Rémi Verschelde
4a0e99f197
Merge pull request #37363 from YeldhamDev/floating_dock_enhancements
...
General enhancements to floating docks
2020-04-03 17:39:30 +02:00
Rémi Verschelde
aeb95ef006
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
...
Invert Sky subpass cubemap z direction
2020-04-03 15:59:26 +02:00
Rémi Verschelde
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
...
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde
d9a560d783
doc: Sync classref with current source
2020-04-03 10:11:23 +02:00
Rémi Verschelde
3182b1a53c
Merge pull request #37541 from neikeq/fix-csharp-bindings-april
...
Fix C# bindings after recent breaking changes
2020-04-03 08:54:09 +02:00
Ignacio Etcheverry
27ddb27da8
Fix C# bindings after recent breaking changes
2020-04-03 01:38:48 +02:00
Rémi Verschelde
efeb7d07eb
Merge pull request #37533 from akien-mga/gradle-downgrade-3.5.3
...
Android: Downgrade gradle plugin to 3.5.3
2020-04-02 23:33:35 +02:00
Rémi Verschelde
ba2ec53a26
Android: Downgrade gradle plugin to 3.5.3
...
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:
```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```
Upstream issue: https://github.com/gradle/gradle/issues/12440
2020-04-02 23:16:54 +02:00
Rémi Verschelde
312bbb9600
Merge pull request #37525 from lupoDharkael/replace-0L
...
Replace 0L with a casted nullptr
2020-04-02 21:22:45 +02:00
Rémi Verschelde
b50387c8bf
Merge pull request #37521 from akien-mga/more-nullptr
...
Replace more occurrences of NULL with nullptr
2020-04-02 17:37:09 +02:00
lupoDharkael
6324f578bd
Replace 0L with a casted nullptr
2020-04-02 17:33:46 +02:00
Rémi Verschelde
6a38ce1b31
Merge pull request #37512 from reduz/implement-ssr
...
Re-Added screen space reflection.
2020-04-02 17:17:27 +02:00
Rémi Verschelde
cf912a039e
Merge pull request #37386 from nekomatata/physics-direct-body-state-rename
...
Fixed PhysicsDirectBodyState3D resource hint after rename
2020-04-02 16:52:15 +02:00
Rémi Verschelde
f1e943f6ce
Merge pull request #35720 from Calinou/remove-request-docs-button
...
Remove Request Docs button in the script editor due to various issues
2020-04-02 16:45:01 +02:00
Juan Linietsky
87c658b304
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
Rémi Verschelde
ea7b497065
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
Rémi Verschelde
058a0afdec
Merge pull request #37338 from lupoDharkael/nullprt
...
Replace NULL with nullptr
2020-04-02 14:52:36 +02:00
Hugo Locurcio
2f6f029a75
Remove Request Docs button in the script editor due to various issues
...
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133 .
It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.
2020-04-02 14:07:03 +02:00
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Rémi Verschelde
5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
...
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rémi Verschelde
7341a8fe1d
Merge pull request #37513 from zak-grumbles/make_dict_erase_sequenced
...
Make dict erase visual node sequenced
2020-04-02 13:01:28 +02:00
Zak Grumbles
d648f77119
Make dict erase node sequenced godotengine#37477
...
* Updated macro call to make the visual Dictionary Erase node sequenced.
2020-04-01 22:10:12 -05:00
Michael Alexsander
0c6851ae53
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
Rafał Mikrut
359bebd8c0
Fix out of bound array access caused by unassigned variable
2020-04-01 19:29:35 +02:00
Rémi Verschelde
ff14d071cc
Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindows
...
Fix Clang warnings on Windows
2020-04-01 17:12:58 +02:00
Rémi Verschelde
2e84b7b916
Merge pull request #37443 from Leleat/master
...
Fix PopupMenu's letter jumping on any InputEventKey (instead of just a press)
2020-04-01 16:51:10 +02:00
Rémi Verschelde
84b308f446
Merge pull request #37488 from akien-mga/etc2comp-rgba8-max-channels
...
etc2comp: Fix max iterations for RGBA channels
2020-04-01 16:47:07 +02:00
Rémi Verschelde
516b3bb88f
Fix Clang warnings on Windows
...
Fixes #37490 .
2020-04-01 16:28:20 +02:00
Rémi Verschelde
e53cbba36c
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
...
Remove syntax highlighting for C# verbatim strings due to bugs
2020-04-01 15:10:19 +02:00
Rémi Verschelde
d229507fa7
Merge pull request #37486 from RandomShaper/fix_trimmed_res
...
Fix res:// trimmed to s:// on Windows
2020-04-01 15:01:31 +02:00
Rémi Verschelde
96e654335a
Merge pull request #37481 from ThakeeNathees/bind-method-typo
...
some typo in method binds fixed
2020-04-01 12:57:26 +02:00
Rémi Verschelde
dbf52c63cc
etc2comp: Fix max iterations for RGBA channels
...
Those checks were *very likely* meant to clamp the max value,
not the min one.
Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001 .
2020-04-01 11:23:42 +02:00
Thakee Nathees
cb53b1d88e
some typo in method binds fixed
2020-04-01 14:01:18 +05:30
Pedro J. Estébanez
741f8d9bec
Fix res:// trimmed to s:// on Windows
2020-04-01 10:30:22 +02:00
Hugo Locurcio
49efd6093e
Remove syntax highlighting for C# verbatim strings due to bugs
...
This closes #32336 .
2020-04-01 09:12:47 +02:00
Rémi Verschelde
f7b8d0c688
Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs
...
Add missing docs for assert message in GDScript
2020-04-01 08:58:57 +02:00
Rémi Verschelde
64c9b7ffcf
Merge pull request #37468 from accidentalrebel/master
...
Fix for Vulkan loader build error caused by incomplete alias
2020-03-31 23:03:07 +02:00
Thomas ten Cate
4c3c73ef9c
Add missing docs for assert message in GDScript
...
Seems like this was overlooked in PR #31142 . See also issue #17082 .
2020-03-31 19:56:44 +02:00
Rémi Verschelde
a30bfe5176
Merge pull request #35765 from clayjohn/master
...
Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
ARebel
7e8f7e642e
Fix for Vulkan loader related build error caused by incomplete alias
...
Fixes #37465 . The #37369 commit which added an alias for linuxbsd
platform did not work with the latest branch.
2020-03-31 23:28:30 +08:00
Rémi Verschelde
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
...
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde
8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
...
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde
eab934e868
Merge pull request #37463 from akien-mga/fix-Wmaybe-uninitialized-tools
...
Fix more -Wmaybe-uninitialized warnings with target=release_debug
2020-03-31 14:16:23 +02:00
Rémi Verschelde
0a2fa4d892
Fix more -Wmaybe-uninitialized warnings with target=release_debug
...
I have no idea why those don't get triggered in target=debug builds.
Fixes #37461 .
2020-03-31 13:52:42 +02:00
Rémi Verschelde
047cdea7fa
Merge pull request #37458 from akien-mga/doc-displayserver-window-sync
...
doc: Sync classref with DisplayServer/Window changes
2020-03-31 12:31:43 +02:00
Rémi Verschelde
e5033d3952
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
Rémi Verschelde
0926c192e8
Style: Add black format to fix_style.sh
...
Also ignore new Android build artifact.
2020-03-31 09:55:13 +02:00
Ignacio Etcheverry
21d1ea60a7
Fix exporting corrupted Xcode pbxproj if project name has spaces
2020-03-31 09:37:17 +02:00
Ignacio Etcheverry
77dd061345
Mono/C#: Add iOS support
...
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Ignacio Etcheverry
fa08437694
Mono/C#: Fix MinGW build not supporting `.lib` libraries
...
MinGW should support both its own format `.a` and MSVC's format `.lib`,
but Mono's module was only using the former. With this change it's now
possible to build with MinGW and link the official Mono for Windows
which is built with MSVC.
2020-03-31 09:37:11 +02:00