Rémi Verschelde
561c1f17a1
style: Start applying PEP8 to Python files, indentation issues
...
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
Rémi Verschelde
c78aef5812
Fix usage of 3.0 naming API in 1038c1f8
2016-10-31 08:39:45 +01:00
volzhs
91af714d39
Fix memory leak with drag & drop on 2D viewport
...
(cherry picked from commit a7d492eb53
)
2016-10-31 07:55:23 +01:00
Andreas Haas
5033fc92f4
Ability to drag script files from Filesystem dock to SceneTree dock.
...
Allows to attach scripts by dragging them onto the target Node.
(cherry picked from commit a3944e66da
)
2016-10-31 07:55:03 +01:00
volzhs
1038c1f856
Improve drag and drop on 2D viewport
...
(cherry picked from commit eed9179ea3
)
2016-10-31 07:53:31 +01:00
volzhs
d67bbd183e
Fix p_index out of size error when closing script
...
(cherry picked from commit 707185d9d8
)
2016-10-31 00:07:56 +01:00
volzhs
06c47e6f8a
Remove dead code in FileSystemDock
...
(cherry picked from commit 9605a1d0da
)
2016-10-31 00:02:12 +01:00
Henrique Lacreta Alves
58daf901f9
Prevent unwanted script editor input on game crash
...
Fixes #6530 .
(cherry picked from commit 853d1ce9f3
)
2016-10-31 00:01:11 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
volzhs
9b71cae50f
Add option for root node name on Import 3D scene window
...
(cherry picked from commit dd04ac7ba9
)
2016-10-17 20:50:20 +02:00
Andreas Haas
a418304def
Only show AnimationEditor automatically when an Animplayer is selected.
...
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
(cherry picked from commit 86fd40b06c
)
2016-10-17 20:49:18 +02:00
Mateusz Adamczyk
17edff2f84
Possibility to write node path by hand in exported NodePath variable ( #3486 )
...
(cherry picked from commit cf4f3815b3
)
2016-10-17 20:48:10 +02:00
volzhs
81bc271619
Replace a node with saved branch scene instance
...
(cherry picked from commit cc33c528eb
)
2016-10-17 20:47:49 +02:00
Andreas Haas
4b6809a2b3
Refresh TextureRegionEditor when region has been changed externally.
...
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b2
)
2016-10-17 20:47:14 +02:00
Pawel Kowal
280728c0c7
New load icon, removed unused open icon
...
(cherry picked from commit ed1e71a77e
)
2016-10-17 20:46:34 +02:00
Pedro J. Estébanez
3df8f79c9f
Allow step for integer properties
...
Small readability improvement
(cherry picked from commit 7b293aa4d4
)
2016-10-17 20:44:54 +02:00
Pedro J. Estébanez
99d82f3033
Make text column numbers one-based
...
Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
(cherry picked from commit 2f80965845
)
2016-10-17 20:44:47 +02:00
Rémi Verschelde
3f941faf4d
i18n: Sync translations from Weblate and merge with current code
2016-10-09 18:23:26 +02:00
Rémi Verschelde
b3bf3c392a
i18n: Fix string that broke msgmerge
...
(cherry picked from commit 2fb5a00305
)
2016-10-09 18:21:59 +02:00
J08nY
1ae1deabfa
editor_node: add an option to stop the update spinner from spinning, fixes #6653
...
(cherry picked from commit 4527fbcfa1
)
2016-10-09 17:41:04 +02:00
Pedro J. Estébanez
22680a30f1
Fix reparent undo not renaming back
...
(cherry picked from commit 88a32c11f1
)
2016-10-09 17:40:49 +02:00
Andreas Haas
a7d6894a9f
Project manager: grab focus on ok button after path selection.
...
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
(cherry picked from commit 36d2dd5318
)
2016-10-09 17:40:10 +02:00
Răzvan Cosmin Rădulescu
6775cce469
fixes #6695 - MultiNodeEdit edit path in exported NodePath
...
(cherry picked from commit ced8fb4806
)
2016-10-09 17:40:03 +02:00
Fabio Alessandrelli
d0ff75c91c
Add shortcut to reset cursor position in 3D Editor ( #166 )
...
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0
)
2016-10-09 17:39:00 +02:00
Andreas Haas
9593863a92
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
...
Shows a warning now.
Fixes #6656
(cherry picked from commit 5b7021434f
)
2016-10-09 17:34:12 +02:00
Pedro J. Estébanez
12d4d65668
Improve debug focus behavior
...
Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac
)
2016-10-09 17:29:59 +02:00
J08nY
f315d352ec
PCKPacker: moved from tools into core, fixes #4129
...
(cherry picked from commit b1fba2e013
)
2016-10-09 17:28:11 +02:00
Pedro J. Estébanez
de13e52b9b
Respect texture .flags files on export
...
(cherry picked from commit 11cbbeb17e
)
2016-10-09 17:24:10 +02:00
volzhs
73e7ccabf5
Fix typo for word_wrap
...
(cherry picked from commit c333659ebc
)
2016-10-09 17:23:58 +02:00
Andreas Haas
02487a4be1
AnimationEditor: zoom using ctrl+wheel
...
closes #6585
(cherry picked from commit 3cce39c2d3
)
2016-10-09 17:21:26 +02:00
George Marques
63b5a80088
Fix crash when disabling main screen plugin
...
(cherry picked from commit 0ec2b7baea
)
2016-10-09 17:20:38 +02:00
Pawel Kowal
c8299249e4
Show True/False tooltip in property editor for bool values
...
(cherry picked from commit 623c483eba
)
2016-10-09 17:18:43 +02:00
Andreas Haas
4084ec4869
Make the choosable default editor layout the same as the actual default one.
...
Fixes #6266
(cherry picked from commit a2bff72eee
)
2016-10-09 17:18:02 +02:00
George Marques
6a0d47f34c
Add a function to plugin get the main screen parent
...
- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
(cherry picked from commit 98e7c1edba
)
2016-10-09 17:12:15 +02:00
Paulb23
8dca3f3f42
Fix highlight current script when script temputure is disabled
...
(cherry picked from commit fbd0b6f995
)
2016-09-18 23:21:48 +02:00
Paulb23
9b9870ed9f
Update current script color on change
...
(cherry picked from commit a0136838b3
)
2016-09-18 23:19:58 +02:00
Ralf Hölzemer
6c22cab856
Move hardcoded theme colors from editor_node into editor_themes
...
(cherry picked from commit 991a433cb3
)
2016-09-18 23:13:46 +02:00
Paulb23
20c3b35dd5
Added customisable grid color, issue 3781
...
(cherry picked from commit a82ecf6d80
)
2016-09-18 23:13:13 +02:00
Paulb23
aae720e488
Added setting to change current script background color, issue 5450
...
(cherry picked from commit 9e92fcaef9
)
2016-09-18 23:12:15 +02:00
Geequlim
772a590261
Fix dialogs in ProjectManage don't with editor theme issue
...
(cherry picked from commit c1f23bb6af
)
2016-09-18 23:11:50 +02:00
Pedro J. Estébanez
c44757c2b7
Expose light shadow color to canvas item shaders
...
(cherry picked from commit 0960887625
)
2016-09-18 23:11:08 +02:00
Juan Linietsky
e0ddef3164
Do not expose resource/ properties in sectioned property editor, closes #6396
...
(cherry picked from commit 0094c30938
)
2016-09-18 23:10:14 +02:00
supaiku
c007d31e52
Always show output panel when debugging
...
(cherry picked from commit 8514eaf34b
)
2016-09-18 23:07:06 +02:00
volzhs
d6dc8f4644
Select newly created folder on Directory dialog
...
(cherry picked from commit 28a0ed75ba
)
2016-09-18 23:06:46 +02:00
Rémi Verschelde
49dd7b38bc
Remove tools/script_plugins, demos of the old plugin API
...
They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins
(cherry picked from commit 3b3502b758
)
2016-09-18 23:05:16 +02:00
Rémi Verschelde
bfcfb58efc
Merge tools/docdump in tools/doc
...
Reduces clutter in the tools folder.
(cherry picked from commit 6a4ba76836
)
2016-09-18 23:05:07 +02:00
Rémi Verschelde
ed96689d8c
Move various scripts to the "scripts" folder
...
Thus cleaning up the "tools" folder a bit.
(cherry picked from commit ae9729b6df
)
2016-09-18 23:05:00 +02:00
Rémi Verschelde
125a9f0b06
Remove obsolete Win32 libraries that everyone had forgotten about
...
(cherry picked from commit 08e5e8794a
)
2016-09-18 23:04:52 +02:00
Rémi Verschelde
fd58f8dce8
Move templates and distribution stuff to tools/dist
...
Also removed the obsolete iOS xcode template.
(cherry picked from commit 3efe1231f0
)
2016-09-18 23:04:26 +02:00
Joscha
e7772e43d3
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
...
(cherry picked from commit acd41d964a
)
2016-09-18 23:02:46 +02:00