Max Hilbrunner
93e99846b0
[DOCS] NetworkedMultiplayerENet
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(cherry picked from commit 5aae17a6fb
)
2018-03-03 01:55:27 +01:00
Rémi Verschelde
87476c057a
NativeScript: Fix initialization in wrong scope
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Regression from d702d7b335
which broke javascript build.
(cherry picked from commit 08cadc3d87
)
2018-03-02 02:08:50 +01:00
Hein-Pieter van Braam
675899a521
Fix various valgrind reported uninitialized variable uses
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(cherry picked from commit d702d7b335
)
2018-03-01 21:06:31 +01:00
Hein-Pieter van Braam
3e931e258c
More reliably find mscorlib.dll on Linux
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(cherry picked from commit c094e90b25
)
2018-02-27 22:12:01 +01:00
Hein-Pieter van Braam
7e5a374825
Deprecate a typo for a new method introduced in 3.0.1
2018-02-27 17:53:46 +01:00
Hein-Pieter van Braam
a850ebf352
Revert "fix spurious error messages during autocomplete and validate"
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This reverts commit b7faa76485
.
This causes a regression in 3.0.1. We haven't found a proper fix yet so
we're removing this from 3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam
4e1d19b20c
Revert "[Mono] Basis values now marshalled in the correct order."
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This reverts commit 9173819b71
.
The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam
d7430ef077
Revert "The marshalling in was also incorrect."
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This reverts commit b6f958965b
.
The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Rémi Verschelde
42e82b9377
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
Ignacio Etcheverry
f6c65d9d15
Mono: Buildsystem improvements
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- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
(cherry picked from commit a45697d8df
)
2018-02-27 11:35:19 +01:00
Michele Valente
990bddcf36
fix release builds with mono
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"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
(cherry picked from commit 3c7d9001bc
)
2018-02-27 11:34:52 +01:00
Paul Joannon
87242c7b92
fix build error when compiling with mono, tools=no, target=release
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change TTR to RTR in `print_unhandled_exception`
(cherry picked from commit 90a705d671
)
2018-02-27 11:25:10 +01:00
Paul Joannon
58a7d78c22
[mono] get stacktraces for all inner exceptions
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(cherry picked from commit 89af6c2cd7
)
2018-02-26 23:55:13 +01:00
Ignacio Etcheverry
c0386f0124
Mono: Fix bindings for parameters in vararg methods
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(cherry picked from commit 0c82858121
)
2018-02-26 23:54:32 +01:00
Nathan Warden
b6f958965b
The marshalling in was also incorrect.
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(cherry picked from commit 60daa9d718
)
2018-02-26 22:45:53 +01:00
Ignacio Etcheverry
dde14e15c6
Mono: Better versioning and gracefully unloading of Godot API assemblies
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(cherry picked from commit f37090ccf4
)
2018-02-26 22:36:03 +01:00
Hein-Pieter van Braam
5f15642fde
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
anakimluke
370f84f41c
Removed whitespaces around arguments of functions.
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Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
2018-02-22 19:41:37 -03:00
luz.paz
751806b5c7
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6
)
2018-02-22 12:17:06 +01:00
Neil Moore
5975b44ded
Fixes gravity calculation for kinematic bodies in Bullet
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(cherry picked from commit 5fb8a6a6c2
)
2018-02-21 23:38:30 +01:00
Rémi Verschelde
ccf27376a6
Update warning about C# support
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(cherry picked from commit 24cf4fe062
)
2018-02-21 22:55:46 +01:00
Nathan Warden
9cfcf102a0
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
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(cherry picked from commit 72fe70272d
)
2018-02-21 22:12:57 +01:00
x1212
b7faa76485
fix spurious error messages during autocomplete and validate
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_parse() caused resets on members like validating and
for_completion by calling clear().
(cherry picked from commit 48c9ed4545
)
2018-02-19 22:46:49 +01:00
Ignacio Etcheverry
2abbdcaa20
Mono: Fix build status icons
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(cherry picked from commit 8bd05f0c71
)
2018-02-19 22:40:21 +01:00
Paul Joannon
9cba5ef772
implement signal related methods in csharp_script so signals can be used with emit
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(cherry picked from commit cfbd7fd21e
)
2018-02-19 22:39:51 +01:00
Paul Joannon
416cd9c8b8
add a [Signal] attribute to CSharpScripts
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(cherry picked from commit efd52cd172
)
2018-02-19 22:39:44 +01:00
Anish
ac6811c4fa
Gridmap editor now lists plane instead of floor when not horizontal.
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Instead of gridmap editor calling grid as floor irrespective of the
orientation, it now calls the grid plane if it's vertical and floor
if horizontal.
Resolves : #14611
(cherry picked from commit 7c356a9c05
)
2018-02-19 22:34:16 +01:00
Pieter-Jan Briers
4b581104e7
Makes project manager never initialize mono debug.
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The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.
This is fixed now by making a Main::is_project_manager().
(cherry picked from commit 1099838079
)
2018-02-19 22:32:17 +01:00
Pieter-Jan Briers
f49601a934
Give C# NodePath a ToString().
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It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
(cherry picked from commit 3c1f8efd9e
)
2018-02-19 22:31:33 +01:00
Pieter-Jan Briers
3e6ab9f3d5
Makes NodePath and RID follow PascalCase in C#.
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Fixes #15685
(cherry picked from commit b1a81374d4
)
2018-02-19 22:30:45 +01:00
Andrea Catania
285f47f037
Added return true o collide when no rusult is NULL
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(cherry picked from commit f48845428d
)
2018-02-19 22:21:58 +01:00
Jonathan Tinkham
0d03b5f162
Add and use mono build variables with cloned environment.
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(cherry picked from commit 70d281b946
)
2018-02-19 22:13:46 +01:00
Hugo Locurcio
a7d7f763d0
Remove debugging prints related to the asset library
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(cherry picked from commit 5513e4e1f9
)
2018-02-19 22:13:46 +01:00
Benjamin Dobell
34d8625d82
Fix pkgconfig detection of mono
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(cherry picked from commit 5920bc6f72
)
2018-02-19 22:13:45 +01:00
Nathan Warden
9173819b71
[Mono] Basis values now marshalled in the correct order.
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(cherry picked from commit 0cc4de1f24
)
2018-02-19 22:13:45 +01:00
George Marques
d7f73031fb
Show default values in docs for GDScript built-in functions
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(cherry picked from commit dca2ae78dd
)
2018-02-19 22:13:44 +01:00
Paul Joannon
a1455f6a03
Change 'Build Project' button style in Mono panel
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Address #15208
(cherry picked from commit 484f664331
)
2018-02-19 20:50:39 +01:00
Colin Kinloch
611caa06a5
Fixed android arm64v8
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(cherry picked from commit 853b1daa49
)
2018-02-19 20:46:49 +01:00
Nathan Warden
3f6e8d70cf
Added async and await as C# keywords.
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(cherry picked from commit 3dcf0567a1
)
2018-02-05 09:33:01 +01:00
Ignacio Etcheverry
40c779fb70
Mono: Remove automatic script multilevel calls
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(cherry picked from commit 84437b4864
)
2018-02-05 09:32:29 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
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(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Nathan Warden
4a3a597377
Fix an infinite recursion in the Mathf.Decimals method when using floats.
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(cherry picked from commit 2109bd3f97
)
2018-02-04 20:08:26 +01:00
MrCdK
258119a9cf
Expose audio streams get_length()
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(cherry picked from commit 8a9f1c2a5d
)
2018-01-30 20:53:37 +01:00
Rémi Verschelde
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
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Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Ignacio Etcheverry
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00