coplanar.
- General clean up of csg.h and csg.cpp.
2020-02-21 16:32:47 +01:00
Rémi Verschelde
0447d6fc8e
Merge pull request #36393 from reduz/callable-method-pointer
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New callable_mp macro, for signals to call method pointers directly.
2020-02-21 14:53:24 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
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Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde
7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
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Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky
04bb6a708a
Created the callable_mp macro, for signals to call method pointers directly.
2020-02-21 13:46:45 +01:00
Juan Linietsky
9a34f39d32
Add support for named binds in Skin.
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Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Rémi Verschelde
a24aafcb92
Merge pull request #36244 from Faless/debugger/big_refactor_squash
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Huge Debugger/EditorDebugger refactor.
2020-02-21 11:56:40 +01:00
Fabio Alessandrelli
cbc450c0e5
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
Rémi Verschelde
8b058d4b9a
Merge pull request #36413 from akien-mga/travis-homebrew-update
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Travis: Force updating homebrew on macOS
2020-02-21 09:42:42 +01:00
Rémi Verschelde
1b01896e90
Travis: Force updating homebrew on macOS
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Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
2020-02-21 09:27:18 +01:00
Rémi Verschelde
851cb42963
Merge pull request #35864 from ofrank123/master
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Switched the language server from websockets to TCP
2020-02-20 15:29:33 +01:00
Rémi Verschelde
f5bb6d6a7c
Merge pull request #36380 from akien-mga/scons-std-c11-c++14
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SCons: Explicitly define our C (C11) and C++ (C++14) standards
2020-02-20 14:04:25 +01:00
of9
24b27043fe
Migrating language server from Websockets to raw TCP
2020-02-20 11:21:43 +00:00
Rémi Verschelde
342f127362
SCons: Explicitly define our C (C11) and C++ (C++14) standards
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On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11`
and `std=gnu++14`). Those are the defaults for current GCC and Clang,
and also match the feature sets we want to use in Godot.
On MSVC, we require C++14 support explicitly with `/std:c++14`, and
make it strict with the use of `/permissive-` (so features of C++17 or
later can't be used).
Moves the definition before querying environment flags and platform
config so that it can be overridden when necessary.
2020-02-20 11:37:52 +01:00
Rémi Verschelde
bd61281a5f
Merge pull request #36368 from reduz/variant-rework
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Reworked signal system, added support for Callable and Signal
2020-02-20 11:30:56 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Rémi Verschelde
1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
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Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Rémi Verschelde
353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
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Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
Rémi Verschelde
3afc47bbd6
Merge pull request #36347 from Janglee123/persistence-view-mode-for-new-scene
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Persisting view mode for new scene
2020-02-20 07:12:12 +01:00
Rémi Verschelde
f8c87c0ac4
Merge pull request #36375 from Xrayez/pimpmaps-typos
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Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 07:00:25 +01:00
Rémi Verschelde
9f9447ea9f
Merge pull request #36376 from timothyqiu/fix-load-image-crash
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Fixes crash when loading StreamTexture from file
2020-02-20 06:49:11 +01:00
Haoyu Qiu
a7578459c2
Fixes crash when loading StreamTexture from file
2020-02-20 09:45:00 +08:00
Andrii Doroshenko (Xrayez)
fa766265a7
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
nathanwfranke
a31bc1b0ba
Fix two signal errors
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Update
2020-02-19 15:22:34 -06:00
Rémi Verschelde
5ace0beeaa
Merge pull request #36367 from IronicallySerious/rem-audio-driver-dummy
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Remove unused driver/dummy/audio_driver_dummy.h
2020-02-19 21:49:17 +01:00
Hugo Locurcio
72ac757ad5
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
2020-02-19 21:24:28 +01:00
Twarit
04882a481b
Remove unused driver/dummy/audio_driver_dummy.h
2020-02-20 00:59:31 +05:30
janglee
d3c580f0bc
Make orthogonal view mode persistent in new scene
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Fixes #36339 .
2020-02-19 21:33:43 +05:30
Rémi Verschelde
4581a9373c
Merge pull request #36359 from vnen/variant-reference-fix
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Fix Ref(Variant) constructor to properly check the object type
2020-02-19 16:51:32 +01:00
Rémi Verschelde
05e610b78c
Merge pull request #36357 from MateoMiccino/rendering_vulkan_vertexdescriptionkey_fix
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rendering_vulkan: VertexDescriptionKey equal comparator was checking …
2020-02-19 15:54:33 +01:00
Rémi Verschelde
b5729a82e9
Merge pull request #36358 from vnen/gdscript-variant-ref-fix
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Remove static script reference from GDScript class
2020-02-19 15:41:03 +01:00
George Marques
cb0b5eae8c
Fix Ref(Variant) constructor to properly check the object type
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Otherwise it was saving any reference as valid, regardless of type.
2020-02-19 10:58:00 -03:00
Mateo Dev .59
ab88d291b2
rendering_vulkan: VertexDescriptionKey equal comparator was checking only the first element of his vector of VertexDescription
2020-02-19 10:01:19 -03:00
Rémi Verschelde
7c5ce0ac7c
Merge pull request #36350 from akien-mga/travis-fix-clang-format-stable
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Travis: Fix clang-format on non-master branches
2020-02-19 13:29:33 +01:00
Rémi Verschelde
7fce47b64f
Merge pull request #36349 from Faless/net/reuse_addr_again_on_posix
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Fix set_reuse_address on non-Windows platforms.
2020-02-19 13:26:35 +01:00
George Marques
4d960efafc
GDScript: Remove self static reference and create one on calls
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This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
2020-02-19 09:15:16 -03:00
George Marques
d490648168
Revert "ClassDB: Workaround double-free for GDScript"
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This reverts commit 8312ead0d9
.
2020-02-19 09:14:39 -03:00