Fabio Alessandrelli
2163e81fea
Merge pull request #41763 from madmiraal/fix-linux-time
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Make OS_Unix time calls thread safe.
2020-09-05 11:57:10 +02:00
Anilforextra
5705e0d309
Fixed Some typos.
2020-09-05 14:31:56 +05:45
Rémi Verschelde
c4865921ec
Merge pull request #41770 from bruvzg/fix_mono_win_build
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Fix Mono path utils char types.
2020-09-04 21:44:44 +02:00
Adam Brown
8f1a6d7489
Fixed PackedByteArray GDScript functions
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p_self._data.packed_array needs to be used instead of p_self._data._mem
printline
2020-09-04 12:43:00 -07:00
bruvzg
82cd97b675
Fix Mono path utils char types.
2020-09-04 22:20:08 +03:00
Lorenz Junglas
9367310e2b
Remove ArrayMesh::surface_remove declaration
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Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
Rémi Verschelde
5c4dffe7c2
Merge pull request #41764 from madmiraal/make-slicing-explicit
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Make PosVertex to Vertex slicing explicit.
2020-09-04 14:48:42 +02:00
Rémi Verschelde
605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
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null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Marcel Admiraal
879390680b
Make PosVertex to Vertex slicing explicit.
2020-09-04 13:22:20 +01:00
Rémi Verschelde
21da779aee
Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
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Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
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doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Marcel Admiraal
4b3aec50c0
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
2020-09-04 12:22:43 +01:00
Rémi Verschelde
696849f73a
Merge pull request #41761 from madmiraal/fix-assignment-operators
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Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
Thakee Nathees
75d4511cb5
null pointer dereference at GDScriptFunction::call fix
2020-09-04 15:24:09 +05:30
Rémi Verschelde
6a03aed5a4
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
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Improve the quick hash function for all GPUs
2020-09-04 10:53:01 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
Rémi Verschelde
dc8d8d1b5d
Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
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Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
Rémi Verschelde
5c0fabd314
i18n: Sync translations with Weblate
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(cherry picked from commit 41b9e1d7ea
)
2020-09-04 08:56:38 +02:00
Rémi Verschelde
5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
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C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
Rémi Verschelde
15efe040f9
Merge pull request #41747 from neikeq/issue-41446
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Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
Rémi Verschelde
90601bb659
Merge pull request #41750 from neikeq/issue-41745
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C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
Rémi Verschelde
d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
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Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
Ignacio Etcheverry
173f7d800b
C#: Hide Build button if there's no solution to build
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Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
Ignacio Etcheverry
a0ef3ba5c8
C#: Fix Godot failing to find class namespace
2020-09-04 01:26:05 +02:00
Ignacio Etcheverry
136181bb50
Fix 'Parameter "assembly" is null' error
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This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
Ignacio Etcheverry
9e8a5e4b5a
Fix parsing of C# files with spaces in the path
2020-09-04 01:01:10 +02:00
Rémi Verschelde
27763b67bb
Merge pull request #40999 from bruvzg/ctl_string_to_utf32
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[Complex Test Layouts] Refactor `String` to use UTF-32 encoding.
2020-09-03 21:35:27 +02:00
Rémi Verschelde
4dd915028a
Merge pull request #41739 from madmiraal/create-lgtm.yml-file
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Create a .lgtm.yml file to enable lgtm to successfully build Godot.
2020-09-03 19:54:53 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
0864f12f0d
Merge pull request #41044 from hoontee/master-4
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Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Marcel Admiraal
4719171ce5
Create a basic .lgtm.yml file.
2020-09-03 14:49:14 +01:00
Rémi Verschelde
be7601c94e
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
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Fixes leak with creating editor settings
2020-09-03 14:51:45 +02:00
Rémi Verschelde
2da7d2c172
Merge pull request #41050 from Calinou/spriteframes-editor-compact
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Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
Thakee Nathees
4fc14e8e11
fixed parser error when indexing a dictionary.
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Fix : #41707
2020-09-03 18:04:54 +05:30
Rémi Verschelde
315ee66f4e
Merge pull request #41731 from madmiraal/fix-header-guards
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Ensure header guards enclose entire header.
2020-09-03 13:18:27 +02:00
Marcel Admiraal
f6ad1954f7
Ensure header guards enclose entire header.
2020-09-03 11:29:42 +01:00
Rémi Verschelde
493b308215
Merge pull request #41453 from Xrayez/custom-modules-visual-studio
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Build the engine with custom modules in Visual Studio
2020-09-03 11:57:15 +02:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
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Revert #41164 , add subsystem build option.
2020-09-03 11:52:29 +02:00
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
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Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Rémi Verschelde
f57ade8f80
Merge pull request #41460 from Calinou/improve-resource-load-fail-message
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Improve the resource loading error message to mention the need to import
2020-09-03 11:31:27 +02:00
Rémi Verschelde
cb20d2bc1d
Merge pull request #41702 from kotelifelif/37424
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Update search function in project settings
2020-09-03 11:20:02 +02:00
Rémi Verschelde
28100d554c
Merge pull request #41596 from nekomatata/x11-fix-drag-n-drop
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Fix drag and drop between windows in X11 display server
2020-09-03 11:14:37 +02:00
PouleyKetchoupp
eeebe6914e
Fix drag and drop between windows in X11 display server
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Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.
Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
2020-09-03 10:31:03 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
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Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Rémi Verschelde
79960976fe
Merge pull request #41729 from neikeq/issue-41726
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C#: Fix Windows detection for copying MSBuild stub
2020-09-03 09:34:05 +02:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Ignacio Etcheverry
206501a45e
C#: Fix Windows detection for copying MSBuild stub
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Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
Rémi Verschelde
fd51d022c1
Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
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Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
Rémi Verschelde
1956c7ad33
Merge pull request #41533 from Chaosus/vs_fix_specular
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Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00