Commit Graph

738 Commits

Author SHA1 Message Date
Ivan Vodopiviz 52c710f25a Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835

(cherry picked from commit 55f79f2e80)
2018-04-28 17:32:59 +02:00
JFonS 43dcf23990 Hinted shader uniforms can have a default value
(cherry picked from commit 479f531635)
2018-04-28 17:16:07 +02:00
Pieter-Jan Briers 0d2a2a9300 Fixes canvas light shaders.
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?

(cherry picked from commit 25ba49fd88)
2018-04-28 16:03:23 +02:00
Chaosus 3503ee4be6 Fix invalid mix function overload
(cherry picked from commit 97bef8d908)
2018-04-15 01:13:38 +02:00
Saracen 2f7aa6c2aa Make the shader token names consistent.
(cherry picked from commit b095e21d91)
2018-04-15 01:07:37 +02:00
Marcelo Fernandez a91d9cb918 Fix possible crash when audio channels change
(cherry picked from commit 87ebdd6041)
2018-04-14 21:47:05 +02:00
Marcelo Fernandez 9a21f964ba Added new audio device functions to set/get the audio device
(cherry picked from commit ecc1b34cbc)
2018-04-14 21:42:44 +02:00
Wilson E. Alvarez 9567297a66 Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
(cherry picked from commit e9ac87390c)
2018-03-29 00:29:06 +02:00
MrCdK 99331ca395 Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
(cherry picked from commit 5bc010e8ee)
2018-03-28 22:43:44 +02:00
MrCdK 5e8e2a8730 AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus
(cherry picked from commit 56dcf4b983)
2018-03-28 22:34:43 +02:00
Chaosus 06a60bb6ef Fix floatBitsToUint function
(cherry picked from commit c6b6af7bb5)
2018-03-03 14:54:52 +01:00
Hein-Pieter van Braam 7e5a374825 Deprecate a typo for a new method introduced in 3.0.1 2018-02-27 17:53:46 +01:00
Andrea Catania 4eb9ee9355 Fixed physics server typo
(cherry picked from commit 134cca0cf2)
2018-02-27 11:22:56 +01:00
Artem Varaksa eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Chaosus a86829211a Added missing shader functions
(cherry picked from commit 8f04a13c98)
2018-02-22 00:02:52 +01:00
Konrad Nowakowski a76dfe9c72 Fix 2d collision body update on shape remove
(cherry picked from commit 3659df6624)
2018-02-19 22:43:33 +01:00
Hugo Locurcio 79ef5f92a9 Remove a few debugging prints
(cherry picked from commit 84267915f5)
2018-02-19 22:13:46 +01:00
Rémi Verschelde 85dedc09a8 Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.

(cherry picked from commit fd92e571ac)
2018-02-19 22:13:44 +01:00
Marc Gilleron 9e7c3016d1 Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly

(cherry picked from commit e415fd05bb)
2018-02-19 22:13:44 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
Poommetee Ketson 77ee4ced30 AudioEffectReverb: max predelay_feedback to 0.98
(cherry picked from commit 5a26e0786c)
2018-02-04 20:03:16 +01:00
MrCdK 258119a9cf Expose audio streams get_length()
(cherry picked from commit 8a9f1c2a5d)
2018-01-30 20:53:37 +01:00
Marc Gilleron 8dc62bbc96 Fix VisualServer.free conflicting with Object.free 2018-01-25 00:23:31 +01:00
Ariel Manzur e2b50e1abb improves portability with some compilers 2018-01-18 19:16:34 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten bccb4840c8 Fix wrong viewport transparent-bg 2018-01-18 19:11:07 +01:00
Unknown 5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky bfeaf27a3e Properly dispose of instance capture data, fixes #14795 2018-01-06 19:06:04 -03:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Duy-Nguyen TA 322cb08dd9 Fix macOS and other builds after #15299
Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Rémi Verschelde 0b07d453f7
Merge pull request #15251 from binbitten/fix-assign-vardecl
Fix premature declaration of shader variables created with assignment
2018-01-04 15:17:10 +01:00
firefly2442 f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Razah e3c9a7ed4f Fix broken Info.plist after copyright update
Fixes #15293.
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
binbitten f141bafba3 Fix premature declaration of shader variables created with assignment 2018-01-03 07:23:04 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar 52deb679df
Merge pull request #15153 from poke1024/fix12112
Delete AudioServer buses after driver shutdown
2018-01-01 18:49:03 +07:00
binbitten 9b2283382e Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167 2017-12-29 19:32:21 +01:00
Bernhard Liebl d5ed266078 Delete AudioServer buses after driver shutdown 2017-12-29 11:22:56 +01:00
Noshyaar 5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Noshyaar ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
Ignacio Etcheverry 0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
MrCdK 1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
Rémi Verschelde 7d9b7f9c47
Merge pull request #14897 from BastiaanOlij/arvr_tweaks
Few small tweaks for ARVR
2017-12-23 00:59:09 +01:00
Bastiaan Olij 6fd51b6a1b Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
Juan Linietsky 045f81023b Properly silence buffer while not in use, fixes #14866 2017-12-20 13:55:58 -03:00