bruvzg
38c1706a7d
[Windows] Open a new console window for the editor instances.
2021-12-14 14:38:42 +02:00
lawnjelly
cbb6dc35a1
Fix add_line width being too wide
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The line width of thick lines was being applied on both sides of the line, resulting in a line that was twice as thick as requested.
This PR fixes this embarrassing oversight.
2021-12-14 12:35:02 +00:00
Ryan Roden-Corrent
22fb04bddf
Document how to autoscroll ScrollContainer.
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It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.
Relates to https://github.com/godotengine/godot-proposals/issues/3629 .
Backport of https://github.com/godotengine/godot/pull/55609 .
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-14 06:51:05 -05:00
Rémi Verschelde
db020eae29
Merge pull request #55859 from akien-mga/3.x-gltf-module-cleanup
2021-12-13 13:46:03 +01:00
Rémi Verschelde
8098d16644
Merge pull request #55869 from dsnopek/webxr-internal-textures-3.x
2021-12-12 23:18:17 +01:00
Rémi Verschelde
4ebee76370
Merge pull request #55822 from Chaosus/shader_fix_semicolon_3.x
2021-12-12 21:10:38 +01:00
Rémi Verschelde
dd122e2971
Merge pull request #55827 from Calinou/doc-viewport-upside-down
2021-12-12 21:04:55 +01:00
Rémi Verschelde
07fb636171
Merge pull request #55830 from zaevi/fix_3.x_ViewportPreview_upside-down
2021-12-12 21:02:55 +01:00
Rémi Verschelde
48baffb182
Merge pull request #55834 from lawnjelly/vis_notifier_docs
2021-12-12 21:01:17 +01:00
Rémi Verschelde
2e9481559d
Merge pull request #55813 from lawnjelly/fix_lighting_dirty
2021-12-12 20:55:17 +01:00
Rémi Verschelde
e4c40d8e6a
glTF: Cleanup includes and defines, split PackedSceneGLTF to own file
2021-12-12 12:08:18 +01:00
David Snopek
f2fe60b989
Switch WebXRInterface from using external textures to using the render targets from Godot
2021-12-11 14:37:53 -06:00
lawnjelly
b8d3d97b6a
Visibility Notifier / Enabler classref mention Portals
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Fixes the classref to show that these do not take account of occlusion except when using Portals.
2021-12-11 18:50:01 +00:00
Hugo Locurcio
2fbf880912
Improve the ReflectionProbe class documentation
2021-12-11 19:10:30 +01:00
Zae
1426df66a8
Fix ViewportPreview upside-down in 3.x.
2021-12-12 00:53:49 +08:00
Hugo Locurcio
6b26012284
Document Viewports rendering upside-down by default
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This was fixed in `master`, but the default behavior can't be changed
in `3.x` for compatibility reasons.
2021-12-11 16:56:44 +01:00
Yuri Roubinsky
933fd6be75
[3.x] Restore shader parsing errors with lack of semicolon in a block
2021-12-11 18:05:49 +03:00
lawnjelly
26e93dc5c6
Fix lighting_dirty flag bug
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In rare circumstances, changing the geometry data attached to an instance, there was the opporunity for the lighting_dirty flag to get out of sync, which could lead to access to a stale light RID, and warnings or worse.
This PR fixes the problem by ensuring the lighting is always updated on the instance when first adding GeometryData.
2021-12-11 11:27:21 +00:00
Rémi Verschelde
4cae48d81c
Merge pull request #55803 from Calinou/2d-batching-tweak-stdout-message
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Only print OpenGL 2D batching status when in verbose mode
2021-12-11 08:53:23 +01:00
Hugo Locurcio
21bc241a34
Only print OpenGL 2D batching status when in verbose mode
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Since the new asynchronous shader compilation message prints to a
separate line (as it can be quite long), this frees up space in the
editor Output panel.
2021-12-10 22:53:52 +01:00
Rémi Verschelde
37863f332d
Merge pull request #55802 from aaronfranke/3.x-misc-buildsystem
2021-12-10 22:17:45 +01:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes
2021-12-10 12:15:16 -06:00
Steve Szilágyi
285b816f1f
VehicleWheel can now return the surface it's colliding with.
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8
)
2021-12-10 19:01:06 +01:00
Rémi Verschelde
3e41e8dfa0
Merge pull request #55521 from Calinou/editor-spin-slider-float-draw-filled-slider-3.x
2021-12-10 19:00:31 +01:00
Anilforextra
9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
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(cherry picked from commit 0c06ed98fb
)
2021-12-10 17:57:39 +01:00
Rémi Verschelde
fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color
2021-12-10 16:52:19 +01:00
Raffaele Picca
6dd593d579
Random initial color for all Particle Nodes
2021-12-10 16:35:25 +01:00
Rémi Verschelde
c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
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[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu
b1153f8829
Fix broken links in Class Reference
2021-12-10 21:07:21 +08:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect
2021-12-10 13:50:45 +01:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
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[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde
95f895f087
i18n: Remove deleted translations from PO files
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Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271f
)
2021-12-10 11:52:45 +01:00
Rémi Verschelde
213f7cb719
i18n: Sync classref translations with Weblate
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(cherry picked from commit f4b3c3ff09
)
2021-12-10 11:52:41 +01:00
Rémi Verschelde
6b1fa33c55
i18n: Sync editor translations with Weblate
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(cherry picked from commit fd86272ca0
)
2021-12-10 11:52:35 +01:00
Raffaele Picca
995408b492
GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
2021-12-10 11:22:44 +01:00
Haoyu Qiu
56574aa891
Center the indeterminate spinner on HTML5 page
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(cherry picked from commit 84982f5778
)
2021-12-10 11:18:38 +01:00
Hugo Locurcio
d879540456
Improve accent color modulate visibility for the Anchor editor icon
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This switches to the default icon color so that the accent color
modulation becomes more easily visible.
(cherry picked from commit f0c7d78ebf
)
2021-12-10 11:18:04 +01:00
PouleyKetchoupp
e11662ad77
Handle test body motion with 0 margin
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Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).
Fixes issues with test motion returning no collision in some cases with
margin equal to 0.
(cherry picked from commit 0c354047e1
)
2021-12-10 11:16:35 +01:00
Rémi Verschelde
2025648d6d
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
(cherry picked from commit 03e105f677
)
2021-12-10 11:08:30 +01:00
Maverick Liberty
e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
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(cherry picked from commit 4b9e12b8c0
)
2021-12-10 11:08:13 +01:00
Hugo Locurcio
491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
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This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x
2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the android:excludeFromRecents
activity attribute.
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(cherry picked from commit cfa81ff32a
)
2021-12-09 23:03:19 +01:00
Rémi Verschelde
599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs
2021-12-09 23:01:56 +01:00
Francois Belair
b8f2f48d86
Remove extraneous return to LSP
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(cherry picked from commit ad01201f34
)
2021-12-09 22:08:48 +01:00
Rémi Verschelde
76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid
2021-12-09 22:00:24 +01:00
Rémi Verschelde
2780859734
Merge pull request #55717 from RPicster/3.x-particles-texture-animation-speed
2021-12-09 21:59:57 +01:00
ne0fhyk
9d22ad3c9b
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:26:06 -08:00
Raffaele Picca
28a6d32971
Fixed texture animation speed when using random lifetime
2021-12-09 19:59:24 +01:00
Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00