volzhs
1038c1f856
Improve drag and drop on 2D viewport
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(cherry picked from commit eed9179ea3
)
2016-10-31 07:53:31 +01:00
volzhs
d67bbd183e
Fix p_index out of size error when closing script
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(cherry picked from commit 707185d9d8
)
2016-10-31 00:07:56 +01:00
Henrique Lacreta Alves
58daf901f9
Prevent unwanted script editor input on game crash
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Fixes #6530 .
(cherry picked from commit 853d1ce9f3
)
2016-10-31 00:01:11 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Andreas Haas
a418304def
Only show AnimationEditor automatically when an Animplayer is selected.
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
(cherry picked from commit 86fd40b06c
)
2016-10-17 20:49:18 +02:00
Andreas Haas
4b6809a2b3
Refresh TextureRegionEditor when region has been changed externally.
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b2
)
2016-10-17 20:47:14 +02:00
Pedro J. Estébanez
99d82f3033
Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
(cherry picked from commit 2f80965845
)
2016-10-17 20:44:47 +02:00
Fabio Alessandrelli
d0ff75c91c
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0
)
2016-10-09 17:39:00 +02:00
Paulb23
8dca3f3f42
Fix highlight current script when script temputure is disabled
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(cherry picked from commit fbd0b6f995
)
2016-09-18 23:21:48 +02:00
Paulb23
9b9870ed9f
Update current script color on change
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(cherry picked from commit a0136838b3
)
2016-09-18 23:19:58 +02:00
Paulb23
20c3b35dd5
Added customisable grid color, issue 3781
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(cherry picked from commit a82ecf6d80
)
2016-09-18 23:13:13 +02:00
Paulb23
aae720e488
Added setting to change current script background color, issue 5450
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(cherry picked from commit 9e92fcaef9
)
2016-09-18 23:12:15 +02:00
Pedro J. Estébanez
c44757c2b7
Expose light shadow color to canvas item shaders
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(cherry picked from commit 0960887625
)
2016-09-18 23:11:08 +02:00
Joscha
e7772e43d3
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
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(cherry picked from commit acd41d964a
)
2016-09-18 23:02:46 +02:00
Mark Nokalt
a3a065b458
editor: Add mouse position information in TileMap
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(cherry picked from commit cd71fcb097
)
2016-09-01 08:46:23 +02:00
Franklin Sobrinho
f9aeb91850
Implemented UndoRedo mergeable modes
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(cherry picked from commit debf574df3
)
2016-09-01 08:41:04 +02:00
Franklin Sobrinho
3cbd6b8701
Fix editor glitches when the mesh/material preview is shown
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(cherry picked from commit a4c3d2dc89
)
2016-09-01 08:40:16 +02:00
Franklin Sobrinho
4890db7fef
Small usability improvements on the TileMap editor tile palette.
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* The column width changes with the zoom, now the icons don't overlap.
* Added a tile hsepation setting.
* Added a setting to show/hide tile names.
(cherry picked from commit 0fa26cd850
)
2016-09-01 08:40:08 +02:00
Daniel J. Ramirez
16fc229e5d
Zoom texture region via mouse wheel
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(cherry picked from commit 1e7d0c6ac1
)
2016-09-01 08:37:55 +02:00
Saracen
dd97502788
TextureRegionEditor snap_mode fix.
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(cherry picked from commit b578cf4da8
)
2016-08-08 18:14:29 +02:00
Saracen
5035edb7fd
Explicitly initialize 'pending_auto_reload' to false.
2016-07-29 13:51:26 +01:00
Daniel J. Ramirez
213a57ccaf
Stop baking process if there is no geometry in the BakedLightInstance.
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moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
MarianoGNU
6622a3d110
Prevent crash in TextureRegionEditor. Fixes #5862
2016-07-22 21:11:12 -03:00
Juan Linietsky
3aeafcae04
Removed support for saving paths as relative, closes #5728
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Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Juan Linietsky
12472534ec
Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799
2016-07-22 09:42:12 -03:00
Juan Linietsky
124e3591a5
Some optimizations and limits for extreme zoom in and out in editor, fixes #5820
2016-07-21 10:11:53 -03:00
Rémi Verschelde
750b973ee4
Merge pull request #5200 from neikeq/sc-CanvasItemEditor
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Implement ShortCuts in CanvasItemEditor
2016-07-21 09:02:01 +02:00
Ignacio Etcheverry
4e82f9ffcf
Implement missing ShortCuts in CanvasItemEditor
2016-07-21 03:28:41 +02:00
Rémi Verschelde
13fe615ea3
Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option
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Script Editor: adding close all docs menu option
2016-07-19 07:35:20 +02:00
Juan Linietsky
3e3108abe2
Always soft reload editor plugins. Closes #5273
2016-07-18 19:24:38 -03:00
Siyuan Gao
0c3b1b51b8
Script Editor: adding close all docs menu option
2016-07-18 10:09:42 -07:00
Franklin Sobrinho
3ca6e584e5
Fix ScriptEditor don't saving the layout when opening a help page
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- Use ScriptEditor::_update_script_names just once when re-creating the layout
2016-07-18 12:30:43 -03:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
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Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
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Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Ignacio Etcheverry
2bba1bf770
CanvasItemEditor: Changed Frame Selection shortcut
2016-07-15 21:38:43 +02:00
Paulb23
b550471a14
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
2016-07-15 15:02:55 +01:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Paulb23
a9956be63d
Added completion font colors
2016-07-11 14:25:56 +01:00
Paulb23
8e5c40b364
Added completion scroll color
2016-07-11 14:11:34 +01:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
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Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
7bfb84af08
Merge pull request #5611 from TheHX/spatial-gizmo
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Fix EditorSpatialGizmo virtual functions not being called
2016-07-10 13:08:13 -03:00
Juan Linietsky
5dd6530acf
Merge pull request #5563 from opmana/fix-convert-tileset
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Respect frame property when converting to TileSet.
2016-07-10 13:02:55 -03:00
Rémi Verschelde
d23d40cfbd
Merge pull request #5612 from TheHX/collision-polygon-plugin
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Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 18:27:29 +02:00
Franklin Sobrinho
7cad11e108
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 13:18:16 -03:00
Franklin Sobrinho
914d670a71
Fix EditorSpatialGizmo virtual functions not being called
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* Bind EditorSpatialGizmo::clear method
2016-07-09 13:10:13 -03:00
Juan Linietsky
b0f0ae0723
Finally fixes the infamous bug #4444 , hoping to never see you again.
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Closes #4444 .
2016-07-09 12:12:03 -03:00
Juan Linietsky
d8c31e0e74
remove warnings if a script is missing and can't be opened
2016-07-07 21:27:20 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Andrii Skrynnyk
0a8d6de0c3
Respect frame property when converting to TileSet.
2016-07-05 11:40:22 -07:00