Max Hilbrunner
cfd4433bbc
Merge pull request #58643 from KoBeWi/ 👀
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Update some docs regarding SubViewports
2022-03-03 13:17:34 +01:00
Max Hilbrunner
4eb34123ad
Merge pull request #57466 from Sauermann/fix-rect2i-intersect-doc
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Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03 13:14:05 +01:00
Max Hilbrunner
f3bb33978e
Merge pull request #58162 from KoBeWi/RY
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Update description of LINE_TEXTURE constants
2022-03-03 13:08:23 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
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This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Igor Kordiukiewicz
8f49150b10
Changed TileMap::set_cell alternative_tile default value to 0
2022-03-02 12:13:45 +01:00
Rémi Verschelde
feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order
2022-03-01 01:33:48 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar
2022-03-01 01:32:36 +01:00
kobewi
c49cd80ab8
Update some docs regarding SubViewports
2022-03-01 01:11:23 +01:00
Gilles Roudière
ce512b35c1
Reorder native extension types initialization, initializing editor last
2022-02-28 16:03:26 +01:00
Rémi Verschelde
e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
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Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde
6716af9f83
Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
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Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Igor Kordiukiewicz
b870b40d79
Remove files_dropped signal from SceneTree
2022-02-28 07:51:50 +01:00
Hugo Locurcio
83efe4d8b0
Fix typo in SSR roughness quality enum value names
2022-02-28 01:06:26 +01:00
Hugo Locurcio
29e85298f5
Document how to fix thin FogVolumes flickering when the camera moves
2022-02-27 20:02:21 +01:00
albertfay1121
dba0d52349
Fixed bug with text going under scrollbar
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added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
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This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Aaron Franke
55aabb8b06
Add offset string from minutes conversion method to Time singleton
2022-02-23 22:12:02 -06:00
Rémi Verschelde
b28a83ef3d
Merge pull request #58448 from novaplusplus/wow-more-string-docs
2022-02-23 17:54:30 +01:00
Nova
f159e7e5ab
Added or improved documentation to a few more String methods
2022-02-23 10:50:33 -05:00
Rémi Verschelde
1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
2022-02-23 13:36:07 +01:00
Rémi Verschelde
96261838c5
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix
2022-02-23 13:04:47 +01:00
Bastiaan Olij
a78a9fee71
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity
2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e
Rename motion_velocity to velocity
2022-02-22 23:31:33 -08:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
Eoin O'Neill
ded9dc1e82
Add missing binding to AudioStream class
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This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.
See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
Rémi Verschelde
002ab10608
Merge pull request #57664 from skyace65/TriangulateInfo
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Add more information on triangulate polygon
2022-02-22 22:06:16 +01:00
Rémi Verschelde
e17c29ab80
Merge pull request #58440 from novaplusplus/novas-doc-stuff
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Fix incorrect surfacetool example in class docs
2022-02-22 20:06:58 +01:00
Nova
b2b2e0606f
Document String's humanize_size static method
2022-02-22 13:12:29 -05:00
Nova
b5f7910ca0
Fix incorrect SurfaceTool example in class docs
2022-02-22 12:46:01 -05:00
Markus Sauermann
70ae6c21de
Update doc for match: empty argument doesn't match anything
2022-02-21 09:37:29 +01:00
Rémi Verschelde
417698c202
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
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Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Hugo Locurcio
9b5395dee0
Document that meshes and lights must be fully set up before baking VoxelGI
2022-02-18 21:40:51 +01:00
Rémi Verschelde
887d4bd0d9
Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-update
2022-02-18 12:09:27 +01:00
Rémi Verschelde
7a68ee5134
Merge pull request #58266 from clayjohn/revert-sky-change
2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels
fd02f529fa
Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter
2022-02-18 09:43:02 +01:00
Rémi Verschelde
48b61159b2
Merge pull request #58106 from Calinou/audioserver-capture-device-property
2022-02-18 09:07:36 +01:00
clayjohn
63cb91e05c
Revert "Default to real-time radiance map filter for environment sky reflections"
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This reverts commit 09563e4bd8
.
2022-02-17 23:13:32 -08:00
Hannah Crawford
d9599fb5fc
Updated out of date CharacterBody documentation.
2022-02-17 23:42:39 +00:00
Hugo Locurcio
1d35b37499
Expose AudioServer.capture_device
as a property
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde
e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
2022-02-17 17:53:42 +01:00
Rémi Verschelde
b6f3af4698
Merge pull request #58243 from timothyqiu/doc-ani-node
2022-02-17 17:17:27 +01:00
Haoyu Qiu
bc37b0508b
Fix wording in AnimationNode classref
2022-02-17 23:18:07 +08:00
Yuri Sizov
3ac4b42059
Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description
2022-02-17 15:31:16 +03:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde
d4766b2f6c
Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint
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Add a property hint for the Line2D Round Precision property
2022-02-17 07:32:03 +01:00
clayjohn
48728a79b6
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
Haoyu Qiu
dbd2c61dec
Fix mismatched BBCode tags in classref
2022-02-17 10:19:56 +08:00
Hugo Locurcio
6b52aa67b8
Add a property hint for the Line2D Round Precision property
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Haoyu Qiu
bb766a8fb6
Fix documentation about TreeItem button ID
2022-02-17 01:00:16 +08:00
Rémi Verschelde
eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset
2022-02-16 14:07:23 +01:00
Rémi Verschelde
6c40d1ab9b
i18n: Sync classref translations with Weblate
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(cherry picked from commit 9cb169504a
)
2022-02-16 10:09:29 +01:00
Rémi Verschelde
f6f1593db4
Merge pull request #44716 from Calinou/os-add-get-processor-name
2022-02-16 09:34:53 +01:00
kobewi
8129dd45d9
Update description of LINE_TEXTURE constants
2022-02-16 00:52:09 +01:00
Markus Sauermann
415042ac89
Connect notifications from Container to Viewport
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mouse enter+exit
2022-02-15 22:41:30 +01:00
Hugo Locurcio
ee7cd9a3a1
Add an OS.get_processor_name()
method
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This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde
6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime
2022-02-15 20:29:57 +01:00
Rémi Verschelde
3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide
2022-02-15 17:43:05 +01:00
Wagner Scholl Lemos
160ee4ef8e
Added show and hide methods and updated doc API.
2022-02-15 11:37:41 -03:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Rémi Verschelde
efb179c307
Merge pull request #58104 from Calinou/doc-audio-device
2022-02-15 12:24:37 +01:00
Rémi Verschelde
b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
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Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio
743b5608e3
Improve documentation for AudioServer device properties and methods
2022-02-14 18:09:57 +01:00
Hugo Locurcio
c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
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The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
2022-02-14 15:22:50 +01:00
Rémi Verschelde
89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line
2022-02-14 15:22:03 +01:00
Fabio Alessandrelli
f72bd67068
[ResourceUID] Use CryptoCore::RandomGenerator for IDs.
2022-02-14 10:45:50 +01:00
markdibarry
c0caafe960
Add offset methods for lines and paragraphs in RichTextLabel
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Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`
Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry
ae7eec53c0
Add get_character_line method for RichTextLabel
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Adds the ability to get the line number of provided character position
Fix arg name
Add get_character_paragraph
Replaced glyph logic with code suggestions, added get_character_paragraph method
Run doctool
Use built-in method
Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde
48ed0400bc
Merge pull request #58028 from Calinou/doc-array-hash
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Clarify identical `hash()` return values due to collisions
2022-02-13 10:38:33 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
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Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Hugo Locurcio
08541fe11d
Clarify identical hash()
return values due to collisions
2022-02-12 22:21:37 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hugo Locurcio
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
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This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.
This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.
The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
Rémi Verschelde
ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency
2022-02-12 10:23:04 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for GeometryInstance3D.transparency
2022-02-12 00:42:45 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Hugo Locurcio
ab1eaac315
Improve the AudioStreamPlayer2D/3D.area_mask
documentation
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The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.
Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10 23:26:29 +01:00
Rémi Verschelde
80332049ee
Merge pull request #57932 from pycbouh/docs-extract-links
2022-02-10 22:26:15 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
JFonS
b2da1a5c20
Merge pull request #57889 from Calinou/doc-occlusion-culling
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Document occlusion culling classes and settings
2022-02-10 20:35:38 +01:00
Yuri Sizov
2b35ecaee4
Extract link titles for translation if available
2022-02-10 22:16:27 +03:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
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This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.
This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
38c851a3fa
Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-links
2022-02-10 18:26:23 +01:00
Hugo Locurcio
dee43ea650
Document occlusion culling classes and settings
2022-02-10 18:24:32 +01:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel
2022-02-10 18:24:13 +01:00
Rémi Verschelde
d2fa379f2b
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality
2022-02-10 17:38:24 +01:00