Commit Graph

52008 Commits

Author SHA1 Message Date
Yuri Sizov
e08aa36516
Merge pull request #72785 from bruvzg/x11_ime_sw_focus
[X11] Fix IME window focus events.
2023-02-06 14:11:34 +03:00
Yuri Sizov
d5990fa24c
Merge pull request #72743 from pkdawson/fix-get-rid-recursion 2023-02-06 12:46:04 +03:00
Haoyu Qiu
f4ffa87a35 Remove unnecessary stdio.h from gdextension interface 2023-02-06 16:11:50 +08:00
bruvzg
103f671ada
[X11] Fix IME window focus events. 2023-02-06 09:18:16 +02:00
Silc Renew
0069131546 Fix ghost SpriteFramesEditor cause crash 2023-02-06 14:08:12 +09:00
Silc Renew
116c975a7b Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit 2023-02-06 13:48:33 +09:00
Fredia Huya-Kouadio
034fd15b8a Improve vulkan capability detection on Android
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support
- Add filters to the AndroidManifest when exporting with a vulkan renderer
2023-02-05 18:47:38 -08:00
bruvzg
c588923433
[TextServer] Preload USpoofChecker to speed up GDScript parsing. 2023-02-05 23:31:54 +02:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc annotation and autocompletion 2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
Yuri Sizov
e13e4b7b6d
Merge pull request #71665 from bitsawer/expose_global_classes
Expose and document ProjectSettings.get_global_class_list()
2023-02-05 15:55:15 +03:00
Patrick Dawson
80ae3feca7 Avoid returning self from _get_base_font_or_default() 2023-02-05 04:37:59 +01:00
Markus Sauermann
6e855e3820 Fix propagation order for 2D physics picking events
This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2023-02-05 06:24:14 +09:00
bitsawer
d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Yuri Sizov
0030286054
Merge pull request #72721 from raulsntos/dotnet/variant-docs
Update Variant documentation for C#
2023-02-04 23:11:01 +03:00
Raul Santos
d856d5eb82
Update Variant documentation for C# 2023-02-04 20:29:42 +01:00
Silc Renew
b9b8130432 Fixed animation audio to play considering time when seeking 2023-02-05 03:57:52 +09:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
Yuri Sizov
373295fa15
Merge pull request #72656 from Calinou/doc-decal-visibility-aabb
Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04 21:36:25 +03:00
kobewi
2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
Stanislav Labzyuk
0c766ef271 Fix unlimited text rendering in Tree if width <= 0 2023-02-04 16:17:42 +01:00
RedworkDE
fb0adaff9f C#: Fix AppContext.BaseDirectory 2023-02-04 14:35:11 +01:00
GeroVeni
54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
Hugo Locurcio
eb52b95997
Document visibility AABB caveats with decals, reflection probes and lights
This is required in rendering methods that don't use clustering
to check which meshes should be affected by decals, reflection probes
and lights.
2023-02-04 00:59:40 +01:00
clayjohn
dfbf439081 Avoid shading CanvasGroup nodes twice 2023-02-03 15:40:42 -08:00
Rémi Verschelde
0b1d516f67
Merge pull request #72684 from clayjohn/mm-update
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04 00:40:36 +01:00
Rémi Verschelde
a268dcc7e3
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04 00:37:28 +01:00
Rémi Verschelde
1253547837
Merge pull request #72681 from clayjohn/GL-multimesh-color
Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-04 00:24:39 +01:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Rémi Verschelde
2c008ac8c5
Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-04 00:21:14 +01:00
Hugo Locurcio
da81c3f9b5
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
This makes the command line print consistent with the Vulkan renderer.
2023-02-03 23:28:41 +01:00
Yuri Sizov
b0598dcdb7
Merge pull request #72670 from YuriSizov/docs-signal-get-connections
Fix incorrect description for `Signal::get_connections`
2023-02-03 23:42:52 +03:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Ricardo Buring
497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
Maxim Kulkin
5adc7e397e Fix LineEdit not consuming events
The most important issue is LineEdit not consuming
"ui_text_submit" event which makes pressing Enter after
editing escape to other components causing unwanted
interactions.

Also fix handling mouse button interactions not consuming
some events.

Also implement early return in case we know which event
type it is and there is no point in checking other event
types.

PS I'm also suspicious that mouse motion events also need
to be consumed, but haven't explored those cases.
2023-02-03 14:38:12 -05:00
clayjohn
bf0cc8f52a Ignore instance color and instance custom_data when not used in the OpenGL renderer 2023-02-03 10:34:30 -08:00
Pedro J. Estébanez
0bcc7bb5c7 Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
Yuri Sizov
03ae8caea8 Fix incorrect description for Signal::get_connections 2023-02-03 17:28:17 +01:00
Silc Renew
1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
Rémi Verschelde
604493eb6e
Merge pull request #65910 from KoBeWi/gdsus
Cleanup function state connections when destroying instance
2023-02-03 16:13:06 +01:00
Rémi Verschelde
eb91e909a7
Merge pull request #72667 from KoBeWi/short-lived_function
Remove unused `has_global_classes()`
2023-02-03 15:46:32 +01:00
Rémi Verschelde
ecbf087324
Merge pull request #72665 from KoBeWi/sneaky_ParallaxBackground_destroys_the_world
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:45:33 +01:00
kobewi
c1cc8fd87f Remove unused has_global_classes() 2023-02-03 15:43:56 +01:00
Rémi Verschelde
c09445de2a
Merge pull request #72660 from Chaosus/vs_fix_instance_previews
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:43:11 +01:00
Rémi Verschelde
6144192bda
Merge pull request #72625 from Calinou/vulkan-print-rendering-method-name
Print name of Vulkan rendering method on startup
2023-02-03 15:42:41 +01:00
kobewi
7331750618 Fix Camera2D crash due to ParallaxBackground node 2023-02-03 15:36:08 +01:00
Rémi Verschelde
388e3eb8b7
Merge pull request #72570 from DarkKilauea/nav-cleanup-agent
Improve consistency of NavigationAgent setters
2023-02-03 15:35:49 +01:00