Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.
(cherry picked from commit 2000e110a9)
Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake
Update doc/classes/ReflectionProbe.xml
Fix from clayjohn, Directly link to settings
Co-Authored-By: Clay John <claynjohn@gmail.com>
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:
```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```
Upstream issue: https://github.com/gradle/gradle/issues/12440
(cherry picked from commit ba2ec53a26)
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background.
This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling.
The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set.
Fixes#36341
(cherry picked from commit 35bc88ca34)
Since the new audio system in 3.0 we switched the OGG support to
stb_vorbis, and the Opus stream support was disabled as incompatible
(see #7496).
We still build the libraries as they are needed by the theora and webm
modules, but we don't need any Godot code apart from `register_types`.
Fixes#7496.
(cherry picked from commit 7f6b62cef0)
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.
(cherry picked from commit ca4e4506db)
The minimum slider value no longer allows decreasing the value below
the default, as this can cause things to break in the editor.
The maximum slider value was also increased to 4096 since it can safely
be increased to that value (some add-ons may require it).
This closes#37052.
(cherry picked from commit 8d8c7a9383)
Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
(cherry picked from commit 19825436d4)
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor.
This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer.
(cherry picked from commit 1c02906a6f)