Commit Graph

12702 Commits

Author SHA1 Message Date
Rémi Verschelde d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde f77dee90a6
Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
Fix typed array export
2023-06-01 00:40:40 +02:00
Markus Sauermann 6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
Yuri Sizov c3e512eda4
Merge pull request #77692 from RandomShaper/fix_th_material_load
Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 14:35:05 +02:00
Yuri Sizov 5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
Pedro J. Estébanez 197b54370a Fix materials' shaders not updated if loaded on a non-main thread 2023-05-31 12:50:27 +02:00
Yuri Sizov 943e5b9019
Merge pull request #77631 from KdotJPG/issue-77491-fix-turbulence-noise-scale
Fix `turbulence_noise_scale` for Particle Turbulence
2023-05-31 12:49:49 +02:00
Yuri Sizov 3ed7bdc26f Implement `TreeItem.add_child` 2023-05-31 11:36:23 +02:00
KdotJPG 9332a091e1 Fix `turbulence_noise_scale` regression.
Fixes #77491
2023-05-30 23:58:01 -04:00
Yuri Sizov c0ee762f46
Merge pull request #77655 from bitsawer/fix_strange_fragments
Fix suspicious code related to text rendering
2023-05-30 16:03:44 +02:00
Yuri Sizov 6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
Yuri Sizov c4aacb9e27
Merge pull request #77654 from AThousandShips/material_no_3d
Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`
2023-05-30 15:41:25 +02:00
Yuri Sizov faa73c9fcb
Merge pull request #77608 from bitsawer/fix_cyclic_includes
Fix shader preprocessor cyclic include handling
2023-05-30 15:32:04 +02:00
Yuri Sizov 3a895eafc0
Merge pull request #77595 from Sauermann/fix-double-inputevent
Fix InputEvent being used twice
2023-05-30 15:25:36 +02:00
bitsawer 78361370ec Fix issues found by a static analyzer 2023-05-30 12:47:50 +03:00
Ninni Pipping 1f1be5fe9b Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes` 2023-05-30 11:44:21 +02:00
Rémi Verschelde df30c9d6e7
Merge pull request #77507 from Igorrreha/fix/line-edit-expanding-to-text
Fix LineEdit expanding to text length
2023-05-30 09:32:30 +02:00
Markus Sauermann ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov f3983b59f4
Merge pull request #77159 from AThousandShips/texture_button_fix
Make `TextureButton` and `Button` update on texture change
2023-05-29 17:31:32 +02:00
Yuri Sizov ee7b26403b
Merge pull request #77433 from YuriSizov/editor-reparented-popups-fix
Fix auto-reparenting logic in the `ProgressDialog`
2023-05-29 17:30:46 +02:00
Yuri Sizov c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov a96d1bf4d4
Merge pull request #77519 from bruvzg/menu_bar_rtl
Fix MenuBar item order in RTL layout.
2023-05-29 17:07:05 +02:00
Yuri Sizov 11f84ed36f
Merge pull request #77588 from YeldhamDev/window_title_move_fix
Fix error when attempting to move a embedded window with a negative title height
2023-05-29 17:06:50 +02:00
Yuri Sizov 4c5c7cbb58 Fix auto-reparenting logic in the `ProgressDialog`
* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
Ninni Pipping d4ac3b6ded Make `TextureButton` and `Button` update on texture change 2023-05-29 16:40:56 +02:00
bruvzg be42ff0ef4
Fix MenuBar item order in RTL layout. 2023-05-29 17:03:49 +03:00
bitsawer 67038471ff Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
Rémi Verschelde aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde 990943782a
Merge pull request #74959 from MewPurPur/nice-curves
Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Markus Sauermann a9bf3de08e Fix InputEvent being used twice
A single mouse click can cause multiple actions, which contradicts
the paradigm that a single Input Event should cause only a single
action.

The solution consists of two parts:
1. Physics Picking as the last step during viewport input event
handling, currently doesn't set the event as handled. This PR sets
the event as handled in the case of physics picking.
2. After an InputEvent is processed by a SubVieportContainer, it is
sent to its parent, even if it set as handled within the SubViewport.
This PR adds an additional test to check if the event is handled
before propagating the event to the parent Control.
2023-05-29 02:39:09 +02:00
Michael Alexsander af04d3fb2c
Fix error when attempting to move a embedded window with a negative title height 2023-05-28 16:46:16 -03:00
VolTer a3c4a4b039 Overhaul the Curve Editor 2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97 c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Igorrreha d8886e1a0c Fix LineEdit expanding to text length
Fix for issue #77474

Remove wrong tab

Change the comment to more relevant

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-05-26 23:42:03 +07:00
Rémi Verschelde c9241e31da
Merge pull request #77500 from KoBeWi/pretty_funny_bug_if_you_ask_me
Fix AnimationPlayer cumulative `speed_scale`
2023-05-26 11:02:06 +02:00
Rémi Verschelde 0c04c17fce
Merge pull request #77439 from AThousandShips/popup_idx_fix
Unify item indexing in `PopupMenu`
2023-05-26 11:00:55 +02:00
kobewi 87a6145135 Fix AnimationPlayer cumulative speed_scale 2023-05-26 07:11:29 +02:00
smix8 66a8418a2d Remove unnecessary Clipper lib includes
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
kobewi 9128ce95ce Check for null in set_pattern() 2023-05-24 16:43:29 +02:00
Ninni Pipping 44a5b710f5 Unify item indexing in `PopupMenu` 2023-05-24 15:58:50 +02:00
Silc Renew 42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde 5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde 6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde a1058313a9
Merge pull request #75622 from joao-pedro-braz/parse_string_paths_with_quotes_correctly_bb_code
Make sure to normalize subtags when parsing BBCode
2023-05-24 08:45:35 +02:00
Rémi Verschelde 3512d18884
Merge pull request #71040 from marzecdawid/fix-input-lock-in-tree
Remove up/down input for text search in Tree
2023-05-24 08:43:27 +02:00
Rémi Verschelde adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez e725b4b02b Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00