Hugo Locurcio
24a8d43272
Document Mono-specific classes
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This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
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Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
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Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Rémi Verschelde
47eb607cc3
Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-position
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Restore previous mouse position when leaving the editor freelook mode
2020-06-18 09:51:56 +02:00
Michael Belousov
60fcefba69
return boxed long when marshalling a godot int to mono runtime in dynamic contexts
2020-06-17 17:16:17 -04:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
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Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
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- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
2020-06-17 20:02:46 +02:00
Rémi Verschelde
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
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GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
Thakee Nathees
9325671faa
GDScript debugger incorrect error line fixed
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if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
Rémi Verschelde
84e7552f83
Merge pull request #39622 from akien-mga/docdata-skip-empty-scripting-langs-builtins
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DocData: Skip language-specific ClassDoc without methods/constants
2020-06-17 15:52:15 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Rémi Verschelde
7cde0e4ab9
Merge pull request #39611 from aaronfranke/t2d-rot-atan2
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Simplify and fix Transform2D get_rotation
2020-06-17 13:04:30 +02:00
Aaron Franke
0fa478a050
Simplify Transform2D get_rotation
2020-06-17 01:00:42 -04:00
Stijn Hinlopen
a86521d0bd
Search result highlights follow font size
2020-06-17 00:53:23 +02:00
Rémi Verschelde
02f7908d46
Merge pull request #39598 from mrushyendra/replace_selection
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Fix code editor Replace tool to work with 'Selection Only' option
2020-06-16 22:44:30 +02:00
Rémi Verschelde
fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
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Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde
93d79023ad
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
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Expose disable_render_loop property to GDScript
2020-06-16 20:48:41 +02:00
Rémi Verschelde
60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
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Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio
6daf9b78af
Clean up the `GodotPlugin` public API.
2020-06-16 09:25:09 -07:00
Ev1lbl0w
03879a564a
Expose disable_render_loop property to GDScript
2020-06-16 15:43:44 +01:00
Maganty Rushyendra
2be3a33cc3
Fix code editor Replace tool to work with 'Selection Only' option
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Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
2020-06-16 22:09:46 +08:00
Rémi Verschelde
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
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Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
Rémi Verschelde
78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
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Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Rémi Verschelde
bc5ba1c266
Merge pull request #33148 from Calinou/debug-window-title-suffix
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Add a suffix to the window title when running from a debug build
2020-06-16 13:58:04 +02:00
Rémi Verschelde
b29a3e7e23
Merge pull request #39307 from KoBeWi/move_n_dup
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Allow duplicating files when holding Control
2020-06-16 12:54:06 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
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Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Rémi Verschelde
2ad7eb9bb3
Merge pull request #36079 from madmiraal/fix-35744
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Normalise p_up_direction vector in move_and_slide()
2020-06-16 12:44:06 +02:00
Hugo Locurcio
a9c60007a9
Add a suffix to the window title when running from a debug build
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Since projects started from the editor or exported in debug mode
run slower than those exported in release mode, this should be
clearly presented to the user.
This partially addresses #20219 .
2020-06-16 11:39:37 +02:00
Marcel Admiraal
c4650540d4
Normalise p_up_direction vector in move_and_slide() and
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move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
Hugo Locurcio
eaae50fe4a
Display freelook speed and zoom in units in the 3D editor viewport
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Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
309adb93cd
Merge pull request #39484 from hbina/use_nullptr_in_macros
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Check pointers against nullptr.
2020-06-16 10:42:56 +02:00
Rémi Verschelde
3306935289
Merge pull request #39572 from Chaosus/fix_vs_4.0
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Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:32:38 +02:00
Rémi Verschelde
cb4ca328bf
Merge pull request #39578 from neikeq/visualstudio-support
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C#: Add Visual Studio support
2020-06-16 09:31:19 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
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Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
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GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
Rémi Verschelde
df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
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Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
Rémi Verschelde
3fa863dbb8
Merge pull request #38934 from KoBeWi/where_to_setget
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Link exposed setters/getters in property descriptions
2020-06-16 09:25:27 +02:00
Rémi Verschelde
5ce02b1bf3
Merge pull request #38917 from bruvzg/in_editor_docs_style
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Change in-editor documentation style to match online docs.
2020-06-16 09:22:01 +02:00
bruvzg
1e3c02d590
Change in-editor documentation style to be closer to online docs.
2020-06-16 08:03:24 +03:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
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Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde
e606b510ae
Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename
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Change "ParentNode" to "Inherit" in Texture Options
2020-06-15 23:37:05 +02:00
Rémi Verschelde
c5a2a7a66a
Merge pull request #39567 from Ranoller/patch-1
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Fix bad position in Camera2D offset and camera rotation if smothing e…
2020-06-15 23:36:23 +02:00
Rémi Verschelde
df5aa9b933
Merge pull request #39570 from madmiraal/ignore-code_blocks-files
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Add Code::Blocks files to .gitignore.
2020-06-15 23:36:09 +02:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
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* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Hanif Bin Ariffin
4fea536517
Check pointers against nullptr.
2020-06-15 16:20:36 -04:00
Ignacio Etcheverry
7756351f47
Fix dynamic linking of MSVC Mono with MinGW Godot
2020-06-15 21:29:50 +02:00
Ignacio Etcheverry
54df72dcc6
C#: Add VisualStudio support
2020-06-15 21:29:16 +02:00
Tomasz Chabora
ea07acb877
Link exposed set/getters in property descriptions
2020-06-15 20:54:10 +02:00
Rémi Verschelde
09566a96b1
Merge pull request #39546 from vorblen/master
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Add description for "absorbent" and "rough"
2020-06-15 20:45:53 +02:00
Yuri Roubinsky
cc6ca5f1eb
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:44:03 +03:00