Bastiaan Olij
a5cb7a5eb5
Expose viewports render targer RID
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(cherry picked from commit ab60d3b65c
)
2023-05-12 12:07:01 +02:00
Pedro J. Estébanez
907b10fb96
Fix additional cases of breakage of rendering effects
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(cherry picked from commit c58e50adcc
)
2023-05-12 12:07:01 +02:00
clayjohn
2435c9426d
Use proper UV in cubemap downsampler raster
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
(cherry picked from commit fb77021559
)
2023-05-12 12:07:01 +02:00
Pedro J. Estébanez
908325c29e
Fix unsupported sampler filter used for voxel GI
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(cherry picked from commit 09aa1bbdb3
)
2023-04-27 08:43:30 +02:00
Pedro J. Estébanez
a5779ff281
Fix breakages of volumetric fog on voxel GI changes
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(cherry picked from commit 2beed0d5dc
)
2023-04-27 08:43:23 +02:00
bitsawer
a0a95c7bc7
Fix Shader Preprocessor line numbering when disabled
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(cherry picked from commit 34896d8e89
)
2023-04-27 08:41:43 +02:00
João Pedro Braz
1a85f6398f
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
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This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
(cherry picked from commit 63c6f0b93c
)
2023-04-24 16:52:24 +02:00
clayjohn
ad582cf0b1
Don't store instance transform in RD 3D renderer unless requested
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Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
(cherry picked from commit 29edd277e4
)
2023-04-24 16:52:24 +02:00
Erik Johnson
410b503aac
Translate inactive particles to -INF
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(cherry picked from commit 6229c2a1f9
)
2023-04-24 16:28:30 +02:00
clayjohn
27df8b93aa
Properly calculate lifetime_split for particles
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(cherry picked from commit f35ca4a9c7
)
2023-04-24 16:28:28 +02:00
mightygoat
66633d19a1
Fix the limit for interpolation of R0 with respect to metallic and SSR
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Shlick term
(cherry picked from commit 2c000cb72f
)
2023-04-07 17:44:40 +02:00
RandomCatDude
149f16b2fa
fix spotlight shadows in volumetric fog
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(cherry picked from commit 59c31004f8
)
2023-03-27 16:47:46 +02:00
Johan Aires Rastén
4ff705b37e
Fix instance uniforms breaking when setting a new mesh.
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Fixes #58113
(cherry picked from commit 26aecbfe57
)
2023-03-14 13:59:03 +01:00
SlugFiller
d508d0a642
Fixes a canvas item set to clip children being drawn as black if no children are visible
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(cherry picked from commit f25508befb
)
2023-03-14 13:59:03 +01:00
SlugFiller
18bf2663f9
Fix AABB calculation for meshes using Skeleton2D
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(cherry picked from commit 06a1fe0364
)
2023-03-14 13:59:03 +01:00
Fabio Iotti
01324f025a
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
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(cherry picked from commit 528e0d095e
)
2023-03-13 21:51:36 +01:00
Bastiaan Olij
c8f64c68a5
Use MSAA 2D texture in multipass tonemapper
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(cherry picked from commit 903aa0e385
)
2023-03-13 21:48:02 +01:00
clayjohn
925381201b
Add a few more rendering timestamps
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(cherry picked from commit 1adc4e5875
)
2023-03-13 21:43:38 +01:00
clayjohn
5662542526
Avoid copying CanvasTexture when updating proxy
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(cherry picked from commit 84482ef90b
)
2023-03-13 14:10:38 +01:00
Rémi Verschelde
0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
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Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
bitsawer
35c970f4f6
Fix shader preprocessor include resource check
2023-02-26 13:59:29 +02:00
Bastiaan Olij
4c2f33cfae
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
Bastiaan Olij
467d735eb1
Fix issue with default textures requiring arrays when using multiview
2023-02-22 16:50:58 +11:00
Rémi Verschelde
1fc28fe31f
Merge pull request #73698 from clayjohn/SS-bias
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Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 21:16:07 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
clayjohn
db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
Alon Ran
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
clayjohn
c9c14410e9
Fix sampling bug when SSAO is using half size
2023-02-16 00:37:12 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
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Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Rémi Verschelde
e78b77481e
Merge pull request #73240 from myaaaaaaaaa/worker-h
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Move some `worker_thread_pool.h` includes out of header files
2023-02-13 21:05:57 +01:00
myaaaaaaaaa
6f88392d02
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
Rémi Verschelde
3815903119
Merge pull request #72838 from BastiaanOlij/update_screen_space_render_buffers
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Add render buffer support to screen space effects
2023-02-13 19:15:48 +01:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde
bd92f124f7
Merge pull request #73060 from clayjohn/screen_texture-size
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Avoid inserting screen_texture compatibility code when using textureSize
2023-02-11 14:37:30 +01:00
clayjohn
6c1c71d68b
Avoid inserting screen_texture compatibility code when using textureSize
2023-02-10 13:03:02 -08:00
clayjohn
4317f6236f
Do clear request before reading from render target when using CANVAS_BG
2023-02-10 12:12:34 -08:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
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Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Bastiaan Olij
694c8ec273
Add render buffer support to screen space effects
2023-02-10 10:27:59 +11:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting `SubViewport.size` to zero
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
clayjohn
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
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Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
clayjohn
dfbf439081
Avoid shading CanvasGroup nodes twice
2023-02-03 15:40:42 -08:00