Commit Graph

651 Commits

Author SHA1 Message Date
Mariano Javier Suligoy 7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
isaacremnant e4f0ac558d Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
Marcelo Fernandez b9023715e2 Fix missing return on Navigation2D::get_closest_point_owner 2018-05-17 09:07:25 -03:00
Mariano Javier Suligoy ba134d44b8
Merge pull request #15909 from authenticate/tilemap_fix
TileMap Navigation Fixes
2018-05-16 20:22:19 -03:00
Guilherme Felipe 35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
James 69ee7945d7 Fixing a bug where tilemap navigation would not be accurate after a tilemap exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame. 2018-05-15 20:14:37 -04:00
Anthony Rey c8a42f98cc Fix Camera2D drag margin property is affected by zoom property #18912 2018-05-16 01:53:38 +02:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

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2018-05-15 17:14:31 -03:00
Rémi Verschelde aba499965c
Merge pull request #18851 from groud/fix_animatedsprite
Updates frame timeout when changing speed scale
2018-05-14 08:30:22 +02:00
Michael Alexsander Silva Dias 7f72d6476b Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
groud d7f25f7adb Updates frame timeout when changing speed scale 2018-05-13 23:29:06 +02:00
Hein-Pieter van Braam 3cfb9df325
Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
Hein-Pieter van Braam 24dbe5e310
Merge pull request #17367 from ShyRed/audio_playing_
Use fake audio playing property in editor
2018-05-13 21:35:44 +02:00
Rémi Verschelde d7d20b70af
Merge pull request #18619 from mateusak/master
Add more flexibility to 3X3 autotiles
2018-05-08 08:57:44 +02:00
Max Hilbrunner bdad359d99
Merge pull request #18453 from groud/add_speed_factor
Adds a speed factor to AnimatedSprite
2018-05-08 07:13:37 +02:00
Juan Linietsky 9b1fdad035
Merge pull request #16122 from ibrahn/sprite-region-with-frames
Allow use of frames in sprites with texture region enabled.
2018-05-07 20:38:12 -03:00
groud 89fe7e2f92 Adds a speed factor to AnimatedSprite 2018-05-07 18:53:06 +02:00
Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
mateusak ab0220affb
Allow uncommon bitmask for autotile - Fixes #16511
Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04 19:58:21 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
API hash fixes
2018-05-03 14:36:32 +02:00
Juan Linietsky 4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Pieter-Jan Briers 20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
Rémi Verschelde 8852ca1455 Fix Node2D::global_scale's PropertyInfo type
Was missed in #18391.
2018-05-01 10:46:08 +02:00
Ignacio Etcheverry 7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Ruslan Mustakov 8619b0d280 Fix Node2D::global_position to have Vector2 type 2018-04-24 10:50:05 +07:00
Rémi Verschelde 3b1ea51e40
Merge pull request #18172 from Chaosus/fix_notification
Prevent visibility notification from being called twice in object creation
2018-04-18 16:35:38 +02:00
Rémi Verschelde a6a0495829
Merge pull request #18230 from volzhs/fix-image-error
Fix index out of size error on Image
2018-04-18 13:26:03 +02:00
volzhs d77ffa3e97 Ability to change path color with self modulate
Fix #18164
2018-04-17 15:06:15 +09:00
volzhs 3ecf8eef37 Fix error spam with Sprite has compressed texture
Fix #18177
2018-04-16 21:53:54 +09:00
volzhs af0d547c02 Fix index out of size error on Image
Fix #18229
2018-04-16 21:15:31 +09:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Chaosus d42b17607e Prevent visibility notification been called twice in object creation 2018-04-13 15:28:38 +03:00
Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
Ibrahn Sahir 9db767d076 Allow use of frames in sprites with texture region enabled.
If texture region is enabled on a sprite, Hframes and Vframes will now
divide the selected region into frames.
2018-04-08 19:56:58 +01:00
Juan Linietsky 9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
Fixes #17524, fixes #17523.
2018-04-07 19:43:09 -03:00
Juan Linietsky 61d70fe47c Document condition to avoid mistakes (like #17690) 2018-04-07 17:04:12 -03:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Benedikt Bär 84d60b0829 Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
ShyRed bc1522e268 Use fake audio playing property in editor
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.

Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.

This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
2018-03-16 15:26:23 +01:00
Rémi Verschelde c81356153e
Merge pull request #16971 from Noshyaar/tilemap
TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde 931f669b30
Merge pull request #17114 from poke1024/fix15719
Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
ShyRed 67f4944a21 Update TileMap when its TileSet changes
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
ShyRed a23c0877f1 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Rémi Verschelde 079b919b41
Merge pull request #17341 from poke1024/fix16461
Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde 0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00
poke1024 bd2e1df216 Fix unselectable flipped sprites (fixes 16461) 2018-03-07 18:58:45 +01:00
Bernhard Liebl 5f917139ab Fix uninitialized data in Sprite::_get_rects() 2018-03-04 21:19:32 +01:00