Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Juan Linietsky
3da3a36034
Many fixes to improve GI Probe quality
2017-07-15 23:24:37 -03:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde
738d6c0afc
Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
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RemoteTransform and RemoteTransform2D enhancements
2017-07-11 11:11:29 +02:00
Thomas Herzog
f9c99486b0
Merge pull request #9592 from RandomShaper/remove-warns
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Remove warnings about benign situations
2017-07-10 22:23:11 +02:00
Pedro J. Estébanez
7d308797ad
Remove warnings about benign situations
2017-07-10 16:20:56 +02:00
TwistedTwigleg
3400c42c4d
Added the following features to RemoteTransform and RemoteTransform2D:
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- Added the ability to toggle changes in position, rotation, and scale
- Added the ability to toggle changes in either local or global coordinates
2017-07-05 16:29:48 -04:00
Johan Manuel
00afca31c6
Use the gravity constant to calculate weights
2017-07-05 15:14:12 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
volzhs
6ed2b0eabc
Update visibility icon properly
2017-07-03 00:27:27 +09:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Juan Linietsky
51442988b1
Merge pull request #9404 from Zylann/curve_improvement
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Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Marc Gilleron
69b8f61f25
Curve features
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- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Juan Linietsky
0cac32910a
-Restored support for Canvas BG mode on Environment
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-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
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- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
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Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
Juan Linietsky
95560e02c5
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
Thomas Herzog
bfac7c476d
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
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Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Rémi Verschelde
8b1bc9da88
Merge pull request #9208 from Calinou/tweak-default-fov
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Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
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Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
bccee07ae7
Merge pull request #9165 from Noshyaar/pr-area
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Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Juan Linietsky
462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
Poommetee Ketson
6c44fff508
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
Juan Linietsky
95c248e24f
Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
2017-06-13 00:07:05 -03:00
Juan Linietsky
b21d45e4e1
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
2017-06-12 23:37:31 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Juan Linietsky
e79d7149ea
GI probes working back again
2017-06-01 22:38:07 -03:00
Ferenc Arn
a1c8896d9d
Fix PathFollow rotations.
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Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-31 13:58:31 -05:00
Rémi Verschelde
0964129a10
Merge pull request #8832 from Zireael07/vehicle-improvs-master
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Expose wheel's contact to GDScript and set roll influence in editor [3.0]
2017-05-22 07:50:34 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Zireael07
c82c5a2e56
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
2017-05-20 12:42:09 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
honix
73385e362b
Particles potential crash fix 2
2017-05-16 16:24:33 +03:00
Andrea Faulds
fd5b929831
Add double-sided flag to SpriteBase3D ( fixes #8007 )
2017-05-02 21:03:17 +01:00