Juan Linietsky
a9412b8744
-make autoloads keep order when toggling singleton, fixes #3482
2016-02-02 08:06:59 -03:00
Juan Linietsky
a479ce6e86
-Made Joystick menus friendlier, show button index, more up to date names and axis names. Closes #3501
2016-02-02 07:56:08 -03:00
Juan Linietsky
3732688231
-Make sure to properly use node path from animation track as base path, fixes #3448
2016-01-31 20:06:37 -03:00
Juan Linietsky
0364d6b076
do not fail on invalid audio driver, fixes #3466
2016-01-31 18:47:13 -03:00
Juan Linietsky
8341038bbe
-Increment resources total in scene format text, fixes #3506
2016-01-29 08:51:51 -03:00
hondres
54d53e0a78
fix dpad left/right not showing correctly in project settings
2016-01-28 20:53:15 +01:00
Rémi Verschelde
9a2dd3ebbb
Merge pull request #3490 from TheHX/issue-3453
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Fix input passing to script editor even if not visible
2016-01-27 18:10:25 +01:00
Franklin Sobrinho
d6adb9b9c2
Fix input passing to script editor even if not visible
2016-01-27 13:56:05 -03:00
Franklin Sobrinho
9f5d537993
Fix animation toolbar
2016-01-27 11:10:51 -03:00
Juan Linietsky
1d99e71d94
defer project export filesystem update if not visible
2016-01-27 07:23:51 -03:00
Rémi Verschelde
9cafd47ed8
Merge pull request #1453 from adolson/remove-inspector-headings
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remove column titles in property inspector
2016-01-26 21:29:02 +01:00
Franklin Sobrinho
081df6e8ba
Fix crash when renaming nodes using focus loss
2016-01-26 13:25:04 -03:00
Rémi Verschelde
87517c564b
Merge pull request #3436 from neikeq/rm_dbg_x
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Removed debugger X (hide) button
2016-01-25 11:02:26 +01:00
Rémi Verschelde
6eb616087d
Merge pull request #3432 from TheHX/pr-groups-editor
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Groups Editor: Clear LineEdit after creating a new group
2016-01-25 10:59:27 +01:00
Juan Linietsky
31a4762fea
Merge pull request #3435 from neikeq/output_focus_steal
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Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
reduz
48d2b7f4be
avoid crash when scaling tilemap too much, fixes #266
2016-01-24 17:22:17 -03:00
reduz
e997c0d242
-avoid allowing selection of canvasitems inside a viewport, fixes #1383
2016-01-24 16:41:50 -03:00
Ignacio Etcheverry
dd197cd6d3
Removed debugger X (hide) button
2016-01-24 16:44:59 +01:00
Ignacio Etcheverry
a3e4914355
Fix Output panel annoying focus steal
2016-01-24 16:26:03 +01:00
Franklin Sobrinho
d0de508ff3
Groups Editor: Clear LineEdit after creating a new group
2016-01-24 10:51:42 -03:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
5ca338bab6
-Fixed revert scene, should work proprely now, fixes #2782
2016-01-23 18:28:30 -03:00
Juan Linietsky
a04cd80a23
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-23 17:21:37 -03:00
Juan Linietsky
08e536dbe0
-Support the TRNS flag on libpng, fixes #3097
2016-01-23 17:19:51 -03:00
Juan Linietsky
dc7c6c19f3
Revert "Better search for SectionedPropertyEditor, added "All" section"
2016-01-23 16:05:27 -03:00
Juan Linietsky
2cc640dbed
Fix wrong condition test for saving, fixes #3287
2016-01-23 14:44:37 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Rémi Verschelde
14c1d7fef0
Merge pull request #3408 from neikeq/issue_1123_fix
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EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-22 00:12:56 +01:00
Ignacio Etcheverry
88fd782060
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21 23:51:06 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
eska
42b57154f0
Center status display in web export per flexbox
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- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
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I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Rémi Verschelde
f3f74cf9ae
Merge pull request #3391 from eska014/web-export-page
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Overhaul web export page
2016-01-20 07:57:07 +01:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
hondres
4cca09921d
thumbnail preview for AtlasTextures
2016-01-19 04:27:27 +01:00
Juan Linietsky
d1bb868a19
-fixed bug related to mouse cursor changes, fixes #3366
2016-01-18 19:49:54 -03:00
Ovnuniarchos
ded1acc33e
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:02:42 +01:00
Rémi Verschelde
4481e8af5c
Merge pull request #3358 from neikeq/issue_1123
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F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde
c0b9634235
Merge pull request #2854 from MarianoGnu/color_picker
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new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky
4290a25bd5
small fix
2016-01-17 22:27:56 -03:00
Juan Linietsky
d68d36dac3
fixes to keying updating
2016-01-17 20:10:24 -03:00
Juan Linietsky
b9e408a421
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-17 20:04:36 -03:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
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-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Franklin Sobrinho
72557b6fbc
Improved "Qucik Open" dialog navigation
2016-01-17 10:49:52 -03:00
Juan Linietsky
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
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-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
MarianoGNU
dc7755ffcd
Add a visual editor to color picker.
2016-01-15 17:23:19 -03:00
Ignacio Etcheverry
e80e450ee8
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-15 21:19:16 +01:00
Rémi Verschelde
3c6dd5749d
Merge pull request #3204 from neikeq/fix_3153
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Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Rémi Verschelde
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
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Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde
bd968ce2f8
Merge pull request #3324 from TheHX/pr-property-editor
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Better search for SectionedPropertyEditor, added "All" section
2016-01-15 14:01:55 +01:00
Rémi Verschelde
1fc96e2dca
Merge pull request #3329 from SaracenOne/color_ramp_fix
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Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Rémi Verschelde
d4a2409334
Merge pull request #3338 from godotengine/kubecz3k-patch-1
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Ability to hide panel with scripts
2016-01-15 13:52:29 +01:00
Rémi Verschelde
bbeac36cb5
Merge pull request #3356 from neikeq/qwe_dialog
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Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 12:17:06 +01:00
Ignacio Etcheverry
e187762c2d
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 11:37:45 +01:00
Juan Linietsky
d222229149
properly export sample compression type option
2016-01-14 11:50:24 -03:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Juan Linietsky
e2be837520
sample convert option was not being saved
2016-01-14 09:09:35 -03:00
kubecz3k
ca0a6c4d59
Ability to hide panel with scripts
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Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-13 16:47:10 +01:00
Juan Linietsky
c4cee22510
Properly fix tab scrolling, fixes #3128 , fixes #3314
2016-01-13 07:39:31 -03:00
Saracen
0b1f395e7d
Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor.
2016-01-12 20:13:45 +00:00
Franklin Sobrinho
94a60f408a
Better search for SectionedPropertyEditor, added "All" section
2016-01-12 09:40:35 -03:00
Rémi Verschelde
f3383ded64
Merge pull request #3310 from eska014/export-zip
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Replace export pack mode "Copy" with "Exec+Zip"
2016-01-12 10:48:57 +01:00
Juan Linietsky
eab1e5b596
small hack to make collisionobjects work with replace, fixes #2992
2016-01-12 05:54:45 -03:00
Rémi Verschelde
0b4c088089
Merge pull request #3320 from neikeq/ed_layouts_default
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Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
Ignacio Etcheverry
60adf21bc6
Allow to override the default editor layout
2016-01-11 23:51:45 +01:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Rémi Verschelde
e212058841
Merge pull request #3308 from neikeq/keep_xform_settings
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Remember Transform menu settings for the Spatial Editor
2016-01-11 14:53:35 +01:00
Ignacio Etcheverry
aa9c2e68c6
Remove unnecessary fail conditions when loading SpatialEditor state
2016-01-11 14:43:37 +01:00
Ignacio Etcheverry
f25897527e
Remember Transform menu settings for the Spatial Editor
2016-01-11 14:00:25 +01:00
Rémi Verschelde
cbab728049
Merge pull request #3276 from TheHX/pr-quick-open
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Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
Rémi Verschelde
7055d38c30
Merge pull request #3309 from MarianoGnu/bug_fixing3
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Make SpriteRegionEditor remember state when switching scenes (fixes #3245 )
2016-01-11 11:28:03 +01:00
Rémi Verschelde
a8a09f6180
Merge pull request #3302 from MarianoGnu/bug_fixing2
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Allow to paste resources in inspector when text_hint indicates multip…
2016-01-11 08:53:35 +01:00
Rémi Verschelde
373af4f620
Merge pull request #3303 from TheHX/pr-script-editor
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Fix script highlighting for classes that begin with "_"
2016-01-11 08:52:12 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
eska
31778e7853
Replace export pack mode "Copy" with "Exec+Zip"
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- Make "Bundle" a separate option
- Change pack mode property hint to be more expressive
2016-01-10 23:28:14 +01:00
MarianoGNU
fd14c73e67
Make SpriteRegionEditor remember state beatwhen setions ( fixes #3245 )
2016-01-10 19:02:32 -03:00
Juan Linietsky
eb7901c8b8
-Project settings can properly add/remove properties again, fixes #3177
2016-01-10 17:08:02 -03:00
Juan Linietsky
027072728e
restored quit to project list keybinding, but kept change for OSX, closes #3185
2016-01-10 15:57:24 -03:00
Juan Linietsky
729ab84a49
wrong extensions shown when saving resources fixed
2016-01-10 15:38:47 -03:00
Juan Linietsky
0b472764e4
forgot initialization of path in filesystem dock, fixes #3295
2016-01-10 14:38:45 -03:00
Franklin Sobrinho
56bc005643
Fix script highlighting for classes that begin with "_"
2016-01-10 12:20:04 -03:00
Juan Linietsky
cc34e0dee9
Make sure variant parser actually writes floats when float property is requested, closes #3301
2016-01-10 11:51:05 -03:00
MarianoGNU
21b5e9eef4
Allow to paste resources in inspector when text_hint indicates multiple types
2016-01-10 11:33:45 -03:00
Franklin Sobrinho
7fa233cd89
Fix some error messages
2016-01-09 08:35:57 -03:00
Ariel Manzur
e291294c79
fixes debug_release build
2016-01-08 17:55:52 -03:00
Rémi Verschelde
515567d491
Merge pull request #3282 from TheHX/pr-script-debugger
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Fix debugger close button and script editor "Show Debugger"
2016-01-08 20:50:41 +01:00
Franklin Sobrinho
514eed4072
Fix debugger close button and script editor "Show Debugger"
2016-01-08 16:43:50 -03:00
Rémi Verschelde
e3d4a851b7
Merge pull request #3280 from neikeq/issue_3227
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Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry
b4602567cf
Fix TileSet not refreshed after exporting without merge
2016-01-08 17:54:13 +01:00
Rémi Verschelde
405cfb6da2
Merge pull request #3278 from neikeq/issue_305
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Close scene menu option asks for confirmation only if there are unsaved changes
2016-01-08 17:03:58 +01:00
Ignacio Etcheverry
43b292de1e
Scene->Close scene: ask confirmation only when unsaved changes
2016-01-08 16:53:47 +01:00
Franklin Sobrinho
7fa3bd4e78
Quick open now can open multiple scenes and scripts
2016-01-08 08:27:34 -03:00
Rémi Verschelde
ecbc6574fe
Use better icon by @MarianoGnu
2016-01-08 07:33:26 +01:00
Rémi Verschelde
33f4010378
Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
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Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Rémi Verschelde
a0c39a4b33
Merge pull request #3191 from neikeq/filedialog_hotkeys
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
bc3b1a63ba
Merge pull request #3208 from nounoursheureux/master
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You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470
You can create an inherited scene based on an already opened scene.
2016-01-06 17:46:45 +01:00
Rémi Verschelde
820770e2e0
Merge pull request #3187 from neikeq/fix_3186
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Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde
9849df9438
Merge pull request #3217 from neikeq/asframes_patch
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Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde
30ce222205
Merge pull request #3216 from nounoursheureux/spriteframes
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Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde
a82e6f0baa
Merge pull request #3219 from nounoursheureux/change_subscene_string
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Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
Rémi Verschelde
fa0500557f
Fix uniform scaling of non-square CanvasItem nodes
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Fixes #3224 .
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Juan Linietsky
afaa57be30
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-05 10:38:13 -03:00
Juan Linietsky
010e3e0ac7
-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
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-filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05 10:36:24 -03:00
Rémi Verschelde
a13ed54ad4
Fix typo
2016-01-05 12:04:25 +01:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
30d4a50b42
Fix KP5 toggle perspective shortcut, fixes #2035
2016-01-04 00:17:28 -03:00
Juan Linietsky
d5b8131f27
small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974
2016-01-03 19:47:07 -03:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux
1c3a448a32
Change Import > Sub-Scene to Import > Node from scene
2016-01-03 18:07:05 +01:00
Ignacio Etcheverry
ac7145c3be
Disable renaming AnimatedSprite frames
2016-01-03 12:45:12 +01:00
Nounours Heureux
07d8558eee
Show the texture name after the frame number in the SpriteFrames editor
2016-01-03 09:31:10 +01:00
Juan Linietsky
23441ec867
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2
fixed uninitialized tool mode in path 2d editor
2016-01-02 15:42:14 -03:00
Juan Linietsky
cd3dfdaf18
Support BMFont in font editor plugin, closes #2204
2016-01-02 14:53:48 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
84f96eb523
-New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284
2016-01-02 11:57:47 -03:00
Juan Linietsky
b60371074f
Properly hide assign/clear dialog, closes #2295
2016-01-02 10:47:50 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
Ignacio Etcheverry
3ca800226e
FileDialog: keyboard shortcut to toggle "show hidden files"
2016-01-02 12:58:38 +01:00
Ignacio Etcheverry
fc17ec04fc
Fix editor layout saving
2016-01-01 18:48:14 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
565513fb89
When inserting new values in array property editor, keep type of last item, closes #2391
2015-12-31 17:46:07 -03:00
Juan Linietsky
9c38ad0093
changed shortcuts to be better friends with OSX, closes #2398
2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f
properly implement save as from script editor, fixes #2415
2015-12-31 13:12:27 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
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-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00