Commit Graph

9351 Commits

Author SHA1 Message Date
Poommetee Ketson
b19ab0dd79 Merge pull request #11149 from supagu/symlink5
DirAccess constructor sets current_dir to an absolute path
2017-09-12 04:53:24 +07:00
Poommetee Ketson
03fa4d3b8b Merge pull request #11151 from n-pigeon/transform-doc
Documented Transform and Transform2D.
2017-09-12 04:45:41 +07:00
Poommetee Ketson
27a848e408 Merge pull request #11152 from SaracenOne/mesh_arrays_access
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson
8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Poommetee Ketson
5b3527ec82 Merge pull request #11161 from Noshyaar/pr-lenstr
Implement String len()
2017-09-12 04:26:33 +07:00
Poommetee Ketson
8e82bf42a8 Merge pull request #11163 from marcelofg55/project_grayed
Not found projects are grayed instead of removed at the Project Manager
2017-09-12 04:23:33 +07:00
Poommetee Ketson
5edb3b6ee4 Merge pull request #11167 from bojidar-bg/9547-fix-metadata-duplication
Fix duplication of nodes resulting in shared metadata
2017-09-12 04:19:26 +07:00
Poommetee Ketson
ea5231fdf4 Merge pull request #11168 from Noshyaar/pr-mat
Material: fix priority not int
2017-09-12 04:16:42 +07:00
Przemysław Gołąb (n-pigeon)
decd5052d8 Documented Transform and Transform2D. 2017-09-11 23:13:39 +02:00
toger5
226f2ae2f2 fix always updating +removed print +use EDITOR_DEF 2017-09-11 22:54:49 +02:00
Leon Krause
4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Poommetee Ketson
1c063abf0d Material: fix priority not int 2017-09-11 18:13:28 +07:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne
f95edd3be9 Allow animations to be saved to external files during scene import. 2017-09-11 06:59:03 +01:00
SaracenOne
92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
Marcelo Fernandez
dcdcf358db Not found projects are grayed instead of removed at the Project Manager 2017-09-11 02:01:20 -03:00
Poommetee Ketson
dccb37417c Implement String len() 2017-09-11 08:43:25 +07:00
Hein-Pieter van Braam
390a2025fe Don't set editor_hint true for project manager
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.

This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Thomas Herzog
5f39f3a2df Merge pull request #11158 from bncastle/master
unregister_gdnative_types() now checks if discoverer pointer is NULL before deleting
2017-09-10 23:44:38 +02:00
bncastle
fc83821316 Fixed attempt to delete NULL pointer error
Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Daniel J. Ramirez
ecb92bc6c3 Added documentation for some clases
Variant, ToolButton, Button, GradientTexture, BitMap

Added documentation for CollisionShape(2D)
2017-09-10 13:38:40 -05:00
Ryan Phillips
d12ff0d09e Document the Script and GDScript classes 2017-09-10 11:16:15 -07:00
Aron de Castro
6e0892f223 Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
Oliver Dressler
d73f09ef48 Added docs for PrimitiveMesh 2017-09-10 13:12:44 +02:00
supagu
e7c5706f71 DirAccess constructor sets current_dir to an absolute path 2017-09-10 20:03:26 +09:30
geequlim
20442d0a89 Add user data directory support for ProjectSettings::globalize_path 2017-09-10 16:33:54 +08:00
Bastiaan Olij
de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Chris Bradfield
134e24408a Merge branch 'master' of git://github.com/godotengine/godot into kcc_lightoccluder2d_doc 2017-09-09 20:10:28 -07:00
Nathan Warden
db3776e1fd Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. 2017-09-09 22:00:57 -05:00
Felix M. Cobos
3b5ee014bd Hint the window manager to disable desktop compositing in fullscreen mode. 2017-09-09 23:24:19 +02:00
Chris Bradfield
030528a285 Update Timer class ref. 2017-09-09 13:30:27 -07:00
Chris Bradfield
f66e9158a8 Update LightOccluder2D class ref 2017-09-09 13:15:01 -07:00
Hein-Pieter van Braam
b7c4b9b8cd Document Line2D 2017-09-09 21:53:58 +02:00
Lewis
b11e145ddc Removed code that flips normal if facing away from test direction 2017-09-09 20:08:35 +01:00
Chris Bradfield
c68a34d6bf Update TextureRect class ref 2017-09-09 11:17:37 -07:00
LikeLakers2
e4c274752a Use gdquest's suggestions 2017-09-09 13:12:06 -04:00
Przemysław Gołąb (n-pigeon)
9ee65942db Documented Spatial node. 2017-09-09 17:23:29 +02:00
Hein-Pieter van Braam
13fe1a344e Correct InputEvent documentation 2017-09-09 17:22:14 +02:00
Hein-Pieter van Braam
daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00
Nathan Warden
236025dccf Updated documentation for StaticBody. 2017-09-09 09:30:38 -05:00
Nathan Warden
8f1cf87a82 Updated the 'members' documentation for Rigidbody. 2017-09-09 08:55:41 -05:00
Nathan
6cb6be4b89 improve some descriptions for the Control node 2017-09-09 15:31:42 +02:00
toger5
e835d80a3f update icons for animation_player_plugin (top bar) 2017-09-09 04:19:43 +02:00
toger5
a6e03b4aed update for icons on theme change animation editor 2017-09-09 03:47:58 +02:00
toger5
f604cff8a7 removed hardcoded colors in animation editor 2017-09-09 03:32:06 +02:00
Daniel J. Ramirez
f8dad1e61b Better looking spatial editor grid 2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
2ec0bc4f80 Fix crash on wrong type drag into the vs editor
Don't allow drops of draggable items without a vs node type.

This fixes #10935
2017-09-09 00:34:53 +02:00
mrawlingst
06627fad20 Update ColorRect class ref documentation 2017-09-08 09:24:16 -04:00
mrawlingst
4f65c4d092 Update Color class ref documentation 2017-09-08 09:17:31 -04:00
Hein-Pieter van Braam
b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00