Commit Graph

1412 Commits

Author SHA1 Message Date
Max Hilbrunner 93e99846b0 [DOCS] NetworkedMultiplayerENet
(cherry picked from commit 5aae17a6fb)
2018-03-03 01:55:27 +01:00
Rémi Verschelde 87476c057a NativeScript: Fix initialization in wrong scope
Regression from d702d7b335 which broke javascript build.

(cherry picked from commit 08cadc3d87)
2018-03-02 02:08:50 +01:00
Hein-Pieter van Braam 675899a521 Fix various valgrind reported uninitialized variable uses
(cherry picked from commit d702d7b335)
2018-03-01 21:06:31 +01:00
Hein-Pieter van Braam 3e931e258c More reliably find mscorlib.dll on Linux
(cherry picked from commit c094e90b25)
2018-02-27 22:12:01 +01:00
Hein-Pieter van Braam 7e5a374825 Deprecate a typo for a new method introduced in 3.0.1 2018-02-27 17:53:46 +01:00
Hein-Pieter van Braam a850ebf352 Revert "fix spurious error messages during autocomplete and validate"
This reverts commit b7faa76485.

This causes a regression in 3.0.1. We haven't found a proper fix yet so
we're removing this from 3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam 4e1d19b20c Revert "[Mono] Basis values now marshalled in the correct order."
This reverts commit 9173819b71.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam d7430ef077 Revert "The marshalling in was also incorrect."
This reverts commit b6f958965b.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Rémi Verschelde 42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
Ignacio Etcheverry f6c65d9d15 Mono: Buildsystem improvements
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.

(cherry picked from commit a45697d8df)
2018-02-27 11:35:19 +01:00
Michele Valente 990bddcf36 fix release builds with mono
"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.

(cherry picked from commit 3c7d9001bc)
2018-02-27 11:34:52 +01:00
Paul Joannon 87242c7b92 fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`

(cherry picked from commit 90a705d671)
2018-02-27 11:25:10 +01:00
Paul Joannon 58a7d78c22 [mono] get stacktraces for all inner exceptions
(cherry picked from commit 89af6c2cd7)
2018-02-26 23:55:13 +01:00
Ignacio Etcheverry c0386f0124 Mono: Fix bindings for parameters in vararg methods
(cherry picked from commit 0c82858121)
2018-02-26 23:54:32 +01:00
Nathan Warden b6f958965b The marshalling in was also incorrect.
(cherry picked from commit 60daa9d718)
2018-02-26 22:45:53 +01:00
Ignacio Etcheverry dde14e15c6 Mono: Better versioning and gracefully unloading of Godot API assemblies
(cherry picked from commit f37090ccf4)
2018-02-26 22:36:03 +01:00
Hein-Pieter van Braam 5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
anakimluke 370f84f41c Removed whitespaces around arguments of functions.
Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.

This commit fixes that.
2018-02-22 19:41:37 -03:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Neil Moore 5975b44ded Fixes gravity calculation for kinematic bodies in Bullet
(cherry picked from commit 5fb8a6a6c2)
2018-02-21 23:38:30 +01:00
Rémi Verschelde ccf27376a6 Update warning about C# support
(cherry picked from commit 24cf4fe062)
2018-02-21 22:55:46 +01:00
Nathan Warden 9cfcf102a0 [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
(cherry picked from commit 72fe70272d)
2018-02-21 22:12:57 +01:00
x1212 b7faa76485 fix spurious error messages during autocomplete and validate
_parse() caused resets on members like validating and
for_completion by calling clear().

(cherry picked from commit 48c9ed4545)
2018-02-19 22:46:49 +01:00
Ignacio Etcheverry 2abbdcaa20 Mono: Fix build status icons
(cherry picked from commit 8bd05f0c71)
2018-02-19 22:40:21 +01:00
Paul Joannon 9cba5ef772 implement signal related methods in csharp_script so signals can be used with emit
(cherry picked from commit cfbd7fd21e)
2018-02-19 22:39:51 +01:00
Paul Joannon 416cd9c8b8 add a [Signal] attribute to CSharpScripts
(cherry picked from commit efd52cd172)
2018-02-19 22:39:44 +01:00
Anish ac6811c4fa Gridmap editor now lists plane instead of floor when not horizontal.
Instead of gridmap editor calling grid as floor irrespective of the
orientation, it now calls the grid plane if it's vertical and floor
if horizontal.

Resolves: #14611
(cherry picked from commit 7c356a9c05)
2018-02-19 22:34:16 +01:00
Pieter-Jan Briers 4b581104e7 Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.

This is fixed now by making a Main::is_project_manager().

(cherry picked from commit 1099838079)
2018-02-19 22:32:17 +01:00
Pieter-Jan Briers f49601a934 Give C# NodePath a ToString().
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.

(cherry picked from commit 3c1f8efd9e)
2018-02-19 22:31:33 +01:00
Pieter-Jan Briers 3e6ab9f3d5 Makes NodePath and RID follow PascalCase in C#.
Fixes #15685

(cherry picked from commit b1a81374d4)
2018-02-19 22:30:45 +01:00
Andrea Catania 285f47f037 Added return true o collide when no rusult is NULL
(cherry picked from commit f48845428d)
2018-02-19 22:21:58 +01:00
Jonathan Tinkham 0d03b5f162 Add and use mono build variables with cloned environment.
(cherry picked from commit 70d281b946)
2018-02-19 22:13:46 +01:00
Hugo Locurcio a7d7f763d0 Remove debugging prints related to the asset library
(cherry picked from commit 5513e4e1f9)
2018-02-19 22:13:46 +01:00
Benjamin Dobell 34d8625d82 Fix pkgconfig detection of mono
(cherry picked from commit 5920bc6f72)
2018-02-19 22:13:45 +01:00
Nathan Warden 9173819b71 [Mono] Basis values now marshalled in the correct order.
(cherry picked from commit 0cc4de1f24)
2018-02-19 22:13:45 +01:00
George Marques d7f73031fb Show default values in docs for GDScript built-in functions
(cherry picked from commit dca2ae78dd)
2018-02-19 22:13:44 +01:00
Paul Joannon a1455f6a03 Change 'Build Project' button style in Mono panel
Address #15208

(cherry picked from commit 484f664331)
2018-02-19 20:50:39 +01:00
Colin Kinloch 611caa06a5 Fixed android arm64v8
(cherry picked from commit 853b1daa49)
2018-02-19 20:46:49 +01:00
Nathan Warden 3f6e8d70cf Added async and await as C# keywords.
(cherry picked from commit 3dcf0567a1)
2018-02-05 09:33:01 +01:00
Ignacio Etcheverry 40c779fb70 Mono: Remove automatic script multilevel calls
(cherry picked from commit 84437b4864)
2018-02-05 09:32:29 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
Nathan Warden 4a3a597377 Fix an infinite recursion in the Mathf.Decimals method when using floats.
(cherry picked from commit 2109bd3f97)
2018-02-04 20:08:26 +01:00
MrCdK 258119a9cf Expose audio streams get_length()
(cherry picked from commit 8a9f1c2a5d)
2018-01-30 20:53:37 +01:00
Rémi Verschelde dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry 72b0a9432b Mono: Fix method_bind fields being generated as instance members 2018-01-27 22:45:57 +01:00
Ignacio Etcheverry 0c3bbcaa00 Mono: Fix build errors with tools=no and target=release 2018-01-27 18:44:04 +01:00
Ignacio Etcheverry 562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry 58448561c7 Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
Rémi Verschelde f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00