Fabio Alessandrelli
4994b3a99e
[Net] Fix WebSocketClient path parsing.
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Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
(cherry picked from commit d244dda597
)
2021-06-29 14:02:23 +02:00
Haoyu Qiu
91ea7530bd
Validates the `p_format` parameter in `Image::create` functions.
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(cherry picked from commit 0b7ffd4f68
)
2021-06-29 14:02:23 +02:00
Nick H
d08717d0ee
Amend `Label`.clip_text() Method Description
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This update fixes an inconsistencies in the documentation about the `clip_text()` method.
(cherry picked from commit ea94aeac48
)
2021-06-29 14:02:23 +02:00
Fabio Alessandrelli
69645b0e44
[HTML5] Add option to focus canvas on start.
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Enabled by default.
(cherry picked from commit c12fca57f4
)
2021-06-29 14:02:23 +02:00
Paweł Fertyk
2676d815ab
Validate image formats, check if resize_to_po2 failed
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(cherry picked from commit 3dae9993ac
)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
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The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
(cherry picked from commit 2cc053c64b
)
2021-06-29 14:02:23 +02:00
Haoyu Qiu
38e0ca9b47
Strip query string when parsing HTTP request line for path
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(cherry picked from commit 91477cd4a9
)
2021-06-29 14:02:23 +02:00
ne0fhyk
c952201d97
Update config versions and deprecate the use of the jcenter maven repo.
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(cherry picked from commit d1a9363c4c
)
2021-06-29 14:02:22 +02:00
Hugo Locurcio
e7d6f8b8b8
Allow a top and bottom radius equal to 0 in CylinderMesh
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The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
(cherry picked from commit b4ed84ba2b
)
2021-06-29 14:02:22 +02:00
AndreaCatania
eb3ddbc050
Remove early return from gizmo intersect_ray
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Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon.
(cherry picked from commit 2c12297ee1
)
2021-06-29 14:02:22 +02:00
bruvzg
5ff9b52214
[macOS] Fix custom mouse cursor not set after mouse mode change.
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(cherry picked from commit f7797bf1b3
)
2021-06-29 14:02:21 +02:00
Hugo Locurcio
17b6771778
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
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(cherry picked from commit e3ef50db38
)
2021-06-29 13:15:51 +02:00
Marcel Admiraal
42c9fefcca
Add adb output to error message when install fails
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(cherry picked from commit de2acbd495
)
2021-06-29 13:13:29 +02:00
Pedro J. Estébanez
cd96e30fee
Remove side effects of scene save
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(cherry picked from commit 598fd51277
)
2021-06-29 13:13:06 +02:00
PouleyKetchoupp
cad2ba013a
Fix export var override in PackedScene at runtime
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Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.
(cherry picked from commit f1587c8a7d
)
2021-06-29 13:12:52 +02:00
kleonc
4ae0310cec
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
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(cherry picked from commit 1d890e16f7
)
2021-06-29 13:12:34 +02:00
Francois Belair
59d72279ae
Translate file path to URI on LSP symbol requests
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(cherry picked from commit a56c2e459b
)
2021-06-29 13:12:15 +02:00
Gromph
565d205d91
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
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The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.
It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.
Fixes #47900 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit c87e49d7bc
)
2021-06-29 13:11:56 +02:00
Lightning_A
898d404f66
Add "Suggest a Feature" to the help dialog.
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Links to Godot Proposals's readme.
(cherry picked from commit 70fb239a25
)
2021-06-29 13:11:47 +02:00
Umang Kalra
71da90f5bb
Fixes missing descriptions in search window of visualscript
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(cherry picked from commit 5e8d31ef0e
)
2021-06-29 13:11:47 +02:00
Hugo Locurcio
8beb57476f
Add keyboard shortcuts to the project manager
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- Ctrl + N: New Project
- Ctrl + I: Import Project
- Ctrl + S: Scan for Projects
- Ctrl + E: Edit Project
- Ctrl + R: Run Project
- F2: Rename Project
- Delete: Remove Project
- Already implemented previously, but moved to use `ED_SHORTCUT()`.
Note that depsite using `ED_SHORTCUT()`, these shortcuts won't appear
in the Editor Settings' Shortcuts dialog and won't be remappable since
the project manager code isn't run in the editor.
(cherry picked from commit 9bda49e030
)
2021-06-29 13:11:47 +02:00
Hugo Locurcio
bf22de76f7
Allow selecting frames by holding down the mouse in SpriteFrames editor
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This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.
(cherry picked from commit 5e8eb20ad6
)
2021-06-29 13:11:46 +02:00
floppyhammer
fa77e501f7
Improve nine patch behavior of TextureProgressBar
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(cherry picked from commit b08dc1ea35
)
2021-06-29 12:59:23 +02:00
Rémi Verschelde
c550033420
Merge pull request #49955 from Calinou/prevent-setting-big-small-collision-mask-layer-3.x
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Prevent setting too big or too small Collision Mask and Layer (3.x)
2021-06-28 14:08:54 +02:00
Rémi Verschelde
109df27745
Merge pull request #49950 from Calinou/spatialmaterial-fix-triplanar-binormal
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Fix flipped binormal in SpatialMaterial triplanar mapping (3.x)
2021-06-28 12:58:47 +02:00
Rafał Mikrut
cb5faca39a
Prevent setting too big or too small Collision Mask and Layer
2021-06-27 17:40:07 +02:00
Hugo Locurcio
11033be5c6
Fix flipped binormal in SpatialMaterial triplanar mapping
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This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:32:03 +02:00
Rémi Verschelde
3a8bea3ae3
Merge pull request #49875 from Calinou/tweak-script-export-text-3.x
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Tweak script export text in the export dialog to be more explicit (3.x)
2021-06-24 17:52:28 +02:00
Hugo Locurcio
065972a631
Tweak script export text in the export dialog to be more explicit
2021-06-24 10:01:41 +02:00
Rémi Verschelde
c045219869
Merge pull request #49804 from m4gr3d/add_support_for_custom_debug_keystore
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[3.x] Add support for custom debug keystore
2021-06-23 15:28:40 +02:00
Rémi Verschelde
0c775ece14
Merge pull request #49802 from naithar/feature/ios-plugin-multitype-plist
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[3.x] [iOS] Support multiple `plist` types in plugin
2021-06-22 12:49:22 +02:00
Rémi Verschelde
c5058d72d0
Merge pull request #49799 from pycbouh/tree-lines-items-draw-order-3.x
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[3.x] Make relationship lines draw on top of `TreeItem`s
2021-06-21 20:55:16 +02:00
Rémi Verschelde
f447b79bc6
Merge pull request #49791 from madmiraal/fix-android-gles3-crash-3.x
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[3.x] Clear glErrors instead of crashing when initializing GLES3
2021-06-21 20:35:49 +02:00
ne0fhyk
d5b4045ea4
Add support for custom debug keystore.
2021-06-21 10:03:58 -07:00
Marcel Admiraal
8788472b8c
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
Sergey Minakov
ab03dcf44d
[iOS] Support multiple plist types
2021-06-21 17:46:27 +03:00
Yuri Sizov
b91e3237c6
Make relationship lines draw on top of TreeItems
2021-06-21 16:54:59 +03:00
Rémi Verschelde
296608460b
Merge pull request #49774 from pycbouh/editor-theme-editor-overhaul-3.x
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[3.x] Overhaul the theme editor and improve user experience
2021-06-21 09:52:59 +02:00
Yuri Sizov
7120be9ff5
Overhaul the theme editor and improve user experience
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Backport of #49388 , #49772 .
2021-06-21 01:37:54 +03:00
Rémi Verschelde
eec079ea47
Merge pull request #49512 from pycbouh/editor-better-theme-management-3.x
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[3.x] Refactor `Theme` item management in the theme editor
2021-06-20 23:47:36 +02:00
Yuri Sizov
014cb0c33a
Refactor Theme item management in the theme editor
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Backport of #46593 , #46808 , #49227
2021-06-20 20:34:37 +03:00
Rémi Verschelde
03f275e66f
Merge pull request #49167 from amoriqbal/3.3-inspector-patch
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Fixed inspector not updating anchor
2021-06-20 12:42:21 +02:00
Rémi Verschelde
6fecaddbec
Merge pull request #49731 from Calinou/cylindermesh-allow-zero-rings-3.x
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Tweak CylinderMesh `rings` property hint to allow a value of 0
2021-06-20 00:44:08 +02:00
Rémi Verschelde
09c2bd597a
Merge pull request #49732 from Calinou/expose-data-dirs-3.x
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Expose OS data directory getter methods (3.x)
2021-06-20 00:31:41 +02:00
Rémi Verschelde
aee507b532
Merge pull request #49733 from Calinou/raycast3d-draw-double-sided-3.x
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Use double-sided material for RayCast (3.x)
2021-06-20 00:30:39 +02:00
Hugo Locurcio
21ad630e11
Expose OS data directory getter methods
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This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Hugo Locurcio
3143f5fcc5
Use double-sided material for RayCast
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This makes RayCasts visible if the camera is fully inside one
(e.g. a RayCast parented to the current Camera).
2021-06-19 09:16:42 +02:00
Rémi Verschelde
622f744ad0
Merge pull request #49726 from Calinou/raycast-improve-debug-shape-3.x
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Add custom debug shape thickness and color options to RayCast
2021-06-19 09:09:31 +02:00
Hugo Locurcio
a82c90ca55
Tweak CylinderMesh `rings` property hint to allow a value of 0
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A value of 0 rings is valid and results in a non-subdivided cylinder.
Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.
2021-06-19 08:52:24 +02:00
Hugo Locurcio
a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
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This backports the improved RayCast debug drawing functionality
from the `master` branch.
`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00