Commit Graph

25673 Commits

Author SHA1 Message Date
Rémi Verschelde a96c95f1ef
Merge pull request #34685 from winston-yallow/fix_omnilight_attenuation
Use correct omni light attenuation
2019-12-30 16:11:58 +01:00
Rémi Verschelde 2691a8ec71
Merge pull request #34655 from MadEqua/fix-multimesh-gles3
Reset GLES3 MultiMesh buffer id when reallocating.
2019-12-30 16:10:52 +01:00
Hugo Locurcio 9ae73f7bb5
Document how to distinguish emulated mouse events from physical ones
Mouse events emulated from a touchscreen will always have a device ID
of -1.
2019-12-30 15:30:34 +01:00
Hugo Locurcio 79494992e4
Exit the editor export process with a non-zero exit code on error
This closes #34672.
2019-12-30 14:34:06 +01:00
Haoyu Qiu 8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu 9ae39be64f Checks script path before show in filesystem 2019-12-30 09:49:52 +08:00
Ignacio Roldán Etcheverry b8e8f4942d
Merge pull request #34690 from kramer425/mono-build-tools-fix
Fix msbuild target argument
2019-12-29 23:27:06 +01:00
Dan Kramer 1b26f2c505 Fix msbuild target argument 2019-12-29 17:03:21 -05:00
Fabian Keller d2690b37fd
shadow_item_cull_mask should reference light mask 2019-12-29 19:06:18 +01:00
Winston c9fe11dec1
Use correct omni light attenuation
fixes godotengine/godot#34683
2019-12-29 17:22:34 +01:00
Hugo Locurcio d441a6aefa
Print a warning message if `OS.exit_code` is set to a non-portable value
This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Ignacio Roldán Etcheverry 12482bf884
Merge pull request #34657 from neikeq/tasukete
Mono/C#: Re-structure API solution and GodotTools post-build target
2019-12-29 13:36:50 +01:00
Yuri Roubinsky 99b92c885f Support for hex numbers in shaders 2019-12-29 12:19:10 +03:00
Danil Alexeev 134755ebcf Add ord() function to Expression class
The ord() function was recently added in GDScript and VisualScript,
but was missed in the Expression class.
2019-12-29 09:20:10 +03:00
Haoyu Qiu cbb8930813 Clamps fov/size for Camera gizmo 2019-12-29 11:39:04 +08:00
Hugo Locurcio f1052aa893
Improve the Timer wait time property hint
- Make it possible to enter more precise values (up to 3 decimals).
- Make it possible to enter values above 4096.
2019-12-28 22:36:59 +01:00
Ignacio Etcheverry 86274b9fc9 Mono/C#: Re-structure API solution and GodotTools post-build target
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.

Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
volzhs 4fb56d6694 Show selected directory in split mode when selecting a file 2019-12-29 04:07:56 +09:00
Bruno Lourenço 16429a4289 Reset GLES3 MultiMesh buffer id when reallocating. 2019-12-28 18:38:25 +00:00
Hugo Locurcio bbd5e39165
Move the ColorPicker preview under the picker area
This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.

This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Michael Alexsander fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Michael Alexsander c4cd2c44c8 Make OptionButton itself take into account the arrow margin instead of relying on the theme 2019-12-28 12:03:04 -03:00
Marcel Admiraal 32eccb87e0 Check for null pointer in PulseAudio server info callback. 2019-12-28 08:38:29 +01:00
Haoyu Qiu 94e373c978 Improves Search Help dialog
* Applies `EDSCALE` to various sizes
* Adds missing `TTR`s to translatable strings
2019-12-28 10:33:01 +08:00
Rafał Mikrut 0a1d3e4437 Don't try to connect "text_entered" signal to nodes other than LineEdit 2019-12-27 12:08:49 +01:00
Chris Bradfield bc234ce0ae [Docs] Description updates for Node2D & Object 2019-12-26 10:24:29 -08:00
Rafał Mikrut 1ac701cc37 Don't use constant reference in Vector push_back, insert and append_array 2019-12-26 17:38:08 +01:00
Lakshay Angrish fe9a4ff818 add area_shape_entered usage 2019-12-26 17:30:48 +05:30
Rafał Mikrut 542945f5f0 Don't create preview of empty scene. 2019-12-26 09:15:36 +01:00
Haoyu Qiu 7f18560f3c Fixes Theme Editor minimum height on HiDPI monitor
* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Lakshay Angrish c37429b281 add AngelCode format in BitmapFont doc's description 2019-12-26 11:12:02 +05:30
Ignacio Roldán Etcheverry 318c693516
Merge pull request #34595 from van800/mac_rider
Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry 0ef635c0e3 Mono/C#: Fix memory leak with new Reference instances created from C# 2019-12-25 19:33:59 +01:00
Haoyu Qiu f03facc474 Fixes tab height in Batch Rename dialog 2019-12-25 10:13:13 +08:00
Ivan.Shakhov 682dd04b2d fix Rider path on Mac 2019-12-25 00:14:31 +01:00
Marios Staikopoulos d3cf8cfb7d Fix Hard Crash on glTF Color Accessor Import 2019-12-24 15:03:24 -08:00
Hugo Locurcio c719cea116
Add an example of using HTTPRequest to contact a REST API
We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev e182aa0d32 Fix KinematicCollision docs mislabeling an ObjectID as an RID. 2019-12-24 15:35:58 -06:00
Hugo Locurcio b076b2bdd6
Fix and improve command-line exporting help
It was previously mentioning only one of the two required arguments.
This also mentions that the export path is relative to the project
directory.

This partially addresses #28646.
2019-12-24 22:20:44 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu 79a06e17bb Fixes variable naming in FileSystemDock 2019-12-24 14:51:33 +08:00
Ryan Roden-Corrent 67f441a09d
Clarify ImmediateGeometry.add_vertex.
It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00
Rémi Verschelde d711c57d76
Merge pull request #34570 from MadEqua/fix-skeleton-transform
Fix canvas GLES3 skeleton transform uniform updating.
2019-12-23 22:36:09 +01:00
Bruno Lourenço 65195f505f Fix canvas GLES3 skeleton transform uniform updating. 2019-12-23 18:40:48 +00:00
Paulb23 0049f43fc8 Fixed selection indent taking an additional line 2019-12-23 13:16:57 +00:00
Jonas Bernemann 2f35cf4946 Fix issue with disconnecting events when font changes 2019-12-23 14:08:34 +01:00
Rémi Verschelde 22782d519c
Merge pull request #34553 from timothyqiu/center-dock-position
Centers label text in Dock Select popup panel
2019-12-23 08:31:29 +01:00
Haoyu Qiu d53c392b34 Centers Dock Position text 2019-12-23 09:37:36 +08:00
Bruno Lourenço f26c9d650b Fix 2D lighting when using skeleton. 2019-12-23 00:00:18 +00:00