Juan Linietsky
678563a3b9
Merge branch 'master' of https://github.com/godotengine/godot
2016-06-09 22:07:19 -03:00
Juan Linietsky
8266cf46b5
Reverted a PR i don't understand how to find but fixes #5097
2016-06-09 22:05:41 -03:00
Juan Linietsky
ae1e43afef
Merge pull request #5132 from godotengine/revert-5052-fix-label-min-size
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Revert "Fix min size bug of Label"
2016-06-09 21:58:22 -03:00
Juan Linietsky
45d1ffd611
Revert "Fix min size bug of Label"
2016-06-09 21:57:38 -03:00
Juan Linietsky
f4ff30dff0
If a resource is delete from fs dialog, but the resource is currently loaded,
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clear the path of the resource. Fixes #5110
2016-06-09 21:43:28 -03:00
Juan Linietsky
94a6ff3d7a
-make freetype build for all platforms the same, default as builtin except on x11.
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closes #5119
2016-06-09 21:28:07 -03:00
Juan Linietsky
d02261fc84
Disable asset library compilation if no openssl exists
2016-06-09 21:20:49 -03:00
Bojidar Marinov
c63ec998be
Update asset library assets only when opening the respective tab
2016-06-09 23:08:45 +03:00
volzhs
5534ba83dc
update Korean translation
2016-06-10 03:47:18 +09:00
Rémi Verschelde
a3890594fa
Merge pull request #5124 from Paulb23/editor_help_focus_issues
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Fixed editor help focus issues and input propagation
2016-06-09 20:43:48 +02:00
Rémi Verschelde
1dadaa4db3
Merge pull request #5123 from zaps166/fix-editorassetlibrary-crash
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EditorAssetLibrary: Don't call add_child() on uninitialized pointer
2016-06-09 20:43:37 +02:00
volzhs
990956c4e0
add line spacing option to script and shader editor ( #5105 )
2016-06-09 20:43:19 +02:00
Paulb23
eb14373d69
Fixed editor help focus issues and input propagation
2016-06-09 18:26:47 +01:00
Błażej Szczygieł
73b93c9110
EditorAssetLibrary: Don't call add_child() on uninitialized pointer
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Fixes possible crash and fixes crash when using undefined sanitizer.
The "search_hb" is already added into "library_main" container.
2016-06-09 19:10:06 +02:00
Andreas Haas
18c941bbec
x11: Implemented dpi detection
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depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Rémi Verschelde
26d18b74ac
i18n: Sync and merge translations with source
2016-06-09 17:33:24 +02:00
Rémi Verschelde
78856d537e
Merge pull request #5115 from noidexe/master
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es.po base translation and es_AR.po complete translation
2016-06-09 17:27:58 +02:00
Ignacio Etcheverry
dc2ea39f24
Preserve signal connections when replacing the target node
2016-06-09 16:47:34 +02:00
Lisandro Lorea
ca764f8579
Merge pull request #1 from noidexe/es_AR
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Add es_AR.po. First complete draft.
2016-06-09 02:42:41 +02:00
Lisandro Lorea
9349e747f6
Add es.po
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Right now it's just a copy of es_AR to be used as a
template for a more neutral version.
2016-06-09 02:41:51 +02:00
Lisandro Lorea
be71cb425b
Add es_AR.po. First complete draft.
2016-06-09 02:02:29 +02:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
Rémi Verschelde
1bdb55831d
Assetlib: Update link for renamed repository
2016-06-08 23:48:26 +02:00
Juan Linietsky
beabefe432
port changes from AnimatedSprite to AnimatedSprite3D
2016-06-08 18:03:06 -03:00
Juan Linietsky
c170589929
-properly use hidpi icons in hidpi, looks pretty!
2016-06-08 17:49:06 -03:00
Rémi Verschelde
73fa537472
Merge pull request #5111 from CowThing/classref-edit
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Filling in documentation
2016-06-08 21:41:37 +02:00
CowThing
50de99f050
Filling in documentation
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Documentation for BoneAttachment, KinematicBody, ParallaxBackground,
ParallaxLayer, and TestCube
2016-06-08 15:29:46 -04:00
Rémi Verschelde
aa200ef735
Merge pull request #5107 from Paulb23/caret_blink_update_issue_5100
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Caret blink no longer updates when hidden, issue 5100
2016-06-08 15:51:06 +02:00
Juan Linietsky
1f2ad872cc
Fixed some options in assetlib
2016-06-08 10:17:16 -03:00
Paulb23
e260e3872c
Caret blink no longer updates when hidden, issue 5100
2016-06-08 14:02:39 +01:00
Juan Linietsky
b847aec864
Added asset library on project manager for templates
2016-06-08 09:25:47 -03:00
Juan Linietsky
47944098c2
Merge pull request #5007 from bojidar-bg/asset-store
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Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky
32fa1e3ee6
Merge pull request #5088 from Paulb23/breakpoint_marker_scaling
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Improved breakpoint marker position, and scales with font size
2016-06-08 07:55:29 -03:00
Juan Linietsky
1b3fd498a3
Merge pull request #5089 from Hinsbart/resdock_copy_path
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Add a "copy path" item to the filesystem dock context menu.
2016-06-08 07:55:04 -03:00
Juan Linietsky
3d95c82669
Merge pull request #5090 from akien-mga/glew-1.13.0
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Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
Juan Linietsky
040c87ea7b
Merge pull request #5093 from DimOkGamer/more_translatable_strings
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Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky
732e5be3ff
Merge pull request #5094 from pkowal1982/master
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Improved Blender/Collada shadeless->unshaded import
2016-06-08 07:53:19 -03:00
Rémi Verschelde
ac4fdb391e
Merge pull request #5103 from J08nY/issue-5102
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RtAudio: proper under/overflow warning
2016-06-08 12:38:23 +02:00
J08nY
39260f9dca
RtAudio: proper under/overflow warning
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fix #5102
2016-06-08 12:25:40 +02:00
Rémi Verschelde
9f94d3fbac
Merge pull request #5101 from djrm/new_icons
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Regenerated icons with the new faster exporter, Added and fixed some …
2016-06-08 08:47:14 +02:00
Daniel J. Ramirez
1d6b0836d3
Regenerated icons with the new faster exporter, Added and fixed some icons
2016-06-08 01:32:09 -05:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Rémi Verschelde
5bed0af65e
GLEW: Update to upstream version 1.13.0 (pristine)
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This removes a custom redefinition of glewGetProcAddress,
which was apparently necessary for older Macs with buggy OpenGL
(see #5087 ).
The added source files are as provided in the upstream tarball.
2016-06-08 00:17:54 +02:00
Rémi Verschelde
768e925271
GLEW: Define static + enabled and includes via SCons
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Rémi Verschelde
4c658dc523
Haiku: Do not define GLEW_ENABLED to undefine it later
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Partial revert of f61eb5fd8e
.
2016-06-08 00:10:30 +02:00
Juan Linietsky
193272aa8a
Merge pull request #5098 from godotengine/revert-5082-EditorFontImportDialog-layout
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Revert "Fix ui layout for EditorFontImportDialog"
2016-06-07 19:01:56 -03:00
Juan Linietsky
e6ac3a3f35
Revert "Fix ui layout for EditorFontImportDialog"
2016-06-07 19:01:32 -03:00
Rémi Verschelde
c2de978bac
Merge pull request #5082 from Geequlim/EditorFontImportDialog-layout
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Fix ui layout for EditorFontImportDialog
2016-06-07 23:44:01 +02:00
DimOkGamer
9c762fef0f
rtr instead ttr
2016-06-07 23:24:32 +03:00
Pawel Kowal
101e0c9ec6
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00