Commit Graph

10839 Commits

Author SHA1 Message Date
Rémi Verschelde 19affb60d1
Merge pull request #92850 from permelin/fix-navigationserver3d-get_closest_point_to_segment-use_collision
Fix `NavigationServer3D.get_closest_point_to_segment()` with `use_collision`
2024-06-07 23:30:42 +02:00
Rémi Verschelde 747e0f5ef0
Merge pull request #92801 from devloglogan/has-tracking-data-fix
Set `XRHandTracker` property `has_tracking_data` to true only when palm joint is tracked
2024-06-07 23:30:24 +02:00
Rémi Verschelde 7a5fad878b
Merge pull request #92800 from raulsntos/dotnet/fix-check-call-error
C#: Skip method name when checking CallError
2024-06-07 23:30:19 +02:00
Yuri Rubinsky 305b948256 Add coloring for completion of Color components 2024-06-07 18:35:56 +03:00
Per Melin 9b191f669c Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
Logan Lang a64b0d3830 Set XRHandTracker property has_tracking_data to true only when palm joint is tracked 2024-06-05 17:22:45 +02:00
Raul Santos 44d4f637a1
C#: Skip method name when checking CallError
When invoking `call`, the arguments contain the method name. This argument must be skipped; otherwise, the `error.argument` index will be off.
2024-06-05 16:53:21 +02:00
PreslavPetrov 653a8b113a Register the export info correctly when a global class script is used as the variable type for Node 2024-06-03 13:28:17 +01:00
Rémi Verschelde 3f39d97042
Merge pull request #92674 from timothyqiu/playlist-doc
Improve `AudioStreamPlaylist` class reference
2024-06-03 10:36:06 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Rémi Verschelde bc7a7a479e
Merge pull request #73941 from Jummit/active-collection
Blend import: Allow importing `active_collection_only`
2024-06-03 10:35:34 +02:00
HolonProduction 48e297c144 Add more autocompletion tests 2024-06-02 15:52:21 +02:00
rune-scape 7f7114c008 GDScript: partially allow some functions on invalid scripts
+ always default initialize static variables
+ dont invalidate script when dependant scripts don't compile/resolve
2024-06-02 02:08:26 -07:00
Haoyu Qiu c387ec04e0 Improve AudioStreamPlaylist class reference 2024-06-02 16:40:33 +08:00
Thaddeus Crews 05203b6a43
SCons: Fix `mono` dependency 2024-06-01 16:37:54 -05:00
rune-scape ffc0d0981b GDScript: Invalidate cached parser chain when reloading 2024-05-31 18:49:48 -07:00
Jummit c182adcd48 Blend import: Ability to import only the active collection 2024-05-31 18:37:14 +02:00
Rémi Verschelde b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Rémi Verschelde 7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
Rémi Verschelde ce82984b5c
Merge pull request #92544 from dalexeev/gds-fix-const-non-metatype-subscript
GDScript: Fix subscript resolution on constant non-metatype GDScript base
2024-05-30 22:38:36 +02:00
Rémi Verschelde cd53026b2c
Merge pull request #92558 from dalexeev/gds-adjust-inferred-declaration
GDScript: Do not produce `INFERRED_DECLARATION` on type import
2024-05-30 22:13:52 +02:00
Rémi Verschelde 34fe09dda7
Merge pull request #92386 from AThousandShips/goto_fix
[GDScript LSP] Fix `show_native_symbol_in_editor`
2024-05-30 22:13:46 +02:00
Danil Alexeev 3fd30ed4ff
GDScript: Do not produce `INFERRED_DECLARATION` on type import 2024-05-30 19:30:07 +03:00
Danil Alexeev 18d8838051
GDScript: Fix subscript resolution on constant non-metatype GDScript base 2024-05-30 17:37:05 +03:00
Rémi Verschelde 2666955011
Merge pull request #92251 from Chaosus/gdscript_fix_new_argument_completion
Fix completion for `new` arguments
2024-05-30 11:47:54 +02:00
Rémi Verschelde 5f572561c5
Merge pull request #92368 from fire/vsk-csg-gltf-4.3
Fix GLTFDocument so it can export CSG Meshes correctly.
2024-05-29 22:14:00 +02:00
Rémi Verschelde d1f6d4c8c3
Merge pull request #92339 from devloglogan/comp-layer-reference-frame
Apply reference frame transform to `OpenXRCompositionLayer` nodes
2024-05-29 22:13:56 +02:00
K. S. Ernest (iFire) Lee 5a24aec599 Fix GLTFDocument so it can export CSG Meshes correctly. 2024-05-29 07:10:45 -07:00
devloglogan 6a8f2f00ac Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
Rémi Verschelde dbc6f2af1d
Merge pull request #92241 from dalexeev/gds-fix-lambda-captures-non-local-vars
GDScript: Fix lambdas capturing non-local variables
2024-05-28 16:21:42 +02:00
Rémi Verschelde 607fa8229b
Merge pull request #92422 from groud/fix_navigation_baking_crash
Fix crash when baking TileMap navigation
2024-05-28 15:49:57 +02:00
Rémi Verschelde bf2deacee1
Merge pull request #92359 from DanielSnd/fix-multiplayer-spawner-free-node-bug
Fix Multiplayer Spawner freeing node after client disconnected Issue
2024-05-28 15:49:37 +02:00
Gilles Roudière 1a380db62a Fix crash when baking TileMap navigation 2024-05-27 10:46:54 +02:00
A Thousand Ships e6ab22d450
[GDScript LSP] Fix `show_native_symbol_in_editor` 2024-05-26 16:33:19 +02:00
Yuri Rubinsky fc2b82188b Fix completion for `new` arguments 2024-05-26 13:47:22 +03:00
Daniel Snd 1a9d95f933 Fix Multiplayer Spawner freeing node after client disconnected Issue 2024-05-25 13:34:33 -03:00
Aaron Franke d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
K. S. Ernest (iFire) Lee 24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
Rémi Verschelde 782a0261cb
Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-23 08:59:13 +02:00
patwork 1a89ae70eb Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
Rémi Verschelde c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Danil Alexeev 4b692959de
GDScript: Fix lambdas capturing non-local variables 2024-05-22 10:07:31 +03:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
Rémi Verschelde 4c0d5e59bf
Merge pull request #92200 from devloglogan/composition-layer-viewport-fix
Allow `OpenXRCompositionLayer` property `layer_viewport` to always be assigned `nullptr`
2024-05-21 23:19:03 +02:00
Rémi Verschelde 03aa82849d
Merge pull request #92197 from lyuma/better_fbx_defaults
FBX: Change trimming default and use FBX2glTF for compatibility
2024-05-21 23:18:59 +02:00
Rémi Verschelde d916423327
Merge pull request #92181 from smix8/recast_vertices_dup
Remove duplicated vertices after 3D NavigationMesh bake
2024-05-21 23:18:53 +02:00
Rémi Verschelde aa20f54cb7
Merge pull request #92137 from BastiaanOlij/fix_fb_swapchain_foveation
OpenXR: Fix updating swapchain for foveation
2024-05-21 23:18:45 +02:00
Lyuma c433754d34 fbx: change import option defaults
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
2024-05-21 07:58:36 -07:00
devloglogan 3d7b712c86 Allow OpenXRCompositionLayer property layer_viewport to be assigned to nullptr 2024-05-21 07:52:40 -05:00
smix8 4128c7b311 Remove duplicated vertices after 3D NavigationMesh bake
Removes duplicated vertices that may exist on shared polygon corners after a ReCast navigation mesh bake.
2024-05-21 14:18:32 +02:00
Lyuma ef486db569 Support Import As Skeleton Bones on glTF and AnimationLibrary import 2024-05-21 03:19:35 -07:00
Rémi Verschelde c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Rémi Verschelde 0cf42d6273
Merge pull request #88919 from nongvantinh/fix-88834
Revise implementation of C# `Aabb.GetSupport` to match the implementation in `core`
2024-05-21 11:22:36 +02:00
kobewi eca19d6e80 Fix broken script reloading 2024-05-20 23:54:27 +02:00
Bastiaan Olij 6582be0c50 OpenXR: Fix updating swapchain for foveation 2024-05-20 12:23:56 +10:00
Rémi Verschelde daa81bbb7d
Merge pull request #92087 from Repiteo/scons/windows-color-fix-maybe
SCons: Fix potential Windows ANSI exception
2024-05-19 11:21:18 +02:00
Rémi Verschelde c63383fa88
Merge pull request #92035 from rune-scape/rune-gdscript-invalid
GDScript: Fix segfault on invalid script
2024-05-19 11:21:14 +02:00
Rémi Verschelde 4ce95d684c
Merge pull request #91653 from HolonProduction/autocompletion-analyze-recursively-but-leave-the-parser-alone
Autocompletion: Analyze CLASS types as they are encountered
2024-05-19 11:21:11 +02:00
Rémi Verschelde 6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00
Thaddeus Crews a9810cffb4
SCons: Fix potential Windows ANSI exception 2024-05-18 13:14:31 -05:00
rune-scape 9fa13da16f GDScript: fix segfault on invalid script 2024-05-17 15:26:25 -07:00
Rémi Verschelde b569ae3ddc
Merge pull request #92027 from dalexeev/gds-fix-standalone-expression-for-preload
GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()`
2024-05-17 13:00:33 +02:00
Rémi Verschelde c4889e4793
Merge pull request #91901 from akien-mga/scons-thorvg-webp-loader-opt-out
thorvg: Disable webp loader if corresponding module is disabled
2024-05-17 11:14:00 +02:00
Danil Alexeev 7dd801c580
GDScript: Fix `STANDALONE_EXPRESSION` warning for `preload()` 2024-05-17 10:33:01 +03:00
Rémi Verschelde 5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
Rémi Verschelde 8663f27159
Merge pull request #91996 from Maran23/ms-build-context-menu
Fix ContextMenu `Copy Error` is off in `MSBuild` Panel
2024-05-16 09:32:06 +02:00
clayjohn c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
Marius Hanl 32be459e54 Fix ContextMenu Copy Error is off in MSBuild Panel 2024-05-15 22:55:05 +02:00
Rémi Verschelde 42b60c1b01
Merge pull request #91985 from passivestar/fix-lightmapper-seams
Fix lightmapper seam blending
2024-05-15 22:41:59 +02:00
Rémi Verschelde 82fb849678
Merge pull request #91943 from akien-mga/libwebp-1.4.0
libwebp: Update to 1.4.0
2024-05-15 22:41:52 +02:00
passivestar d06bce3002 Fix lightmapper seam blending 2024-05-15 19:30:14 +04:00
Rémi Verschelde 693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde 5caa8e41f7
Merge pull request #91951 from dalexeev/gds-pot-gen-add-atr-and-atr-n
GDScript: Add support for `atr` and `atr_n` to POT generator
2024-05-15 12:09:56 +02:00
landervr e7bd1b0673 Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
Rémi Verschelde 4971b71899
Merge pull request #91952 from dsnopek/openxr-composition-layer-sample-count
Fix sample count on OpenXR composition layers
2024-05-14 18:10:14 +02:00
Rémi Verschelde c0d2464d6b
Merge pull request #91939 from AThousandShips/pressed_sname
[Scene] Add `SceneStringNames::pressed`
2024-05-14 18:10:05 +02:00
Rémi Verschelde 882449f496
Merge pull request #91924 from ZerxZ/dotnet/useless-is-first-entry
[C#] Remove useless `isFirstEntry` and useless `source.Append("else ")`
2024-05-14 18:10:02 +02:00
David Snopek 45a02c28cd Fix sample count on OpenXR composition layers 2024-05-14 10:43:44 -05:00
Danil Alexeev 0bd4345736
GDScript: Add support for `atr` and `atr_n` to POT generator 2024-05-14 18:35:59 +03:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde 09bd34df93
libwebp: Update to 1.4.0
https://chromium.googlesource.com/webm/libwebp/+/refs/tags/v1.4.0/NEWS
2024-05-14 13:01:07 +02:00
Rémi Verschelde 78cce1954d
Merge pull request #91937 from bruvzg/icu_751
Update ICU to 75.1
2024-05-14 12:07:31 +02:00
Rémi Verschelde d6eab9f5df
Merge pull request #91917 from Pepito468/fix-docs-typo
Fix a typo in the GridMap docs
2024-05-14 12:07:06 +02:00
Rémi Verschelde bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
bruvzg e74fea2864
Update ICU to 75.1 2024-05-14 12:38:52 +03:00
Gaoyao Massimo Hu e3270113ca
Remove useless isFirstEntry and useless source.Append("else ") 2024-05-14 07:44:56 +01:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Pepito468 73479cb56e
Fixed a typo in the docs
Fixed a typo in GridMap.xml where a 'See also' suggestion link to the wrong method.
2024-05-13 21:19:54 +02:00
Rémi Verschelde 0a67ee52d1
Revert "GDScript: Implement get_dependencies()"
This reverts commit dc73440f89.

This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.

So reverting for now to give ourselves time to iron this out for a future
Godot release.

Fixes #91726.
2024-05-13 16:59:43 +02:00
Danil Alexeev 76b2d85c9f
GDScript: Fix some export annotation issues 2024-05-13 17:49:06 +03:00
Rémi Verschelde 831ebda806
thorvg: Disable webp loader if corresponding module is disabled
Fixes #91873.
2024-05-13 13:01:34 +02:00
Rémi Verschelde ba0dcf70f1
Merge pull request #91783 from ogapo/pr/gltf-export-fixes
GLTF export improvements
2024-05-13 12:05:42 +02:00
David Nikdel 522f035cb1 GLTF export improvements
- GLBs produced by godot don't pass validation when there's no data in the buffer segment. The segment is dropped but the size of the chunk_header is still reported in total length (incorrectly)

- Remove empty "extensions" JSON object being appended to all nodes (if it's still empty). This is just cutting down on unnecessary bloat and consistent with the rest of the file's attempts to not emit any keys that are equal to their default value.

- Allow the case where root_nodes is empty. This is permitted by the GLTF spec. Moreover it can happen fairly naturally when using the ROOT_NODE_MODE_MULTI_ROOT root node mode on a scene with only a root node (which is valid in godot).

- Don't create an initial buffer until we're ready to write data into it (buffers of byteLength=0 don't pass validation).
2024-05-11 21:42:05 -04:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde 1cf283dd26
Merge pull request #91788 from akien-mga/thorvg-0.13.3
thorvg: Update to 0.13.3, add webp loader
2024-05-11 12:38:21 +02:00
Rémi Verschelde da5714ad6e
Merge pull request #91775 from dsnopek/openxr-composition-layer-viewport-in-use-bug
Fix `layer_viewport` getting cleared on `OpenXRCompositionLayer` in editor
2024-05-10 09:56:15 +02:00
Rémi Verschelde d24403d056
Merge pull request #91763 from paulloz/dotnet/fix-stringextension-warnings
C#: Fix comparison warnings in `StringExtensions.cs`
2024-05-10 09:56:12 +02:00
Rémi Verschelde 6766404afa
Merge pull request #91745 from timothyqiu/destruct
Fix memory leak when ASTC compression fails
2024-05-10 09:56:03 +02:00
Rémi Verschelde 7704457434
Merge pull request #91645 from ZerxZ/dotnet/hint-string-fix
Fix C# Hint NodeType and ResourceType HintString
2024-05-10 09:55:54 +02:00
Rémi Verschelde 6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
Rémi Verschelde b7783a43c5
Merge pull request #91564 from paulloz/huisedenanhai-fix_csharp_method_info
CSharpScript should not own method infos of the base class
2024-05-10 09:55:47 +02:00
Paul Joannon af5f695a99
Fix comparison warnings in `StringExtensions.cs` 2024-05-10 09:42:58 +02:00
Rémi Verschelde 1cf9f37589
thorvg: Update to 0.13.3, add webp loader
Remove embedded png loader, we use the external (libpng) one.
2024-05-10 09:30:57 +02:00
David Snopek a8a7110b90 Fix `layer_viewport` getting cleared on `OpenXRCompositionLayer` in editor 2024-05-09 14:05:20 -05:00
Paul Joannon 1d7085571e
CSharpScript should not own base script signals 2024-05-09 13:46:25 +02:00
Haoyu Qiu a35ff3c737 Fix memory leak when ASTC compression fails 2024-05-09 14:41:35 +08:00
Gaoyao Massimo Hu 06b716d8b3
Fix C# Hint NodeType and ResourceType HintString 2024-05-08 16:22:52 +01:00
Rémi Verschelde 2042420bd7
Merge pull request #91709 from KoBeWi/deawkwarding_labels
Improve transition enabled header in interactive music editor
2024-05-08 14:35:48 +02:00
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
kobewi a880b2dcba Improve transition enabled header in interactive music editor 2024-05-08 14:19:11 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 9ef50524d0
Merge pull request #91696 from akien-mga/style-file-format
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 12:31:32 +02:00
Rémi Verschelde f349418fc0
Merge pull request #91693 from timothyqiu/interactive-editor
Fix i18n in AudioStreamInteractive transition editor
2024-05-08 12:31:30 +02:00
Rémi Verschelde c4cf2a8f90
Merge pull request #91686 from dsnopek/openxr-fix-composition-layers
OpenXR: Fix composition layers not having correct play space
2024-05-08 12:31:26 +02:00
Rémi Verschelde 6533c52706
Merge pull request #91670 from paulloz/dotnet/fix-godottools-openvisualstudio
C#: Specify a runtime rollforward for OpenVisualStudio
2024-05-08 12:31:23 +02:00
Haoyu Qiu 4a316c4ac8 Fix i18n in AudioStreamInteractive transition editor
- Don't translate user-defined clip names.
- Add missing i18n for some UI strings.
- Also fixed error when selecting top-right "From/To" cell.
- Also removed unused header includes.
2024-05-08 17:15:38 +08:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
David Snopek de654d9846 OpenXR: Fix composition layers not having correct play space 2024-05-07 20:49:46 -05:00
Thaddeus Crews 34fb3f7730
SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
Rémi Verschelde 316b87dc5f
Merge pull request #91485 from dsnopek/openxr-composition-layers-hole-punch
OpenXR: Allow composition layers to enable hole punching
2024-05-07 21:52:49 +02:00
Rémi Verschelde d83586f1e4
Merge pull request #84492 from HolonProduction/reduce-const-arrays
Autocompletion: Mark datatype as constant for constant arrays
2024-05-07 21:52:40 +02:00
Paul Joannon c2d72a691f
Specify a runtime rollforward for OpenVisualStudio
Use `LatestMajor`

Fixes #91638
2024-05-07 19:40:25 +02:00
David Snopek 666bf60e36 OpenXR: Allow composition layers to enable hole punching 2024-05-07 10:02:32 -05:00
Rémi Verschelde ff018079a1
Merge pull request #84706 from HolonProduction/completion-get-child
Fix autocompletion after DOLLAR token
2024-05-07 16:49:13 +02:00
Rémi Verschelde 4db9103c2b
Merge pull request #91650 from akien-mga/codespell
Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde 82e77eab35
Merge pull request #91529 from bqqbarbhg/ufbx-warnings
FBX: Print ufbx load warnings on import
2024-05-07 13:48:56 +02:00
Rémi Verschelde e8d5bdd95d
Merge pull request #91528 from bqqbarbhg/ufbx-v0.14.0
FBX: Update ufbx to v0.14.0
2024-05-07 13:48:52 +02:00
Rémi Verschelde 0404e3a85e
Merge pull request #84148 from KANAjetzt/fix_crash_take_over_path_named_class
Fix crash when extending taken-over named class
2024-05-07 13:48:36 +02:00
bqqbarbhg 5cd7ae198d Update ufbx to v0.14.0 2024-05-07 14:27:21 +03:00
bqqbarbhg 04db5cf063 Print ufbx load warnings on import 2024-05-07 12:43:48 +03:00
HolonProduction d131064841 Autocompletion: Analyze CLASS types as they are encountered 2024-05-07 10:45:28 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde 2576addc28
Merge pull request #91636 from akien-mga/miniupnpc-disable-SET_SOCKET_TIMEOUT
miniupnpc: Disable socket timeout on Windows, matching upstream
2024-05-07 09:04:51 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Kai f4192aad6f Fix crash when extending taken-over named class
Added error handling in `_prepare_compilation()` to address cases where the `base_type` cannot be found, preventing a crash.
2024-05-07 08:07:11 +02:00
Rémi Verschelde f695de7c68
miniupnpc: Disable socket timeout on Windows, matching upstream
Fixes #88471.
2024-05-06 23:30:09 +02:00
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
Haoyu Qiu 7355e672ae Fix crash when executing Image.save_jpg_to_buffer 2024-05-05 23:37:22 +08:00
huisedenanhai c313312ff5
CSharpScript should not own method infos of the base class 2024-05-04 18:54:37 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships aff2e47bff
[C#] Unexpose `GodotSharp`
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00
Rémi Verschelde 4313524ae3
Merge pull request #91526 from bqqbarbhg/ufbx-bad-skin-fix
FBX: Fix handling missing skins using ufbx importer
2024-05-04 11:52:38 +02:00
Rémi Verschelde 9ed8399514
Merge pull request #91509 from akien-mga/dotnet-fix-generating-glue-in-project-folder
.NET: Prevent generating mono glue in project folder
2024-05-04 11:52:32 +02:00
Rémi Verschelde 629e91acff
Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes
C#: Fix attributes for `sln`/`csproj` files
2024-05-04 11:52:29 +02:00
Rémi Verschelde 458106a73e
Merge pull request #91203 from pirey0/stringcomp_fix
C#: Fix `StringExtensions.CompareTo` IndexOutOfRangeException
2024-05-04 11:52:25 +02:00
Rémi Verschelde a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
bqqbarbhg b9ab0e46e2 Fix handling missing skins using ufbx importer
Previously, _asset_parse_skins() would mess with the order of skin indices.
However, the rest of the code expected these to match to ufbx skin indices.
To fix this, retain the original skin indices in FBXState::original_skin_indices.
2024-05-03 20:46:26 +03:00
Thaddeus Crews 64f2e8b64f
Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
Rémi Verschelde baec8da3b3
.NET: Prevent generating mono glue in project folder
Fixes #83128.
2024-05-03 14:24:35 +02:00
Rémi Verschelde 03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Luca Martinelli (laptop) c02540bd66 fixed StringExtensions.CompareTo IndexOutOfRangeException
fixes #91118
marked CompareTo obsolete
dropped CompareTo [-1,1] range

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-05-03 10:13:06 +02:00
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
Rémi Verschelde 4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00
Rémi Verschelde 25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
MJacred 717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
George Marques 22236380c0
GDScript: Initialize static variables with defaults in-editor
When the script is not marked as `@tool` the static constructor is not
called and thus the variables contain `null` by default. But since some
validated operations requires a valid value, this would cause a crash.

This commit solves this by initializing the static variables with a
default value based on their types in the editor, when they are not
marked as `@tool`, so if some `@tool` script access them, they will have
a valid typed value, avoiding the crash.
2024-05-02 15:09:22 -03:00
Rémi Verschelde 7fef538223
Merge pull request #91464 from groud/fix_tilemap_layer_navmesh_baking
Fix TileMapLayer navmesh baking
2024-05-02 19:06:06 +02:00
Gilles Roudière 23b9a9f2de Fix TileMapLayer navmesh baking 2024-05-02 18:06:23 +02:00
Rémi Verschelde 76f642b962
Merge pull request #91412 from dalexeev/gds-fix-non-static-access-in-static-context
GDScript: Fix access non-static members in static context
2024-05-02 17:31:39 +02:00
Rémi Verschelde a7029e4c8a
Merge pull request #91364 from vnen/gdscript-implicit-ready-base-first
GDScript: Call implicit ready on base script first
2024-05-02 17:31:32 +02:00
Rémi Verschelde 7a968c619d
Merge pull request #91140 from RadiantUwU/add-mobile-vr-screen-rect
Add a new property named `offset_rect` to `MobileVRInterface`
2024-05-02 17:31:28 +02:00
George Marques 99b702ea3d
GDScript: Call implicit ready on base script first
It is generally expected that the base class is called before the
inherited clas. This commit implements this behavior for the implicit
ready function (`@onready` annotation) to make it consistent with the
expectations.
2024-05-02 11:25:52 -03:00
Radiant 9be2f7090a Implement offset_rect property to MobileVRInterface to allow changing screen area. 2024-05-02 16:25:48 +03:00
Rémi Verschelde 28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
A Thousand Ships 0f5e0d1637
Expose `Vector*` component-wise and scalar `min/max` to scripting 2024-05-02 13:02:40 +02:00
Rémi Verschelde 4eaafc8fa8
Merge pull request #91375 from paulloz/dotnet/prevent-generator-crash-on-exported-unconstructed-generic-arrays
C#: Fix generator crash w/ generic arrays
2024-05-02 12:46:42 +02:00
Rémi Verschelde 9122286553
Merge pull request #89426 from BlueCube3310/basisu-mult-of-4
BasisUniversal: Fix artifacts on images with resolutions not divisible by 4
2024-05-02 12:46:25 +02:00
Rémi Verschelde 0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
BlueCube3310 c71490043a Fix BasisU compression on images with resolutions not divisible by 4. 2024-05-02 12:15:02 +02:00
Bastiaan Olij 527c30c594 Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Danil Alexeev 8122a27eac
GDScript: Fix access non-static members in static context 2024-05-01 19:55:40 +03:00
A Thousand Ships c4e24d2b3b
[GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00
Rémi Verschelde 0e0ef3cd69
Merge pull request #91368 from raulsntos/dotnet/must-be-variant-dynamic
C#: Ignore late bound methods in MustBeVariantAnalyzer
2024-05-01 09:55:21 +02:00
Rémi Verschelde 731ea17dd4
Merge pull request #91192 from vnen/gdscript-validated-native-static-calls
GDScript: Perform validated calls with static methods
2024-05-01 09:55:04 +02:00
Rémi Verschelde 70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde 273a643145
Merge pull request #89647 from AThousandShips/read_only_dict
[Core] Fix property access on read-only `Dictionary`
2024-05-01 09:54:48 +02:00
Bastiaan Olij cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
Raul Santos 1510f88ae1
C#: Ignore late bound methods in MustBeVariantAnalyzer
If symbol is late bound (as is the case when using `dynamic`) we can't obtain the symbol to analyze the usage of `[MustBeVariant]`.
2024-05-01 03:18:21 +02:00
Paul Joannon aba787393f
C#: Fix generator crash w/ generic arrays 2024-04-30 22:22:09 +02:00
Rémi Verschelde d282e4f0e6
Merge pull request #91360 from bruvzg/arm_win_build
Fix arm64/Windows build.
2024-04-30 17:03:58 +02:00
bruvzg 986d297ed3
Fix arm64/Windows build. 2024-04-30 16:26:42 +03:00
Thaddeus Crews dec2a121a9
SCons: Fixes for warn/error colorization 2024-04-29 11:56:21 -05:00
Rémi Verschelde f03301ca1a
Merge pull request #91305 from BastiaanOlij/fix_mobile_vr_gyro
MobileVR: Orientation is progressive and needs to be initialized
2024-04-29 15:20:32 +02:00
Bastiaan Olij d83aaeea17 MobileVR: orientation is progressive and needs to be initialised 2024-04-29 21:46:28 +10:00
Rémi Verschelde c4733e8003
Merge pull request #90860 from vnen/gdscript-get-dependencies
GDScript: Implement `get_dependencies()`
2024-04-29 12:30:12 +02:00
Rémi Verschelde 296758a8f8
Merge pull request #90552 from vnen/gdscript-constructor-callable-release
GDScript: Assume constructor to be accessible from class
2024-04-29 12:30:08 +02:00
Rémi Verschelde d216a385a6
Merge pull request #90498 from vnen/gdscript-resolve-scene-autoload-types
GDScript: Resolve types from autoload scenes
2024-04-29 12:30:02 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde 13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde c33cd94509
Merge pull request #90949 from rhofour/gdignore
LSP: Have `GDScriptWorkspace::list_script_files` respect `.gdignore`.
2024-04-29 10:09:42 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
George Marques 8b7fc225f0
GDScript: Resolve types from autoload scenes
When the autoload is a scene, it now extracts the script from it and
use it to further infer nested types.
2024-04-26 10:46:19 -03:00