JFonS
5186d4f3ad
Fix canvas light shaders on GLES2
2019-02-07 15:58:36 +01:00
Rémi Verschelde
3736a65f24
Update DONORS list
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[ci skip]
2019-02-07 10:00:27 +01:00
Rémi Verschelde
4b6327fb30
Merge pull request #25659 from JFonS/fix_25567
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Fix particles animation on GLES2
2019-02-06 18:40:35 +01:00
JFonS
a7a21bd9fe
Fix particles animation on GLES2
2019-02-06 16:00:22 +01:00
Rémi Verschelde
25027d60f7
Merge pull request #25606 from Paulb23/fix_textedit_scroll_selection
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Fixed selection being activated when using scroll lines.
2019-02-06 11:27:16 +01:00
Rémi Verschelde
6afc024078
Merge pull request #25618 from YeldhamDev/sprite3d_region_frames
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Add frame support for Sprite3D with region enabled
2019-02-06 11:21:44 +01:00
Ignacio Etcheverry
c19840dad7
Merge pull request #25636 from neikeq/uwu
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Mono: Workaround to fix 'flushing' errors when building at editor startup
2019-02-05 19:13:53 +01:00
Ignacio Etcheverry
4aa4916b11
Mono: Workaround to fix 'flushing' errors when building at editor startup
2019-02-05 18:51:24 +01:00
Michael Alexsander Silva Dias
1e3e770073
Add frame support for Sprite3D with region enabled
2019-02-04 20:31:45 -02:00
Paulb23
69374cd378
Fixed selection being activated when using scroll lines
2019-02-04 10:55:45 +00:00
Ignacio Etcheverry
16d402147b
Merge pull request #25593 from neikeq/whatwasithinking
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Fix OS_Unix::set_environment
2019-02-04 01:03:10 +01:00
Ignacio Etcheverry
9bd9d21358
Fix OS_Unix::set_environment
2019-02-04 00:44:37 +01:00
Ignacio Etcheverry
919fa75803
Merge pull request #25574 from neikeq/ss
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Mono: Lifetime fixes for CSharpInstance and instance binding data
2019-02-03 07:36:33 +01:00
Ignacio Etcheverry
248dbb2517
Merge pull request #25576 from neikeq/tt
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Mono: Fix default debugger agent argument never being used
2019-02-03 07:33:01 +01:00
Ignacio Etcheverry
d8593747e0
Mono: Fix default debugger agent argument never being used
2019-02-03 06:51:07 +01:00
Ignacio Etcheverry
3233083f63
Mono: Lifetime fixes for CSharpInstance and instance binding data
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Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner).
It's now safe to replace the script instance without leaking or crashing.
Also fixed godot_icall_Object_weakref return reference being freed before returning.
2019-02-03 06:47:25 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
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Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
065828d159
Mono: Fix MonoPosixHelper not being found
2019-02-03 05:38:47 +01:00
Ignacio Etcheverry
41873ffa88
Added set_environment to OS class
2019-02-03 05:38:47 +01:00
Ignacio Etcheverry
d3c51a5dfb
Mono: Cleanup
2019-02-03 05:38:40 +01:00
Rémi Verschelde
869887641f
Merge pull request #25547 from hpvb/fix-25507
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When an animationplayer sets a property on itself recreate the caches
2019-02-01 16:32:45 +01:00
Hein-Pieter van Braam
37aa06bf8a
When an animationplayer sets a property on itself recreate the caches
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this fixes #25507
2019-02-01 16:15:39 +01:00
Rémi Verschelde
58de384978
Merge pull request #25540 from JFonS/remove_gizmo_errors
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Fix gizmo errors on "Align with view"
2019-02-01 14:12:37 +01:00
JFonS
2232d3336e
Fix gizmo errors on "Align with view"
2019-02-01 12:16:05 +01:00
Rémi Verschelde
463123a661
Merge pull request #25494 from RandomShaper/fix-21677
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Let memory stat functions return uint64_t
2019-01-31 10:33:18 +01:00
Rémi Verschelde
6225b17d5f
Merge pull request #25493 from bojidar-bg/21601-astar-segfault
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Fix AStar crashing with large (>1e30) estimated values
2019-01-31 10:32:22 +01:00
Bojidar Marinov
e34a4c63a7
Fix AStar crashing with large (>1e30) estimated values
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Fixes #21601
2019-01-30 20:22:08 +02:00
Pedro J. Estébanez
496d8f19fc
Let memory stat functions return uint64_t
2019-01-30 19:07:46 +01:00
Rémi Verschelde
c21ca98e4c
Merge pull request #25469 from ankitpriyarup/master
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Fixes error when new name contains only unallowed characters
2019-01-30 12:05:35 +01:00
Rémi Verschelde
629ac20a14
Merge pull request #25489 from AndreaCatania/assert
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Avoid inertia calculation for empty shape - Bullet
2019-01-30 11:02:50 +01:00
Andrea Catania
5a26c7e0e5
Avoid inertia calculation for empty shape - Bullet
2019-01-30 10:33:33 +01:00
Ankit Priyarup
ee560dd987
Invalid node name should check if new_name is empty then cancel rename, fixes 25226
2019-01-29 22:21:50 +05:30
Rémi Verschelde
35bb52011a
Merge pull request #25391 from hpvb/fix-dri-prime-detect
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Properly detect when to use DRI_PRIME
2019-01-29 10:11:49 +01:00
Rémi Verschelde
9007202a13
Merge pull request #25441 from WolfgangSenff/patch-1
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Fix non-compiling typo in Expression.xml example
2019-01-29 09:03:29 +01:00
Rémi Verschelde
308e66442e
Merge pull request #25439 from YeldhamDev/color_picker_toggle_fixup
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Small fixup on button toggle behaviour in ColorPicker
2019-01-29 08:57:45 +01:00
Rémi Verschelde
faad3a013a
Merge pull request #25443 from BastiaanOlij/fix_vsync_osx
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Using DisplayLink to emulate vsync on OSX
2019-01-29 08:34:27 +01:00
Bastiaan Olij
b53f2d1d59
Using DisplayLink to emulate vsync on OSX
2019-01-29 17:00:35 +11:00
Kyle Szklenski
fb61080812
Fix non-compiling typo in Expression.xml example
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Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00
Rémi Verschelde
f32c826924
Merge pull request #25429 from akien-mga/cleanup-shadercompiler-gles23
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Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 21:33:29 +01:00
Rémi Verschelde
de6a80ee3a
Merge pull request #25430 from torshid/master
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Binding for get_frustum() method of camera class
2019-01-28 21:29:31 +01:00
Yusuf
a7e6a31d7f
binding for get_frustum() of camera class
2019-01-28 21:43:59 +03:00
Rémi Verschelde
20aec40757
Merge pull request #25426 from volzhs/twice-get_singleton
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Remove unnecessary call VS::get_singleton() twice
2019-01-28 19:36:40 +01:00
Rémi Verschelde
b77b536582
Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 19:28:00 +01:00
Rémi Verschelde
c4c517e13d
Merge pull request #25423 from akien-mga/gles2-spatialshader-light
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GLES2: Define LIGHT Spatial shader builtin
2019-01-28 19:26:35 +01:00
volzhs
1c14da3273
Remove unnecessary call VS::get_singleton() twice
2019-01-29 02:55:13 +09:00
Michael Alexsander Silva Dias
8d3ae29e8f
Small fixup on button toggle behaviour in ColorPicker
2019-01-28 15:51:57 -02:00
Rémi Verschelde
188a711c4f
Merge pull request #25420 from akien-mga/godotphysics-is-back
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Revert " Deprecated Godot 3D physics engine"
2019-01-28 17:45:25 +01:00
Rémi Verschelde
1148a33b20
GLES2: Define LIGHT Spatial shader builtin
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Fixes #25421 .
2019-01-28 17:27:20 +01:00
Hein-Pieter van Braam
9c308023bb
Properly detect when to use DRI_PRIME
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We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.
We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering
If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
Rémi Verschelde
5876c3f089
Revert " Deprecated Godot 3D physics engine"
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This reverts commit 5de5a4140b
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@reduz still intends to rework it in the future, and it's convenient to
test if issues are specific to Bullet or not, so we keep it around for
the time being.
2019-01-28 16:51:03 +01:00