Commit Graph

6489 Commits

Author SHA1 Message Date
cryptonaut 14f806ed9d Cleaned up logic in Tween::_tween_process(), fixes #9187 2017-08-26 22:34:15 -07:00
George Marques 40a778a709
WinRT: Remove unneeded include
Fix #10642
2017-08-25 19:52:20 -03:00
Rémi Verschelde 2656d7c32a Bump version to 2.1.4-rc 2017-08-25 19:27:01 +02:00
Rémi Verschelde 4e2ae2720f doc: Sync with current source 2017-08-25 19:26:30 +02:00
Rémi Verschelde 711259e6c9 Merge pull request #10604 from DrMoriarty/2.1_atlas_packing
more efficient atlas packing algorithm
2017-08-25 16:34:09 +02:00
Vasiliy Makarov bbf66945e7 more efficient atlas packing algorithm 2017-08-25 09:57:55 +03:00
elasota 0895f02d87 "On Top" flag for Sprite3D 2017-08-24 23:12:11 +02:00
elasota 91140904cc Fix AtlasTexture + Sprite3D using the wrong UV region
- Change get_rect_region to return UV region instead of pixel rect
- Fixed atlas texture Sprite3D Y offsets being applied in the wrong direction and fixed Flip not adjusting the geometry.
- Changed get_rect_region name to get_rect_region_uv_rect
2017-08-24 23:05:49 +02:00
Rémi Verschelde 5164eefdbe Merge pull request #10606 from AlexHolly/fix-dummy-rasterizer
fix dummy rasterizer
2017-08-24 15:49:18 +02:00
AlexHolly b18049c2aa fix dummy rasterizer 2017-08-24 15:13:37 +02:00
Pedro J. Estébanez e42d62ae73 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:25:28 +02:00
Pedro J. Estébanez 723e8482c0 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.

Closes #10458.
2017-08-22 17:10:59 +02:00
Rémi Verschelde fb90ac8e48 Merge pull request #10544 from hpvb/fix-10524-2.1
[2.1] Change order of Null check for ParallaxLayer
2017-08-22 15:26:18 +02:00
Hein-Pieter van Braam 7d190b61c8 Change order of Null check for ParallaxLayer
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:17:59 +02:00
Rémi Verschelde 3e397586bb Merge pull request #10521 from RandomShaper/fix-double-parsing-2.1
Fix tokenization of doubles (2.1)
2017-08-22 15:03:33 +02:00
Rémi Verschelde 371473db89 Merge pull request #10510 from marcelofg55/osx_window_position_2.1
Fix y axis for set_window_position on OS X
2017-08-22 08:10:26 +02:00
Rémi Verschelde 6fab2a6314 Merge pull request #10525 from hpvb/fix-10515-2.1
[2.1]  Add null check to ParallaxLayer get_parent() calls
2017-08-22 08:08:33 +02:00
Hein-Pieter van Braam f33e8d7793 [2.1] Add null check to ParallaxLayer get_parent() calls
This fixes #10515
2017-08-22 02:14:07 +02:00
Pedro J. Estébanez c97435cfa5 Fix tokenization of doubles
(cherry picked from commit 6759a28050)
2017-08-22 00:01:04 +02:00
Marcelo Fernandez e3394fc437 Fix y axis for set_window_position on OS X 2017-08-21 15:36:55 -03:00
Rémi Verschelde 813d82c54b Merge pull request #10490 from hpvb/v2.1-fix-nan-index
[v2.1] Correct hash behavior for floating point numbers
2017-08-21 10:58:08 +02:00
Rémi Verschelde 9a98f3b71c Merge pull request #10482 from marcelofg55/2.1
Fixed issues with borderless windows on Windows
2017-08-20 23:56:24 +02:00
Hein-Pieter van Braam 364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez e0a243385b Fixed issues with borderless windows on Windows 2017-08-20 12:22:14 -03:00
Rémi Verschelde 58508eef5b Merge pull request #10438 from DrMoriarty/2.1_compile_fix
fix build for osx (2.1)
2017-08-19 10:39:32 +02:00
Vasiliy Makarov d37d9aea8e fix build for osx 2017-08-19 10:47:15 +03:00
Rémi Verschelde e5102a99b9 Merge pull request #10419 from marcelofg55/2.1
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 21:21:08 +02:00
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Rémi Verschelde 49028e0c49 Revert "Child Process Connected (in Editor Debugger) is now friendlier :-)"
This reverts commit 478531d5a8.

As explained in #10192, this commit changed the color of all errors.
2017-08-18 08:53:29 +02:00
Rémi Verschelde 938dc07b2b Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1
Implement time scaling for the rasterizer (2.1)
2017-08-17 11:43:58 +02:00
Rémi Verschelde 729c4113a6 Merge pull request #10381 from marcelofg55/2.1
Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-17 11:07:49 +02:00
Rémi Verschelde 4a5ed3fd03 Merge pull request #10371 from Listwon/2.1
Update detect_visual_c_compiler_version(tools_env)
2017-08-17 07:36:42 +02:00
Rémi Verschelde 3552755306 TileMap Editor: Improve tile info setting using signal
The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.

Improves #9141.
2017-08-16 20:03:02 +02:00
Rémi Verschelde 29632aadfd Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info
Add setting to hide tile info on the tilemap menu
2017-08-16 19:06:04 +02:00
Marcelo Fernandez 830d7c1af1 Fix get_screen_* funcs returning old values after resolution changes on Windows 2017-08-16 13:13:31 -03:00
Rémi Verschelde 479c5ba754 Some fixes to 2 to 3 exporter 2017-08-16 17:52:03 +02:00
Rémi Verschelde 447f7644b0 Merge pull request #10327 from kubecz3k/fix-spatial-crash
fix crash after click on MeshInstance with no owner
2017-08-16 17:13:03 +02:00
Rémi Verschelde 29a8e1ac25 Merge pull request #10335 from marcelofg55/2.1
Implemented borderless window functions on OS X
2017-08-16 17:12:51 +02:00
Rémi Verschelde 1f0385cc28 Merge pull request #10377 from RandomShaper/fix-nav-double-point-2.1
Fix double point in Navigation2D (2.1)
2017-08-16 17:08:10 +02:00
Pedro J. Estébanez b64d59f200 Fix double point in Navigation2D
Fixes #10324.

(cherry picked from commit 71a496803c)
2017-08-16 13:47:37 +02:00
Bartłomiej T. Listwon 990ce555a9 Update detect_visual_c_compiler_version(tools_env)
Update detect_visual_c_compiler_version(tools_env) to the newest version from master branch.
Fixes x64 compilation bug with MSVC 2015.3 similar to https://github.com/godotengine/godot/issues/3098
2017-08-16 10:44:40 +02:00
Pedro J. Estébanez d0d0896c59 Let TileMap apply its material
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set.

This makes also __Use parent material__ work for `TileMap`s.

Based on 3bb5abbc35
2017-08-15 23:50:41 +02:00
Marcelo Fernandez fe37afa8df Implemented borderless window functions on OS X 2017-08-14 09:53:05 -03:00
Jakub Grzesik 295e0b6937 fix crash after click on MeshInstance with no owner
cherrypicked from #10258
2017-08-14 10:21:44 +02:00
Andreas Haas e85be2f5df InputDefault: Fix joypad actions when axis quickly changes direction.
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.

(cherry picked from commit 3bea3256f5)
2017-08-13 20:29:47 +02:00
Zher Huei Lee ed3cc7e5c9 Project manager UI displaced by long paths #10245
(cherry picked from commit 5c94eeeb79)
2017-08-13 20:29:47 +02:00
vipsbpig a04bb88e46 ability to click on spatial subscene to select it
(cherry-picked from d2d62122e2)
2017-08-13 20:29:46 +02:00
Fabio Alessandrelli 82b7fca937 Explicitily unsed AI_NUMERICHOST flag to fix HTML5
(cherry picked from commit f863c0ca14)
2017-08-13 20:29:46 +02:00
Juan Linietsky 0120f0473f Clean up canvas item when changing state, closes #5977
(cherry picked from commit 950b205609)
2017-08-13 20:29:46 +02:00
Juan Linietsky f4d6e37c2f push variable later when created, to avoid self-referencing as a valid case, closes #6111
(cherry picked from commit 95f10c620d)
2017-08-13 20:29:46 +02:00