Rémi Verschelde
48d0336882
Merge pull request #14358 from RandomShaper/fix-vscript
...
Fix function arg count not considered in VisualScript
2017-12-09 14:18:26 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
...
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500 )
2017-12-09 13:01:41 +01:00
AndreaCatania
32408f3bfd
Fixed joint scale
2017-12-09 01:22:36 +01:00
AndreaCatania
5cfc98cace
Fixed bullet get_transform scale
2017-12-08 16:46:41 +01:00
Hein-Pieter van Braam
a974464629
Fix thekla_atlas build
...
clang doesn't like c++ versions being supplied to build c source files.
2017-12-08 16:18:36 +01:00
Hein-Pieter van Braam
bf05309af7
Import thekla_atlas
...
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08 15:47:15 +01:00
Juan Linietsky
dcab01618a
Fixed is_playing funtion (was reporting wrong), closes #13928
...
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Rémi Verschelde
96dbf19093
Merge pull request #14332 from akien-mga/clang-format
...
Update style for clang-format 5.0.0, new min required version
2017-12-07 09:18:11 +01:00
Rémi Verschelde
624a2b08f3
doc: Sync classref after a496dd4d
, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
...
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Pedro J. Estébanez
c68300b88d
Fix function arg count not considered in VisualScript
2017-12-07 02:19:56 +01:00
Rémi Verschelde
8b907365d0
Merge pull request #14006 from akien-mga/tinyexr
...
Fix TinyEXR import bug and update to current master
2017-12-07 00:22:10 +01:00
Rémi Verschelde
c2031fc813
Merge pull request #13436 from hoelzl/pr-vs-yield-signal-oneshot
...
Connect signal for VisualScript "Yield Signal" using oneshot mode
2017-12-06 23:43:27 +01:00
Rémi Verschelde
e35e45a788
Merge pull request #13427 from hoelzl/pr-vs-enable-yield
...
Make VisualScriptFunctionState instantiable
2017-12-06 23:41:34 +01:00
Rémi Verschelde
7d9f14e9e4
TinyEXR: Fix EXR header when parsing pixels encoded as HALF
...
Also free the header and image properly after usage.
Fixes #13490 .
2017-12-05 22:50:17 +01:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Rémi Verschelde
c7f9d8a059
Merge pull request #13992 from ISylvox/substract-to-subtract
...
Fix Typo: Substract to Subtract
2017-12-05 09:16:10 +01:00
Indah Sylvia
3996a05324
Fixed typo: substract to subtract
2017-12-05 11:34:46 +07:00
George Marques
6af42c536a
GDNative: Save singletons only if there's a change
...
Ensures that the Project Settings are saved only if the list of
singletons actually changed.
2017-12-05 00:25:29 -02:00
Nathan Warden
0c22447ebe
Exported variables now show in the correct order.
2017-12-02 21:01:58 -05:00
Matthias Hoelzl
c825a58fe0
Connect signal for VisualScript "Yield Signal" using oneshot mode
...
Since the first call to a VisualScriptFunctionState invalidates the
state, any further call results in errors.
2017-12-01 04:44:47 +01:00
Matthias Hoelzl
70190e7428
Make VisualScriptFunctionState instantiable
2017-11-30 23:11:32 +01:00
Andrea Catania
2336927043
Fixed bullet server null pointer check
...
Fixed bullet server null pointer check
2017-11-30 20:38:57 +01:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Bastiaan Olij
f00b60860c
Set real world position, not virtual world position!
2017-11-28 23:28:35 +11:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Marcin Zawiejski
57f34abea1
Fix constant node value edit
2017-11-25 22:28:59 +01:00
Emmanuel Leblond
6e3d78c94c
[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 20:26:42 +01:00
Rémi Verschelde
aa5f7e0ff2
Fix mono build after bc2e8d99
2017-11-25 12:16:58 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
Rémi Verschelde
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
AndreaCatania
0a0800ebec
Removed shape margin
2017-11-23 14:42:28 +01:00
Rémi Verschelde
3fffe6ccb4
Merge pull request #13202 from AndreaCatania/master
...
Space override scratching when body is add to world
2017-11-23 09:30:27 +01:00
AndreaCatania
8de4df3fe2
Space override scratching when body is add to world
...
Fixes #13182
2017-11-23 01:26:49 +01:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
...
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde
7f022a33a3
Merge pull request #13161 from Hinsbart/mono_case
...
Mono: Use PascalCase in core types.
2017-11-22 08:32:49 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
...
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Andreas Haas
e69dd3c712
Mono: Use PascalCase in core types.
2017-11-21 23:32:40 +01:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
...
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Thomas Herzog
08e6590fd6
Merge pull request #13149 from touilleMan/gdnative-fix-scsub-generator
...
[GDNative] fix gdnative_api_struct.gen.h generation
2017-11-21 20:24:45 +01:00
Emmanuel Leblond
b075f13988
Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation
2017-11-21 20:09:08 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
...
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Rémi Verschelde
9ebc6ab45a
Merge pull request #13145 from AndreaCatania/grav
...
Set gravity on change body mode
2017-11-21 19:24:52 +01:00
AndreaCatania
967854f8e9
Set gravity on change body mode
...
Fixes #13140
2017-11-21 18:31:43 +01:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
...
Use "Command" instead of "Meta" for macOS (#1619 )
2017-11-21 14:25:09 -03:00
Ruslan Mustakov
ebf9b80a47
Proper GDNative export on Android
2017-11-21 20:40:31 +07:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
...
Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Rémi Verschelde
5a23136d1b
Merge pull request #12573 from poke1024/macostouchpad
...
Native pan and zoom for macOS + InputEventGesture
2017-11-21 13:03:32 +01:00
Bastiaan Olij
1955fecb2d
Revert this change, we need to export symbols on the library side
2017-11-21 21:32:05 +11:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Rémi Verschelde
e39dade177
Merge pull request #12754 from MillionOstrich/compress-image-etc
...
Attempt at fixing size mismatch in _compress_etc
2017-11-20 23:41:28 +01:00
MillionOstrich
8b8414b8aa
Fix size mismatch in _compress_etc
...
Use j for inner loop
2017-11-20 22:36:58 +00:00
pablotato
054a2ac579
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
sanikoyes
fb801d4964
Allow to extends constant variable
2017-11-20 23:24:52 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
...
Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
...
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
...
- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
muiroc
5dac3e857f
bullet cast_motion: reordered null check
2017-11-20 19:00:47 +01:00
Thomas Herzog
30a82e5e00
Merge pull request #13094 from karroffel/gdnative-api-register-nativecall
...
[GDNative] add a way to register call types
2017-11-20 15:43:36 +01:00
Thomas Herzog
14ff5aa6ee
Merge pull request #13093 from karroffel/gdnative-static-linking-is-kill
...
[GDNative] removed static linking fields
2017-11-20 15:43:14 +01:00
Karroffel
5d666319e3
[GDNative] add a way to register call types
2017-11-20 14:49:22 +01:00
Karroffel
7388a1e115
[GDNative] removed static linking fields
2017-11-20 14:28:52 +01:00
Juan Linietsky
2e28bd602c
Revert "Added loop_begin and loop_end to OggVorbisStream"
2017-11-20 10:11:08 -03:00
Thomas Herzog
90e37d58d5
Merge pull request #13060 from karroffel/gdnative-version-error
...
[GDNative] (version-) error reporting + small API change
2017-11-20 11:11:54 +01:00
Karroffel
33ffdba553
[GDNative] removed godot_string_c_str
2017-11-20 11:10:05 +01:00
Karroffel
0865365e21
[GDNative] loading error and version error procs
2017-11-20 11:09:55 +01:00
Rémi Verschelde
b91fa19582
Merge pull request #12644 from mrcdk/ogg_loop
...
Added loop_begin and loop_end to OggVorbisStream
2017-11-20 09:14:16 +01:00
Rémi Verschelde
7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
...
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
...
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
...
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Rémi Verschelde
249c11784a
Merge pull request #13046 from AndreaCatania/kinfix
...
Some Bullet bug fix
2017-11-19 20:37:04 +01:00
AndreaCatania
0327a51c12
Added null check in Bullet cast_motion API
2017-11-19 18:21:36 +01:00
AndreaCatania
d250ade37b
Fixed gravity scale
2017-11-19 17:52:45 +01:00
AndreaCatania
aa3e740a53
Removed dynamic_cast from Bullet Server
2017-11-19 17:11:47 +01:00
AndreaCatania
e6ba163031
Fixed kinematic movement on concave shape
2017-11-19 17:01:08 +01:00
Rémi Verschelde
4a08887950
Merge pull request #13016 from neikeq/issue-13011
...
Mono: Fix compiler error with Variant::operator AABB()
2017-11-19 16:43:20 +01:00
Ignacio Etcheverry
b51b3dc030
Mono: Fix compiler error with Variant::operator AABB()
2017-11-18 18:13:57 +01:00
Martin Capitanio
ade4f3084c
Fix class docs, improve error handling of the rst generator.
...
The rst-generator gives you now a hint what's going on:
Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml
grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml
Contains the results of a single regex match returned by [method RegEx.search]
and [method.RegEx.search_all]. It can be used to find the position and range of the match
and its capturing groups, and it can extract its sub-string for you.
2017-11-18 01:41:32 +01:00
Robert Morse
74872fd23e
Fix issue #11400 . Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-11-17 17:49:52 -06:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
...
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
...
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
...
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Bojidar Marinov
e4a36d0eda
Allow exporting enums from GDScript
...
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Geequlim
fab66af7e9
Move the remote scene tree to the scene tree dock.
...
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim
475cee9c0f
Abstract some method for script system
2017-11-17 09:20:32 +08:00
George Marques
1d12470a78
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
Rémi Verschelde
ad61ba7a97
Merge pull request #12974 from karroffel/gdnative-wrapper-fix
...
[GDNative] fix wrapper code generation
2017-11-16 22:40:25 +01:00
Rémi Verschelde
ab3cd97138
Merge pull request #12969 from akien-mga/refactor-gd-prefix
...
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16 22:12:22 +01:00
Karroffel
b13bfac9e3
[GDNative] fix wrapper code generation
2017-11-16 22:05:47 +01:00
Rémi Verschelde
bb1d1912ea
Merge pull request #12488 from djrm/pr_gridmap_fixes
...
Several improvements to GridMap.
2017-11-16 19:27:27 +01:00
Rémi Verschelde
4cfc29611e
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16 18:54:56 +01:00
Rémi Verschelde
3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
...
Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00