Commit Graph

30708 Commits

Author SHA1 Message Date
Fabio Alessandrelli 2163e81fea
Merge pull request #41763 from madmiraal/fix-linux-time
Make OS_Unix time calls thread safe.
2020-09-05 11:57:10 +02:00
Anilforextra 5705e0d309 Fixed Some typos. 2020-09-05 14:31:56 +05:45
Rémi Verschelde c4865921ec
Merge pull request #41770 from bruvzg/fix_mono_win_build
Fix Mono path utils char types.
2020-09-04 21:44:44 +02:00
Adam Brown 8f1a6d7489 Fixed PackedByteArray GDScript functions
p_self._data.packed_array needs to be used instead of p_self._data._mem

printline
2020-09-04 12:43:00 -07:00
bruvzg 82cd97b675
Fix Mono path utils char types. 2020-09-04 22:20:08 +03:00
Lorenz Junglas 9367310e2b
Remove ArrayMesh::surface_remove declaration
Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
Rémi Verschelde 5c4dffe7c2
Merge pull request #41764 from madmiraal/make-slicing-explicit
Make PosVertex to Vertex slicing explicit.
2020-09-04 14:48:42 +02:00
Rémi Verschelde 605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Marcel Admiraal 879390680b Make PosVertex to Vertex slicing explicit. 2020-09-04 13:22:20 +01:00
Rémi Verschelde 21da779aee
Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
Rémi Verschelde 44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Marcel Admiraal 4b3aec50c0 Replace calls to gmtime with gmtime_r and localtime with localtime_r. 2020-09-04 12:22:43 +01:00
Rémi Verschelde 696849f73a
Merge pull request #41761 from madmiraal/fix-assignment-operators
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
Thakee Nathees 75d4511cb5 null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
Rémi Verschelde 6a03aed5a4
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Improve the quick hash function for all GPUs
2020-09-04 10:53:01 +02:00
Rémi Verschelde de284f931d
doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
Marcel Admiraal ce263c4ff6 Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
Rémi Verschelde dc8d8d1b5d
Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
Rémi Verschelde 5c0fabd314 i18n: Sync translations with Weblate
(cherry picked from commit 41b9e1d7ea)
2020-09-04 08:56:38 +02:00
Rémi Verschelde 5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
Rémi Verschelde 15efe040f9
Merge pull request #41747 from neikeq/issue-41446
Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
Rémi Verschelde 90601bb659
Merge pull request #41750 from neikeq/issue-41745
C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
Rémi Verschelde d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
Ignacio Etcheverry 173f7d800b C#: Hide Build button if there's no solution to build
Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
Ignacio Etcheverry a0ef3ba5c8 C#: Fix Godot failing to find class namespace 2020-09-04 01:26:05 +02:00
Ignacio Etcheverry 136181bb50 Fix 'Parameter "assembly" is null' error
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
Ignacio Etcheverry 9e8a5e4b5a Fix parsing of C# files with spaces in the path 2020-09-04 01:01:10 +02:00
Rémi Verschelde 27763b67bb
Merge pull request #40999 from bruvzg/ctl_string_to_utf32
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding.
2020-09-03 21:35:27 +02:00
Rémi Verschelde 4dd915028a
Merge pull request #41739 from madmiraal/create-lgtm.yml-file
Create a .lgtm.yml file to enable lgtm to successfully build Godot.
2020-09-03 19:54:53 +02:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde 0864f12f0d
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Marcel Admiraal 4719171ce5 Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
Rémi Verschelde be7601c94e
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
Fixes leak with creating editor settings
2020-09-03 14:51:45 +02:00
Rémi Verschelde 2da7d2c172
Merge pull request #41050 from Calinou/spriteframes-editor-compact
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
Thakee Nathees 4fc14e8e11 fixed parser error when indexing a dictionary.
Fix: #41707
2020-09-03 18:04:54 +05:30
Rémi Verschelde 315ee66f4e
Merge pull request #41731 from madmiraal/fix-header-guards
Ensure header guards enclose entire header.
2020-09-03 13:18:27 +02:00
Marcel Admiraal f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
Rémi Verschelde 493b308215
Merge pull request #41453 from Xrayez/custom-modules-visual-studio
Build the engine with custom modules in Visual Studio
2020-09-03 11:57:15 +02:00
Rémi Verschelde a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
Revert #41164, add subsystem build option.
2020-09-03 11:52:29 +02:00
Rémi Verschelde d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Rémi Verschelde f57ade8f80
Merge pull request #41460 from Calinou/improve-resource-load-fail-message
Improve the resource loading error message to mention the need to import
2020-09-03 11:31:27 +02:00
Rémi Verschelde cb20d2bc1d
Merge pull request #41702 from kotelifelif/37424
Update search function in project settings
2020-09-03 11:20:02 +02:00
Rémi Verschelde 28100d554c
Merge pull request #41596 from nekomatata/x11-fix-drag-n-drop
Fix drag and drop between windows in X11 display server
2020-09-03 11:14:37 +02:00
PouleyKetchoupp eeebe6914e Fix drag and drop between windows in X11 display server
Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.

Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
2020-09-03 10:31:03 +02:00
Yuri Roubinsky 58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Rémi Verschelde 79960976fe
Merge pull request #41729 from neikeq/issue-41726
C#: Fix Windows detection for copying MSBuild stub
2020-09-03 09:34:05 +02:00
Yuri Roubinsky c291b1d23c Restore Particles functionality in visual shader 2020-09-03 10:22:00 +03:00
Ignacio Etcheverry 206501a45e C#: Fix Windows detection for copying MSBuild stub
Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
Rémi Verschelde fd51d022c1
Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
Rémi Verschelde 1956c7ad33
Merge pull request #41533 from Chaosus/vs_fix_specular
Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00