Commit Graph

32082 Commits

Author SHA1 Message Date
kobewi
4f72a07eaa Rename offset to point in remove_point() 2020-12-28 17:57:55 +01:00
Rémi Verschelde
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde
6dcdf1e428
Merge pull request #44756 from Jummit/add-s-viewport-docs
Add missing "s" in Viewport documentation
2020-12-28 16:12:15 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde
1a86a4b291
Merge pull request #44758 from madmiraal/fix-camera-merge
Fix GLTF after camera near and far rename merge
2020-12-28 15:40:48 +01:00
Marcel Admiraal
01d0360580 Fix GLTF after camera near and far rename merge 2020-12-28 14:26:19 +00:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal
b628912af0 Rename Rect2 and Rect2i grow_margin() to grow_side() 2020-12-28 12:47:33 +00:00
Jummit
63456bdd8a fix missing "s" in Viewport docs 2020-12-28 13:36:31 +01:00
Rémi Verschelde
18fefe700f
Merge pull request #44687 from Xrayez/tests-data-rel-path
Use relative path to executable for loading test data
2020-12-28 13:34:19 +01:00
Rémi Verschelde
be509bf5e4
Merge pull request #44401 from madmiraal/rename-empty-is_empty
Rename empty() to is_empty()
2020-12-28 13:23:25 +01:00
Marcel Admiraal
04ab6c39cf Rename Camera2D offset_h and offset_v properties 2020-12-28 11:01:20 +00:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Rémi Verschelde
886571e0fc
Merge pull request #44748 from bruvzg/hb_2_7_3_sync
HarfBuzz: Update to upstream version 2.7.4
2020-12-28 09:55:31 +01:00
Rémi Verschelde
5c76225e0d
Merge pull request #44745 from adamscott/fix-accessor-normalized
Add missing "normalized" accessor property to glTF document
2020-12-28 09:47:09 +01:00
Adam Scott
4771004664 Add missing "normalized" accessor property to glTF document 2020-12-28 03:09:19 -05:00
Rémi Verschelde
6fd9a1bb10
Merge pull request #44701 from Calinou/html5-editor-fix-logo-size
Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-28 08:28:43 +01:00
Rémi Verschelde
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).
2020-12-27 22:20:36 +01:00
Rémi Verschelde
672043b44a
Merge pull request #44739 from KoBeWi/change_scene_but_later
Mention that change_scene is deferred
2020-12-27 22:07:55 +01:00
kobewi
86aa9b1233 Mention that change_scene is deferred 2020-12-27 21:51:54 +01:00
Rémi Verschelde
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
Rémi Verschelde
4425f7c2c1
Merge pull request #44515 from eddsanity/master
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde
8e49ccf658
Merge pull request #44736 from KoBeWi/margoffset
Fix Layout menu not working
2020-12-27 20:29:18 +01:00
Rémi Verschelde
bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
kobewi
e0e55a8358 Fix Layout menu not working 2020-12-27 20:11:36 +01:00
Rémi Verschelde
1c2727332e
Merge pull request #44733 from vnen/variant-add-counts
Add helper count function to Variant
2020-12-27 19:20:01 +01:00
George Marques
d66a58a4d4
Add helper count function to Variant
To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
Rémi Verschelde
d55e335026
Merge pull request #44718 from hoontee/fix-44713
Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Rémi Verschelde
1f7d6ba736
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Cleanup leftover functions from adding SSAO
2020-12-27 10:53:23 +01:00
bruvzg
86006ce476
HarfBuzz: Update to upstream version 2.7.4 2020-12-27 10:38:37 +02:00
hoontee
24a6aac472 Properly handle empty CSGShapes 2020-12-27 01:10:58 -06:00
Yuri Roubinsky
ef4e625918
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Fix using post-init shader array constructors
2020-12-27 08:26:31 +03:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono 2020-12-26 22:16:57 -06:00
Juan Linietsky
3dc52c2b6a
Merge pull request #44699 from reduz/cache-thread-friendly-culling
Rewrite culling to be more cache/thread friendly.
2020-12-26 21:33:37 -03:00
clayjohn
34cfe1cc40 Cleanup leftover functions from adding SSAO 2020-12-26 16:33:07 -08:00
reduz
548524152e Rewrite culling to be more cache/thread friendly.
-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
Yuri Roubinsky
bc0e8e7a21 Fix using post-init shader array constructors 2020-12-27 01:07:24 +03:00
Yuri Roubinsky
fb16b1e39b
Merge pull request #44436 from Chaosus/shader_const_switch
Added support for constants in shader `case` and array size declaration
2020-12-27 00:55:45 +03:00
Vedat Günel
13da314a64 Fix incorrect title and button text in Inherit dialog 2020-12-26 20:22:20 +03:00
Hugo Locurcio
d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
Rémi Verschelde
6019dab0b4
Merge pull request #44697 from madmiraal/fix-44677
Update GraphEdit connection to reflect new signal name
2020-12-26 13:25:50 +01:00
Marcel Admiraal
dc8c29ee95 Update GraphEdit connection to reflect new signal name 2020-12-26 09:48:40 +00:00